Hi,
anyone playing ToO can split its experience in 3 tiers:
0-4 wins: beside the unlucky match, you get matched quite fairly to average players.. (1400-1500 ELO max)
5-6 wins: you get matched with 1700-1900 teams.. matches start to become more sweatier..
7-9+ wins: you EXCLUSIVELY get matched against 1900+ ELO teams
with the shrink of the userbase (less mixed pve/pvp players and more try harder) the 7+ win became defacto a barrage to any average teams. (1200-1500 ELO) .
Bungie , could you please review the 7+ win matchmaking range ? we shouldn't be matched with
2000+ players doing carry all the week end or just pub stomping for the fun of it given the smaller user base.
you have several solutions to this:
- introduce more SBMM past 7 wins.
- put characters who achieved flawless in a separate matchmaking pool
- remove the 7-9+ bracket altogether and make it 0-4 and 5-9+
people are getting tired of this try hard mode and that's all what is left to do in destiny right now..
edit: according to guardian.gg there is 40000 flawless account across both PS4 et xbox each week.
currently someone with ELO 1700 is rank 23,079 in ToO playlist on PS4 alone.
this mean that the average ELO of team going flawless is likely in the 1800+..
edit2: so 70% agree that ToO MatchMaking s broken and the only who doesn't are certainly the top30% or people who don't even play the mode. fair enough i would say.. @Deej @Lars Bakken and Derek Carroll we know nothing will change for destiny 1 but take this into account for destiny 2. You can't keep something fair when the base assomption are different because of the players defects which in this case is mainly due to the matchmaking alone.
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Edited by NYDIBS: 1/9/2017 10:54:35 PM2000+ elo teams are rare I run into them, but not every card. Most of the times my team just loses to bad teams bc they don't know how to adapt