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#feedback

Edited by aboniks: 8/5/2017 5:16:05 PM
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Dear Bungie: The Purple Ballgag - OR - A case for toning down Lord Shaxx.

Development time should be spent on this request

75

Development time should not be spent on this

134

[i][b]PREFACE:[/b] If you're against this idea I'd love to hear why, but the argument is ultimately intended for consideration by Bungie employees, not the forum.[/i] Destiny 2 pvp. Maybe you played it in the beta test. If so, you've heard a lot of Lord Shaxx. More to the point, you've now probably heard [i]almost everything[/i] you're ever likely to hear him say in pvp [i]for the next several years.[/i] Here's my proposal to Bungie on how to address that inevitable repetition. If you care about the topic and have an opinion on the solution I'm proposing here, then feel free to vote and let your voice be heard. ********************************************************************************************************* So look, [b]Bungie[/b], @Lars and @Luke in particular, how about revisiting this Shaxx guy? Two things can be done here to improve the experience for a lot of your players: [b] 1. Give players a volume slider just for the PVP announcing. 2. Give players a setting to choose between "Verbose Shaxx" and "Restrained Shaxx". [/b] So how do you make Shaxx play the damn objective? In short, you split his PVP audio into two channels, let us mute one of them, and let us control how loud the other one is. Start by going through all the Shaxx commentary intended for pvp, and slotting it into one of two discrete buckets: one is emotive, the other is informative. [b]Restrained Shaxx[/b] would only give us the information relevant to the state of play. Points captured. Powerplays. Lead changes. You get the idea. [b]Verbose Shaxx[/b] would provide that information AND can give players the feel-good audio triggered by medals, or the nattering about how he could watch this kind of fighting forever. Let's look at your own words here folks, and [i]please[/i] do a little rethinking: [quote]...we wanted to create a PvP that more players can master at a variety of skill levels, and that means better information communication. [/quote] [url=http://www.pcgamer.com/destiny-2s-luke-smith-on-pc-features-pvp-new-subclasses-and-more/2/]Luke Smith[/url] [b]Communication:[/b] Better communication, right? Not just [i]more[/i] communication. Shaxx belting out the same content-free lines over and over, without taking a breath in between, is [i]not[/i] better communication. It's information saturation. With no volume control, it's just noise. Right now I'm going to tell the forum that today is opposite day and if they like this proposal they should actually vote [i]against[/i] it, but because that information is buried - because I've saturated this post with too much of what they consider noise - many of them will never see this and so the poll results will be unfit for their purpose. [b]Mastery:[/b] Shaxx's commentary exists for two reasons: To give feedback to players that generates an emotional response, and to provide information that is actually relevant to the state of the match. Mastery requires information. Mastery requires feedback, yes, so give us that, but it has to be [i]useful[/i] feedback. You're probably familiar with overly emotional feedback, since you run this forum. If you're still not convinced there is a difference, look at the number of people who voted against or downvoted this proposal without explaining why. [quote] Part of the fantasy of Destiny is building your character and taking him or her across all the modes, so that consistency is really important to us.[/quote] [url=http://www.pcgamer.com/destiny-2s-luke-smith-on-pc-features-pvp-new-subclasses-and-more/2/]Luke Smith[/url] [b]Consistency:[/b] Why shouldn't this apply to the audio experience as well? Presumably we're not going to be running around pve with a sweaty cheerleader shouting the same fifteen canned lines into our ears for the next however-many hunded hours. So by all means, yes give us an option to make that part of the experience [i]more consistent[/i] by letting us choose to restrain Shaxx. [quote]For players that are uneasy, I want them to know the entire changes are built around players first.[/quote] [url=http://www.dailystar.co.uk/tech/gaming/630308/Destiny-2-Bungie-Crucible-Beta-Multiplayer-changes-Lars-Bakken]Lars Bakken[/url] [b]Players First:[/b] If you want players to believe that changes are built around them, that their agency is the primary concern, that this game experience is intended [i]for them rather than for you as developers[/i], then offering us more control over the audioscape is a no-brainer. Put us first. Let us decide how much cheerleading we want to experience. [quote]In the Crucible in Destiny 2 we’ve been working closely with the audio team. There’s a unique audio mix that only exists in the Crucible. We take every single sound in the game and we compartmentalize it to be either friendly or enemy. Everything enemy related is brought up in the mix and everything friendly related is brought down to the point where you won’t notice it.[/quote] [url=http://www.gaming-age.com/2017/05/destiny-2-interview-with-bungies-lars-bakken/]Lars Bakken[/url] [b]Violated Compartmentalization:[/b] Shaxx is a friendly. You're crossing the streams here. Don't cross the streams. Not only is Shaxx subjectively the loudest noise in the room, very frequently he's objectively the [i]least important[/i] noise in the room. On occasion he's so busy emoting that he's actually [url=https://www.youtube.com/watch?v=XHwndoyLML0]wrong[/url] about the state of play. [quote]...we wanted to create a stronger sense of discipline and focus so that its a more watchable experience. It's something that you can follow as a spectator or learn from as a combatant...[/quote] Deej [b] Watchability:[/b] Streamers are [i]already[/i] talking over Shaxx. Their only solution right now is to turn ALL the game audio down, to bring their voices up in the mix, to drown him [i]and the rest of the game[/i] out. Why not make it easier for them to bring their personalities to the table without pushing that part of your product into the background? You folks put a ton of work into the audio, so why not do a little extra work [i]now[/i] to give your streamers, and whatever esports announcers may eventually latch onto this, the tools to treat your baby right? You're pretty particular about [url=https://www.bungie.net/en/AboutUs#!page=styleguide]how people treat your logo[/url]. Let them treat your audio with just as much respect as you like to see in print. [b]Summing up:[/b] I could go on finding justifications for this change request, I'm sure, but you folks can do your own thinking here. Look, I know this may not be a trivial development challenge, but neither is it overwhelming. One switch setting, a few dozen audio triggers, one volume slider, some hours spent doing housekeeping. Unless you're actually working at the limits of consoles already (as regards the number of audio channels you can use), then this isn't an outrageous ask. I know it won't be done at launch because you have more important stuff to do, but [b]please[/b], if you read this, consider your own words, your own goals, and how you intend the player to fit into them. I cant speak for anybody else, but I for one will be more inclined to participate in and watch Destiny 2 pvp if we have more control over the audio experience. Thanks for your time.
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#feedback

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  • Remove pvp

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    • It's distracting. I'd rather only hear him when need to.

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    • I'd never use the feature, and maybe if the development time is more than a days worth of work for a small team it isn't worth it, but this WOULD be a nice feature, especially for sweats or trials or people that just like getting information.

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      • Bungie's got more important things to sort out. Ability cooldowns, ammo drops, ammo inventories ([url=http://www.bungie.net]https://www.bungie.net/en/Forums/Post/229394386?sort=0&page=0[/url]) etc.

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      • Edited by aboniks: 8/5/2017 2:38:36 PM
        "I could watch bumping like this [i]forever![/i]" - Lord Shaxx

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        • Do it like titanfall 2 -intro -update on score every ~2.5 minutes -let us know what objectives are taken -updates on our super charge (maybe) -encourage me when im on a streak or dominating a player

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          • Personally I find shaxx amusing but that's just me

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            • I've heard worse and probably so have other older members of the forums. Let me take you back to the Halo days: Flag Taken Flag Dropped Flag Taken Flag Dropped Flag Taken Flag Dropped Flag Taken Flag Dropped Flag Taken Flag Dropped Flag Taken Flag Dropped Flag Taken Flag Dropped Flag Taken Flag Dropped Flag Taken Flag Dropped Flag Taken Flag Dropped Flag Taken Flag Dropped Flag Taken Flag Dropped Flag Dropped Flag Capture Gained the Lead Flag Taken Flag Dropped Flag Taken Flag Dropped Flag Stolen Tied the leader Flag Taken Flag Dropped Flag Taken Flag Dropped Repeat all that for about 10 minutes. Bonus points if it is was oddball because then the announcer just went more nuts with announcements and was unable to keep up at times.

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              • Great idea. I play with the sound off so I do not have to hear his incessant prattle.

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                • He should only talk when you get a double/triple kills, capture zones, etc. I don't need him telling me my team sucks. I know that already.

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                  • Bump, this would be amazing.

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                    • This guys really doesn't like Shaxx. I don't even play games with audio maybe I should be happy about that lol

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                      • Edited by Orbital Drop Shock Trooper: 8/5/2017 5:04:04 AM
                        Yeah tone him down to the point he needs to shut up. I was playing the d2 beta with some of my IRL friends who never played Destiny before. They were all in mutual agreement that shaxs was annoying as -blam!-. I've been so used to shaxs in Destiny that it was just another annoying in game voice i mentally blocked out. Its nice to have some perspective from new players for just this reason. Many British players in particular find his voice patronising af and way too over the top of trying to be RP that it takes away from the game. It makes it slightly condescending and seen as only there as played up to be novelty. They need to calm it with ghost as well, all my friends basically thought that this was intended for school kids when they heard his voice. Its incredibly out of place and only damages the games perception.

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                        • They just need to add an option to disable all ingame PVP commentary entirely really. I can read the text updates just fine so I don't need someone nagging in my ear every 5 seconds that my team lost a control point again.

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                          • The fact that he now calls assists as kills makes it even worse.I agree , there should be a option to turn him down or mute him.

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                          • I will always up vote feedback such as this. It's [i]constructive, [/i]offers solutions, and isn't emotionally charged. 🖒👍

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                            • THIS IS AMAZING! They can't kill you if they're dead. Don't spend all that ammo in one place. ;) Let's see what you can do with [i]that.[/i] TRIPLE DOWN. UNBELIEVABLE!

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                              • This is incredibly well written out feedback with plenty of points for your argument. If we had more arguments posted like this I'm sure Bungie would respond more and be open to communicating with us about this kind of stuff. Also, I agree. I love Shaxx and I think it's such a unique idea to have your PvP announcer actually be physically a character in the game that we also care about, but he's bordering on annoying right now and he shouldn't. Thanks for this post, let's hope we can get Cosmo involved in the conversation soon.

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                                • Abonix for a raid boss

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                                  • Who's Bunige?

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                                    • Ive always liked Lord Shaxx' commentary and I welcome the surplus in his interaction. My wish is that other characters also participate. Lord Saladin or some Iron Lord in Iron Banner, Brother Vance or some other Disciple of Osiris for Trials, etc. I think it would be more immersive, and interesting.

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                                      • don't you ever insult lord shax again

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                                        • I want shaxx yelling and orgasming at awesome plays and verbally abusing anyone whos a detriment to the team if they arent playing the objective for example.

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                                          • [quote][i][b]PREFACE:[/b] If you're against this idea I'd love to hear why, but the argument is ultimately intended for consideration by Bungie employees, not the forum.[/i][/quote] This sounds like a preemptive: If you're not with me, stay of this post. Well, I'd like to state to Bungie (and this is for consideration by Bungie so if you disagree, take it elsewhere): Shaxx is perfect. Don't change a thing, keep up the good work. [spoiler] Remember, if you disagree, take it elsewhere, this post is not for the forum... even though it's in the forum[/spoiler]

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                                            • *Shaxx

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                                              • Edited by Zero the Remnant: 8/5/2017 4:40:43 AM
                                                I like this idea a lot. Pure objective based for those who are no non-sense. I honestly in yr1 (back before sbmm was in charge) avoided pvp because I got tired of being berated for my team failing, or because I was questing not playing the objective/aggressively. I can only imagine how it is now with CBMM in control.

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