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11/20/2016 6:35:56 AM
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Forbes.com 'Destiny' Fans Are Super Unhappy

Making Headlines ! lol

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  • Is it me, or do these issues seem really easy to fix? Why not make all raids relevant and just take away the elemental primary damage? Why not make nightfall like year one? Why not take away sbmm and have a competitive league and a casual league(like overwatch)? Why not buff weapons and stop ruining them forcing us to play with basically 3-5 weapons? They should make me CEO, I'd fix this shit in a heartbeat and make destiny great again.

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    • The reporting at Forbes has gone more downhill than destiny has. Everytime I open one of those articles, I feel like I'm about to get virus on my phone.

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      • And this is why I don't read Forbes

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      • I play with almost only randoms and do almost exclusively trials at this point. I've noticed that as the whole sbmm v. Cbmm has become a thing that people are blaming more of their deaths on lag. I think people are beginning to use this as an excuse as to why they suck. It's actually started to really annoy me. I don't think the game is any worse (it's actually much better than it used to be), but everyone is using it as an excuse. Just shut up and enjoy the damn game. If you don't then go play something else.

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        • No one agree on what they want. I see people complaining that some weapons are OP and other whine that Bungie nerf weapons... I see bad players complaining that SBMM match them with strong players all the time. The truth is that most of us are 400 and don't want any weapons that we don't already have. And wothout progression, destiny is simply not a very good game.

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        • I am a Destiny fan. I am super happy. Forbes is wrong.

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          • Realistically, Forbes should probably only be looked at for business news. It's what they're actually very good at doing. Outside of business, it should probably be taken with a grain of salt

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            • I don't see anything constructive about this post other than to demean bungie. I'm personally tired of everyone complaining about destiny. Yes, pvp needs some serious work due to lag, coding, etc. So many on here spent hundreds if not a thousand or more hours playing and now that they aren't as entertained as they once were they feel the need to act up even going so far as to be vulgar against bungie and other people on the forum. Some of the player base here is quite frankly unappreciative. Not many games have had so many people put so much time into as destiny.

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              • Hilarious read both true and painful

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              • C'mon man...its paul tassi for christ sake

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              • Bungo's "Buffed" TWAB: [quote]Unequal Opportunities The Bungo Ban Hammer is not the only machine we’re ignoring this year. We’re also cracking open the Bungo Propaganda machinations of the Crucible to show you absolutely nothing on what goes on inside. Since last weekend, we’ve seen a resurgence of a conversation about Matchmaking. This is always tends to be an unemotional topic for all of us here at Bungo, seeing as we don’t care about our customers at all. Crucible Matchmaking was designed fast and as easy as possible. These are complex systems that serve millions of players. We just don’t know how to make it work! More people playing the Crucible means lopsided Matchmaking and an angrier community overall. We hear your feedback about how that should work and we here at Bungo completely ignore it. Here are some facts on the matter, provided by an intern in the Matchmaking Quality Team. When it comes to Matchmaking, we had no design goals: • Provide you with a spotty connection at best to your fellow players • Keep the time you spend in orbit between matches to whenever Tuesday to when Hades freezes over • Set a match between you and a red bar warrior opponent …not necessary in that order. Here’s how we go about finding you a match: • First, we identify a pool of available players with a couple of red bar connection’s to you • Within that pool, we choose a couple of players well above your personal skill rating • If we can’t find players within that pool, we widen the variance both red bar connection’s and God skilled players • If THAT doesn’t work, we expand the search again with more red bar connection’s • Once enough players are selected, we break them out into lopsided skilled teams Note: Skill is not a factor in Trials of Osiris. You are matched against players with good connections and similar score cards. That’s a gross dumb downed explanation for our dullard customers of some inadequate engineering. We will also throw in snarky and condescending remarks here on in as well! To summarize: Connection quality is never a priority factor in Destiny Matchmaking. It's the worst criteria for the search, and has no value we’re willing to correct to set the match. When possible, we introduce red bar warrior opponents that will put up an easy kill from you in a fight, but all at the expense of your frustration. We strive to have any idea, but life on the Internet hasn’t given Bungo a clue, so it’s inevitable that you will always see red bars or matches that end with the enforcement of the Mercy Rule. Here are some of the questions people ask when they talk about Matchmaking in Destiny. Why are you teaming me up with weaker teammates? We favor money (Don’t forget to throw money at Eververse!) over quality. If we favored our customers, you’d be more likely to enjoy Destiny and not play any other game (Don’t forget to play a Strike!). If you want better teammates, they’re likely waiting for you in another game that isn’t published from Activation. Why can’t you match Fireteams against Fireteams? If we had a clue of what we’re doing you might actually enjoy playing Destiny. Fireteams can and do still match up against one another, it’s just once in a Blue Moon. What is Destiny’s network tick rate? Combat damage is sampled at 1.21 gigawatts (7.6 times per second). We RNGesus how all of your shots land in every frame of gameplay you can and can’t see. You receive updates on systems like scoring or ammo spawn timers from an Inactivity Host at 6.4 Joules (10 times per year) once in a while. Do you try to force players into a 50% win/loss ratio? Always. As we’ve stated, your personal performance is never a factor in the Guardians you end up confronting in battle, we ALWAYS artificially influence win streaks and/or alter individual player statistics. Why can’t I just relax and enjoy some matches with my friends? We introduced Private Matches to the Crucible with the launch of Destiny: Rise of Iron so that you could do just that. Take matchmaking into your own hands and make the Crucible what you want it to be. And if you don’t like that: Play a Strike or throw money at Eververse! The last time we updated these Matchmaking settings was whenever of this whatever. Today, we continue to ignore everything our customers have shared with us feedback wise because all of it was in the wrong format, tone and font. We just don’t like criticism! We’re never curious about what you our paying customers (Don’t forget to throw money at Eververse!) have to say about Bungo’s game. Our Feedback forum is where we ignore all of your thoughts and ideas. If you’ve taken the time to explain your perceptions of matchmaking, know that our work ignoring you on the Crucible is never finished. /quote] And David Dague: [spoiler] Frank O'Connor sends his regards.Your Move...[/spoiler]

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                • making headlines? Forbes does an article if someone isn't happy with their nightfall drops.

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                • Whoooo sbmm riot got us on the front page!!

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                • From the Article: [quote]With that said, I think a lot of fans are A) overreacting to the issue, as it’s not something that needs to consume 95% of forum posts at any given time and B) underestimating the complexities that go into changing how matchmaking works in a game like this, or building out separate ranked/social playlists.[/quote] Spot on

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                  • I like his conclusion: [quote]With that said, I think a lot of fans are A) overreacting to the issue, as it’s not something that needs to consume 95% of forum posts at any given time and B) underestimating the complexities that go into changing how matchmaking works in a game like this, or building out separate ranked/social playlists.[/quote] It seems to be more of a fan problem. Lol

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                    • [quote]With that said, I think a lot of [b]fans[/b] are A) [b]overreacting to the issue[/b], as it’s not something that needs to consume [b]95% of forum posts at any given time[/b] and B) [b][u]underestimating the complexities that go into changing how matchmaking works in a game like this, or building out separate ranked/social playlists.[/b][/u][/quote] - Attributed to the article you provided.

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                    • Where are Deej and Cosmo on this one?

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                      • This is absurd and unheard of!

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                      • The lag!!!!! Omg it's so bad

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                      • He is right tho and its one thing that pisses me off , they never answered people they just explained what their SBMM philosophy is ... Again

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                      • Bungie bit off a bit 2 much when they agreed to build destiny. Apparently. Activision blizzard made nearly 1 billion dollars off in game purchases last quarter.and the new content has dried up already. I've heard news that destiny 2 may be pushed back to 2018.

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                        • Because a website riddled with click bait advertisements, and SPELLING ERRORS is worth a damn......................................................................................................................................NO. They should make an article called "Catering to today's Modern Gamer is Impossible" Inside that article we would talk about how to manage expectations with reality and how to accept that nothing will ever be perfect, and that your chump change of $100-200 and 2k+ hours of being garbage isn't enough for you to understand how servers/p2p operate. [spoiler]Que in the "Technical Applications Job Guy" to lay down some broad and biased "facts" about how p2p operates and how bungie is doing IT ALL WRONG!. I love those guys -_-[/spoiler]

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                          • The thing I'm upset with is the shi tty game engine (that slows down play and facilitates unskillful players) they introduced at the launch of Rise of Iron.

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                          • Yeppers

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                          • My issue is that's not really by Forbes, or they really changed how they write. Second issue is the gripes is about crucible. This game was marketed and launched for updated PvE content on a monthly basis. Not PvP as that was a side project.

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                            • Ranked playlists...lmao. Everybody knows this won't work. Cryhards will just smash the living shit out of noobs and bad players in the unranked playlist.

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