Once upon a time it was Firebolt Grenades because
[quote]DoTs are bad and I have to hide and recover[/quote]
The question no one would answer is, why would you rather get killed by a OHK Grenade instead? They got their wish and DoTs got nerfed. Now no one likes the OHK Grenades.
So now as the cries go out to nerf Fusion Grenades, the question is if they do, then what will the consequences be?
The answer is not that people will die to grenades less, it's jsut going to be different names in the kill feed and ineveitably Lightning, Spike, Incindiary or some other Grenades will be targeted next.
Yeah, Fusion Grenades are good and have been since launch, but so are those other Grenades. eraksis1 said something pretty spot on in regards to this in that Sticky Grenades are a part of what make Bungie, Bungie. They've been a uniquely defining feature since the original Halo and they wouldn't be the same Bungie without them.
Just a thought before any more fun things are lost in this game or the next.
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All they need to do to fusions is have the damage of them drop a small percentage if you die before it goes off on the person you stuck it on. Say about a 10% damage drop if you die before it explodes. This could work for all grenades honestly. I think we all can agree on that
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If stickies get nerfed then it'll be incendiary and spikes next, then back to firebolt and void bolt again lmao Just like after auto rifles were made to shoot marshmallows suddenly shot guns had to be nerfed, and then fusions, and then snipers, and then hand cannons Until every weapon is so bad its easier to get kills with abilities like fire bolts and supers And now here we are, the cycle continues with stickies
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1 ReplyChuck Norris once threw a Fusion Grenade... killed 27 guardians with it... Then the grenade exploded.
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8 Replies"I hate damage over time, it's so annoying!" I set you on fire/poisoned you sweetie, it isn't supposed to be fun.
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1 ReplyStickies are abused at this point. I feel that when the tracking activates on stickies the grenade should only take half health, but if you land the stick without tracking the grenade should OHK.
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34 RepliesThe problem that Firebolt Grenades caused is that they did not allow the player on the receiving end any opportunity to effectively counter them. The problem with Fusion Grenades, as always, is that there is also no opportunity to effectively counter them. More than anything right now, Fusion Grenades are [b]incredibly[/b] frustrating to fight against, because there is no way to escape from them. The underlying cause in my opinion is the abundant magnetism. It is very easy to kill an enemy with a Fusion Grenade because they curve around corners and track you through the air, to some small extent. What I would like to see from Bungie is to either completely remove this magnetism or severely reduce it to minimal values. I don't want them to remove its OHK potential; if it sticks on you, you should die, that is a contract. However, it should not be so easy to be stuck with fusion grenades.
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Or instead of nerfing fusion grenades they nerf fusion rifles! P.S. overused joke is overused and I am getting extremely irritated with constant nerfs.
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Enough you crucicunts go play something else. 4 months left and people still bitching. God damn clowns
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Stupid nerf fest. Instead of nerfing stuff all the time, the weaker stuff should receive buffs. Simple psychology. It is so frustrating that our favorite toys keep getting nerfed into oblivion over and over again. Especially since every single nerf pretty much affects both PVP and PVE.
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Consequences are one thing but your comparing apple to oranges. One shot kill vs something that made you one shot I would rather have year one "bolts" back. But again opinion based. Here's a fun theory instead of tracking how many primary kills someone has in a weekend see how many sticky nades . It's funny to see the bad kids use them but in reality I get it the game isn't competitive however don't for a moment thing ur proving any point by saying they're may be consequences. The gravity of it is ZERO. It's a game and people have proven they're going to play it regardless of how bad the cheese can be. But to your post your comparing the wrong thing you may want to focus on how bungie could fix it not warn guardians. You've been a staple of the community and since I don't respond much on here I was surprised to see the post from you.
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Edited by RavenousLD3341: 4/19/2017 5:15:57 PMIf stickies are nerfed then crucibabies will move to spike grenades, Lightning Grenades, Storm Grenades, Scatter grenades + nothing manacles (or as i call them Gjallarnades). It never ends. These scrubs need to take their ass whippings like adults and learn to get better.
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They should revert that special ammo inventory nerf to the shotguns and snipers they did a while back, considering the way special ammo works in the game now. Wouldn't hurt to have a bit more ammo for those raids and PVE activities.
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Edited by Beej: 4/19/2017 9:17:46 AMNinja please, get ready for the same shit In D2( the ToO salt 3.-blam!-ing0)
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10 RepliesYes, Lost. But you need to be addressing this to BUNGIE. Because these were predictable outcomes from the destructive nerfs to Firebolts...and the radical change to special ammo availability. Remember, I was saying way back in February---when it became clear that they weren't going to buff primarie---but were going to nerf shotguns (again), and try to starve the whole game of special ammo. I said back then that fusion grenades and other character abilities were going to become of problem because you were hamstringing the natural counters to these. ...and NOW they're a problem. For the very reason I predicted. Don't get mad at the players. Its frustrating to see someone come charging at you into direct fire like a silverback gorilla...and be helpless. Because none of the weapons----or at least none of the weapons you have AMMO for---can kill fast enough to pose a deterrent to someone charging at you, tagging you with a sticky...and just running away. Its become an incredibly and infuriatingly low-risk/high rewards play style. Because, once he tags you, he can skip away knowing that you'll never be able to kill him before that grenades goes off...and unlikely to kill him before he's in range. I played IB last week, and some of the absurdly reckless rushes I've seen from fusion grenadiers is even more obnoxious than what we saw from shotgunners in the previous meta. Because of the ammo changes, they just think they the just no longer have to respect the possibility of running into a shotgun or a fusion rifle. ...and in a game where shotgun kills had dropped to less than 5% of all kills (in Control) Why should they, to be honest. The problem isn't the players. The problem is Bungie's stubborn unwillingness to acknowledge that what they are doing with the sandbox isn't working....and that the game HAS to have stronger, faster killing primaries. Because---until then----you're right. Each nerf will just break SOME OTHER part of the game...and never address what is actually the problem.
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Can we just nerf crucible into the ground like the rest of the gold shit that once was?
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Well said. So if we reduce the effectiveness of nightstalker smoke bombs, reduce the effectiveness of fusion grenades, increase the effectiveness of firebolts and arcbolt grenades...the game would be more balanced in terms of grenades. The consequences would be less bitching?
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Edited by Sol.: 4/19/2017 4:13:47 AMHonestly grenades wise there should be more grenades like Incendiarys and Flash nades (more AoE grenades as well). Less bullshit grenades that follow you around the map and hand out free kills would be nice in D2. Edit: I don't think sticky grenades should have any sort of magnetism or aim assist without that they would be fine.
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2 RepliesUse whatever grenade you want, I don't mind. However, when [b]EVERY TIME[/b] I run into the same person and they hit me with a sticky and run... then that's when it bothers me. Other than that have fun using your grenades as intended.
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1 Replyconsequence? Easy. PvE takes the hit....
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Lightning need it's visual cone adjusted Neither them nor spikes 1hk Incindiarys take well aimed placement to be effective Stickies take none of these, they are currently the easiest grenades to use and reward magnetized tracking with instakills. Say what you want but nerfing them would be very effective and while you'll still get killed by nades, stepping to the side vs a spike or lightning (or incin) will prevent those deaths. So nade kill count [i]will[/i] go down.
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People don't care about the How. If they want something done, then to hell with the consequences because 'Me, Me, Me' is all that matters to Bungie. Telling someone how to deal with Stickies in general is a waste of time. Common Sense trumps all and it amazes me the affect this place has on the game itself, yet the same mouthpieces and soapbox pushers still don't realize 'im not the only person playing this game.'
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28 RepliesTwo things... 1: people wouldn't cry about spike and lightening and all of those other grenades. Why? Because it requires STRATEGIC and SKILLFUL placement or "bouncing" to use them effectively. You miss a lightening, nothing. You miss a spike, nothing. You may get someone, you may not and half the time they catch the smallest corner of a wall and point straight up into the ceiling. They don't track, and they don't one hit kill from full health. (I will say maybe the cone is a bit big and the spike grenade has a funky animation). People literally rely solely on stickies in this game because it IS NOT hard to do at all with the ridiculous magnetism as well as grenade throw speeds in this game which leads into point two... 2: stickies in halo are 100% different. First, you have to hit the target DIRECTLY. You miss by a centimeter and it just goes right past them. There is no tracking or magnetism. They also aren't available to six enemy players who all have the potential to have two stickies spawning at 30 second intervals directly into their inventory. Not to mention self res warlocks who are damn near unkillable at times with their ohk Melee overshield and throwing twenty stickies in 30 seconds. Furthermore, the grenade velocity in halo is rather slow and is avoidable (even more so in halo 5 with enhanced movement) compared to the speed you throw a grenade with the "increased distance" perk.
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2 Repliesi would rather get killed by a fusion nade every single life then have to deal with fire bolt nades again. that was absolutely ridiculous.
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Flashbangs are the best grenades. Kneel before the might of magnesium and Ammonium perchlorate
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Tbh I just use whatever is stupid (after my breaking point) in the game, abuse it to the max, bag, and then those people come here resulting in a nerf poshLIT
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You get a ohk grenade quicker then you get special in 3s lol There's no consequences for running into a room and sticking someone most of the time 25 seconds is to low Make it 40 and u might be on to something