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2/18/2017 6:27:07 AM
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To be fair, people are probably farming for new weapons in PvE to use for PvP or just trying out new weapons in PvE because before taking them into the Crucible. And if there's still over 500K people playing the game every day after over 2 years, that's pretty damn good.
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  • Edited by Devasstator: 2/21/2017 4:05:17 AM
    It's not good based on Bungies game model, Activision's obsession with player engagement and over 30-35 million registered users (I know that stat is meaningless). They release a DLC or expansion every year in hopes of keeping as many people around as long as possible. Based on Bungies revenue announcement in Sept, it sounds like around 2 million people bought ROI so the fact only 500K are still playing regularly would actually be horrible retention.

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  • If 25% of the people who bought ROI 5 months ago are still playing, that's actually good. It's not like there was a ton of new content to keep people playing.

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  • It's really not and that's the whole point. Based on their supposed model that 500K remaining is less than 5% of the total players (registered) which is pathetic from a business perspective and the fact that ROU could only carry over 25 percent of the dwindling playerbase a few months later is really bad for business! If I were Activision and player engagement dropped to those lows I would be listing bungie as one of our high risk contractors.

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  • First of all, you're not grasping the concept of daily players versus registered players. WoW might have 20 million registered users but they don't have that many login every day. Daily players just means that's how many logged in that day, it doesn't mean that's the entire player base. Registered players is a meaningless number anyway. Also check your math... 500K times ten is 5 million. There's way more than 5 million registered players. The game sold over 6 million copies in the first month alone. So there's bound to be far more registered players than that because there's a free trial of the game available to download on both consoles. Plus some people share the game with friends & family or play on more than one account. And that doesn't account for used copies being bought & sold, rentals, etc. So yeah, registered players is completely meaningless. Also they don't make money by you simply playing the game. Unless you're buying silver then they only make money off you when you buy the expansions. So as far as they are concerned, you don't matter until the next paid expansion comes out or until Destiny 2 comes out. So really player retention is meaningless too. They make plenty of money off silver sales during Live Events, which brings a lot of players back. Iron Banner brings a lot of players back once a month as well. Player numbers fluctuate in every game. Unless the numbers are extremely low, the game is fine. For example EA shuts down servers for games that account for less than 1% of the people playing their online games actively. So that's why sports games get their servers shutdown all the time but older shooters like Battlefield: Bad Company are still online. Enough people still play those games to keep the servers open. Destiny is doing fine, it's far from dead.

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  • How is the cod Ghosts player base doing? Also they are that you come back and buy they don't care if you play 1000 a year.

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  • Edited by Devasstator: 2/22/2017 2:53:37 PM
    Ghosts is irrelevant as the entire COD busines model is on a yearly cycle and they want people leaving the old behind for the new, it's not based on a long term engagement plan. Activisions shareholder reports for destiny focus on player engagement, hours played, etc. They want people on board for the long haul as if your community leaves quickly after a DLC drops you loose all that potential MT revenue. It's business 101.....

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  • But compared that to other games WoW that's really not

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  • Destiny isn't an MMO.

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  • But you didn't say genre, so

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  • Pve always out numbers pvp. It's always like that. I haven't checked during iron banner but every weekend during trials it's still more pve players. A lot of people don't like to admit it but more people play pve than pvp.

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  • I don't think it's a competition between PvE & PvP. Why can't both co-exist separately without the patches messing up PvE? Bungie needs to keep the nerfs out of PvE.

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  • I don't know shit about code but I'm guessing it has something to do with the way the game is programmed. I hope in Destiny 2 with the new engine they can finally separate the two.

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  • It has nothing to do with how the game is programmed, all you have to do is listen to Bungie when they talk. They have said multiple times that they want to balance PvP and PvE with the same nerfs and buffs because they feel like your weapon should act the same way in both modes. In other words, they are retarded.

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  • [quote]In other words, they are retarded.[/quote] I won't disagree there.

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  • Yesterday was trials,the most played game mode, and still there were only 278 000 pvp plsyers in total. Before the patch there have been 400 k plus

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  • No the game is dying just face it.

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  • [quote]No the game is dying just face it.[/quote] I'll admit that, viper

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  • Go look up the numbers for other 2 year old games on consoles, they're all dead. Or even a one year old game like The Division where only a small fraction of the people still play. In fact Destiny's numbers on consoles are about on par with other popular shooters like Battlefield 1, which also gets about 500K players a day.

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  • ........... Not really. Hell, I get matched faster on mass effect 3 than I do for strikes on destiny.

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  • Destiny definitely has slow matching for PvP... but for strikes? Never had any problems with that unless you're doing some special version of a strike for a quest.

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  • Gta Eso Both have millions and that's just from the top of my head.

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  • Destiny isn't an MMO.

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  • Oh did it try haha

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  • It never tried to be an MMO...

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  • They even said in one of their trailers but than Activision interrupted and .....

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