So I know what the acronym stands for (skill based match-making), but I don't really know the specifics of how it works and when it kicks in.
Everyone talks about it in a negative light, and I don't really know enough about it to understand the specifics and why everyone hates it.
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47 RepliesEdited by M0WBZ: 6/20/2017 9:04:20 PMNot everyone hates it. Only the vocal minority. When people are happy with things, they dont usually mention it every five minutes. Sbmm ensures you dont have to play people well outside of your skill bracket. It stops you from getting stomped on. People dont like it because they cant stomp on people, they spread falsehoods about every player they meet being red bar, i'm sure this may be the case at the very very top, as finding players in that skill bracket can be hard, but i can honestly say this has never been my experience.
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1 Reply[quote]Can someone please explain SBMM and its tiers/effects?[/quote] Answer: SBMM tries to match you with other players near to your skill level. The bell curve of player skill shows that most players will benefit from SBMM. Bungie also knows that without SBMM, new players would be stomped on, and then leave the game - permanently. Myself, I'm an average k/d player who would be among those who would not play PvP without SBMM. I'm way too old to improve. There's always enough variability in the skill matching to provide a range of skill levels and opportunity to learn from it in every game. Some days you're the bug, and some days you're the windshield. There are playlists that don't match on skill - like Trials. So, the anti-SBMM players have a place where they don't have to deal with it. They just don't need every playlist.
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3 RepliesEdited by DadKev: 6/20/2017 4:47:00 PMLots of good descriptions. I look at a skill factor in match making like the leagues in adult softball. There are A, B, C and D leagues generally. A for the highly skilled and competitive players, D for the lower skilled and players that just want to have fun. Leagues are needed because if you pitted D teams against A teams, the D teams would get mercied every game, have no fun and would quit. A skill factor in match making effectively creates these leagues. As far as Destiny, the good players would be the A teams, the bad players would be the D teams. The good players say SBMM is no fun because it's sweaty all the time. I would say that's as it should be, they should be playing other A teams. What they want is to play B and C and D teams so they can have fun doing some pub stomping. But the B and C and D team doesn't have any fun. So whose fun is more important? Then there's the connection thing. Matching up an A team with another A team would take longer and probably match players that are further apart geographically which can cause lag. So I don't know what the solution is other than I think there should be some skill factor involved. If it's implemented badly, that's another issue.
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Play against lag since everyone else says so
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3 RepliesBasically, I'm in the top 1% of crucible worldwide. SBMM takes other players from around the world in the top 1% as well, no matter how good or in most cases how TERRIBLE our connection to each other may be. The more you know
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2 RepliesLast night playing on PS4 with the 6th best in the world (based off DTR ratings (Rappo000)) as part of the fire team we played 3 games in an hour. The rest was spent in orbit or getting the error codes saying there was no one to match. The games we did play get featured players from Europe, Middle East, China, Japan, Phillipines, Australia and New Zealand all in the same lobbies. You can imagine the lag we experienced.
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Long story short, if you have over a 1.2 k/d average along with other daily decent stats and ELO, there's a pretty good chance you're gonna have a bad time. [b][i][u]Especially[/u][/i][/b] if you're a solo player. I'm 1.5 averaged across all my characters and solo que 9/10 times and it's typically a mess. I don't even bother solo queing anything other than 6v6. Due to lower player count variants requiring more team comp than 6's. Rumble is okayish sometimes for me just because it's more 1v1's than anything.
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11 RepliesIt means if you're from Australia, you get the pleasure of playing solely Japanese and Korean players
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Go hard or go home.
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1 ReplyI think this issue comes down to personal preference. Some players wouldn't mind waiting a bit longer to join a match that is well balanced skill-wise. Some might even be willing to deal with [i]some[/i] lag if it meant that 90 plus percent of matches were competitive. Other players would rather have pure green bar connections across the board, with no lag in sight. Even if it meant getting stopped out or stomping people out 50 plus percent of the time. I'd like to believe that there's a way to please everyone but sadly there probably isn't. I'd like to see Bungie give ranked/competitive playlist and a casual (cbmm) playlist a try. Or allow the player to choose priorities before joining matchmaking. Let's see what D2 is like, maybe if we're lucky they've made some progress.
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You have about 5 tiers of players. 1s being the best 5s the worst. You solo queue a match and your a tier 3 let's say. SBMM searches for other tier 3s with a decent connection (typically geographically closer to you) There's only a couple 3s that have a reasonable connection to you queing at the same exact time. Then it searches for tier 4s and 2s. Then it notices your team got a tier 2 making your team better so now it's searching for a tier 1 to put on the opposite team to even out the odds. Then it needs a to put another tier 4 on the other team to keep the odds even. Well XxxSnipez_69 has a terrible connection but he's a tier 4 so they put him in anyways. His connection degrades the entire Peer2Peer experience and that's SBMM in a nutshell. Adding in teams only complicates this so much more.
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On paper, it works. In reality, bungies sbmm is unique (their words), and it means you get 5 continents in 1 lobby, causing huge issues with connections and in turn draining what little fun was left in this miserable dried out game
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3 RepliesSure, if your a good player expect to match people from all over the world with pings of 100+, fun and fair isn't it?
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....stands for "let us match make you into the 4th rift match were you'll get mercied only to match make you again into another losing team because working as intended"....
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6 RepliesIt changes your experience when playing crucible. I have a 1.3 on my characters, and my matches are pretty balanced. Some games I'll do really well on, and some games I get destroyed. This is when it gets interesting, when I play on my roommates account I always dominate. He is in a lower tier bracket, and I think he is barely positive on his main character. People around his tier bracket play like they are new. They don't play as smart as people on my tier bracket. Imo. If you watch how people play, you can tell where they are skill wise. I've learned alot from players who are on a higher tier. They'll do things you never thought to do.
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2 RepliesI'm fine with the concept of SBMM - but not its implementation in Destiny. My main grape is that it is nowhere displayed in which tier you actually play. Of course you can go to sites like guardian.gg and look at the average Elo value of your matches, but even this is a bad indicator as sometimes the godly 2800 Elo Trials player decides to play some clash where he only has an ELO value of 1320. This also leads to people not talking about the same game in the forums. "I wreck with my scout", "I never see Sidearms", "Shotguns are no aim weapons" etc. Because everybody thinks he is above average and his games represent the experience everybody has. Also the stupid KD talk in this forum comes into play here. If you're not on the extreme sides of the skill spectra, KD in an SBMM system is worthless. I repeat it: Your KD is worthless as long as SBMM can find equally skilled players for you, you will gravitate to a 1.x KD. I have on all my characters an average KD of about 1.1. I never restarted them and I never played Y1 pre SBMM. But of course if I throw about 6-8 games in Rumble, and derank my SBMM value I can easily without even trying make 40-50 kill games with just a few deaths. And BTW, there are still people with Osiris ornaments running around down there. Some examples after deranking (this is rumble supremacy so look at details view for TheCyo): http://guardian.gg/en/pgcr/6458520285 - TItan 31:2 with Parthian Shot http://guardian.gg/en/pgcr/6413431883 - Titan 45:8 with Burning Eye http://guardian.gg/en/pgcr/6492560046 - Hunter 36:6 with Lord High Fixer and SallyV http://guardian.gg/en/pgcr/6470194037 - Hunter 29:4 with Hawksaw This should just show you the power of SBMM in Destiny and how it secretly in the background shapes your experience.
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5 RepliesThey hate it for two reasons. 1. It disregards all connection based things in matchmaking which has birthed the "red bar warriors" which I have never ever seen. 2. It prevents people from "having fun" because they go negative every game and pvp has become too "sweaty". When in reality, they would not get one kill in a real game of sweats. I dont go positive too much in sweats myself, but that's why i like sbmm. [b][i][u]I can get better.[/u][/i][/b]
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2 RepliesEdited by PuffPadre: 6/20/2017 3:46:10 AMLag. SBMM matches you with people at your skill level, so you could possibly be matched with someone halfway across the world, so they lag out. [spoiler]This is where "Getting shot through the wall" is less of an excuse, and more of a reality.[/spoiler]
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8 Replieshttp://www.bing.com/images/search?view=detailV2&ccid=cNuvOxML&id=EBECDE14A0F80A11C52777A2AE42554CE4BF6D69&thid=OIP.cNuvOxMLFflSq6341vEPvwEsCm&q=normal+distribution&simid=608034707717033547&selectedIndex=0&ajaxhist=0 That is a picture of what is called a "normal distribution". Or what is sometimes (for obvious reasons) called "The Bell Curve". Its important because almost everything that occurs in nature....and varies along a continuum (height, weight, skill, talent, etc....) distributes itself in this fashion. Most people tend to cluster around the average (mean)....while people who are vary greatly from that average are quite rare and are out at the extremes. In a TRUE normal distribution the clustering is so tight that 2/3rds of people will fall within "one standard deviation" (the blue bars) of the average....and 95% percent will fall within two standard deviations. (Standard deviation is a measure of how tight the clustering around the average is). Now we can talk about match making. Lets assume that "skill" and "connection quality" vary along a bell curve in a FPS. For the average player...wether you prioritize skill or connection quality, it won't make a difference. Because if you choose for best connection quality....your going to have lots of people of average skill level (with some variation in skill). If you choose for average skill...you're still going to have LOTS of people with good connections. [b] So the notion that one type of matchmaking is inherently better than the other----for the typical player----is a load of bullshit. The average player won't notice the difference. [/b] The issue is when you get away from the average player...and start dealing with the players out at the extremes of that bell curve. The really good players....and the new/really poor players. The fight over MM is really a fight between these two player populations...and which gets stuck with the shit-end of the match making stick. The BETTER players want CBMM, because it gives them the best of all worlds. Because of the nature of that bell curve, when you select for best connection....you're going to get mostly players of AVERAGE ability. SO THE REALLY GOOD PLAYER IS GOING TO HAVE BOTH REALLY GOOD CONNECTIONS....AND A PARADE OF PLAYERS WHO ARE LESS SKILLED THAN THEY ARE TO BEAT UP ON. The problem is that new/low-skill players are going to be saddled with a parade of players who are MUCH BETTER than they are....so they just get STOMPED. Match after match and after match. You don't hear them complaining about CBMM....because those players just QUIT. You dont' see the effects of CBMM until a game stagnates and starts to die, because it can't replace the average-to-good players it loses. Now. The reason why so many "good" players hate SBMM. With SBMM, you now start selecting for people who are about the same skill level as the player. Once again we're up against that bell curve. The problem is that people who are at rare levels of ability are hard to find. So if you need to match someone who is in the top 1% of skill level....you're going to have a hard time finding players to match him against....and odds are greater that the connection quality isn't going be that good. So now that really good player----instead of stomping noobs----is now having to face players who are just as good, and just as obnoxious to have to play against as he is. Instead of being able to "relax" and still win easily...he's now having to "sweat" and really compete if he wants to maintain any level of success. ...and to the connections might not be all that great. OTOH, for new players, they now get players of their own skill level to play against. They get to play games that unfold at a slow enough speed that they can actually compete, and learn from their mistakes. At the price of some wonky connections.....they get a much more enjoyable experience....and are less likely to quit the game. THAT is why you get game developers pushing for SBMM....and why you have streamers and "good players" always PULLING for CBMM. SBMM sticks the game's best players with the game's MM problems, and makes the game easier to grow. CBMM sticks the game's worst players with all the game's MM problems, lets the best players have-their-cake-and-eat-it-too, but at the cost of "eating the game's young"....and making the game difficult to grow and maintain its player population. Make sense?
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4 Replies1. It is a matchmaking system that prioritized finding people of your skill level over finding people with similar connection. 2. Streamers don't like it because it makes it harder to get the "sick 40 kill gameplays" and "epic sniper montage." 3. Most people don't like it because the streamers told them it was bad.
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i made this account about 2 weeks ago and maintained a k/d of around 2.8, and it seemed to be more connection based because there wasn't much lag. SBMM kicked in about 2 days ago, and my k/d suddenly dropped to a 2.4, and now in every game, there's at least one person constantly teleporting, and shooting me through walls. I mainly hate sbmm because when it tries to match me with players at my specific skill level, they tend to be scattered across the world resulting in very poor connection and a lot of lag. I also believe that sbmm only belongs in ranked playlists (which we don't have), just like how halo 5 multiplayer is set up.
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Destiny should be called 'shot through walls simulator 2014'
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Basically something that make your pvp experience terrible
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9 Replies1. skill based mathcmaking is a system in which players of similar skill are matched with one another to acheive fair/competitive games. 2. it sucks in destiny for a couple of reasons - a lot of people quit playing, so being sectioned off in skill brackets leads to less player to connect with leading to lag - "skilled" players, or rather players in the higher skill brackets are incredibly unimaginitve and all play almost the exact same way with the same weapons, skills, and loadouts. this gets very repetitive and boring. 3. skilled based matchmaking is an excellent system when properly implemented (overwatch/halo etc)
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All you need to know is the game will match you with someone on the other side of the world instead of with your neighbor.
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sbmm is the standar on pvp games when you have dedicated servers. cbmm is what games like destiny must run to avoid laggers.