While I do want specific rolls to be more accessible I have very little sympathy. A perfect role is hard and not getting the exact fatebringer role does not make the gun pointless. You need to accept the consequences of rng or propose a system to combat this. Not just complain. Reroll we know wont come back like it was so you know your boundaries for what bungie deems acceptable now.
This is how bungie wants the game designed for them. The more wasted grind the better their play stats and the less they think they need to change because if it's good enough to keep people playing it's not cost effective to make it better. Case and point nightfall rewards
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I think that is short sighted on their part. I'd rather enjoy playing for fewer hours than dislike playing for longer. An enjoyable experience is more likely to bring me back for new content. TTK story and General PvE content was enjoyable overall. Reward system and meta shifts are not. I stopped playing because of the raid rewards and came back at the 335 update till I ran out of things to do. I had a blast getting to 335 because I could make continual forward progress and actually felt rewarded. Anything I do now feels like a waste mostly because the excessive RNG gives unreasonably low chances of me being able to work towards something.
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See the problem is their game is an addiction model. It's meant to keep the addicts and shed those that aren't very quickly. Destiny is now populated by those most likely to deal with their abuse and grind. A lot of wow players especially are driving up the grind tolerance. In my opinion more than pvp nerf callers the wow players have ruined the game. They have some great ideas and insight but more than anything bring a tolerance for far more grind than any other genre and treat games as a part time job. Changing the entire meta as they complain they are bored and bungie can't deliver more content so they just stretch out what they have. Part of that is removing things that make the content too easily finished. Though there has to be a balance. Too powerful and people get bored, too weak and people get bored. But bungies stocks depend on people playing more so you simply are not their target audience besides purchasing if you're not an addict
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How does Bungie increase revenue by having people play constantly? I'd understand if there was a sub but there isn't. I think it has more to do with their contract with Activision.
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[quote]How does Bungie increase revenue by having people play constantly?[/quote] More people playing means more people spending money on micro transactions. More people using third party for advertising, more people on twitch supporting, more people to keep matchmaking healthy, more people retained for the next game or expansion, more exposure and press keeping stocks high. The aspects of a public companys success are huge and multifaceted. [quote]I'd understand if there was a sub but there isn't. I think it has more to do with their contract with Activision.[/quote] That has influenced a lot of their decisions but from interviews and the fallout from Marty and treatment of the game bungie has done most of this themselves
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Some of what you're saying makes sense but Bungie isn't a publicly traded company. What stock are you referring to?
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It's bungie Inc so it must just be privately owned stocks. So there are still shareholders plus their contract with Activision to fulfill. Just most holders are bungie staff anyways
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There isn't a specific price for private stocks. That's why I was thinking it had more to do with the Activision contract but you pointed out some variables that I overlooked and others that I'm probably overly dismissive of. The affects of social media and established player base are a big unknown for me. I'm probably too dismissive of in game sales because the format is so unappealing to me that I assume the sales are very low at this point.
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You'd surprised how many people buy those gamble boxes
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I would play this game a lot more, like I did in year ones, if I felt end game was worth it. I miss my good weapons :(
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I think the biggest problem is the raid separation. In year one they helped in raids but also had broad utility. For kings fall they are very raid enclosed so really only trials and iron banner gear is useful outside those activitites. So if you don't like raiding or are bored of it like me you no longer have an end game if you can't compete in trials. I guess there is coe but that's more boring than raids because you aren't managing gains youre managing loses. You can't gain score without it being a pain in the ass rather than fun and you have to repeat it usually 3 times now. Repetition isn't fun and my tolerance for it is less and less as the game goes on. In ttk especially I also only raided once before challenge mode because I got a green machine gun from golgoroth.
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I knew i had a low chance, but in hindsight I feel that bungie could better implement a way to get guns that don't have [i]thoose[/i] perks. Surrounded is very frustrating to get. I was trying to get two perk on the same gun, not all 4. I don't think it should be that difficult imo.
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There are a lot of underwhelming perks. Surrounded ETC can be so situational they are useless. They really need to rework it. More often than not I get garbage because every perk tier can roll garbage. There really isn't a tree where you'll usually get something good. Both what perks can roll in what trees and the perks themselves need reworking more than anything. Rather than make better or interesting perks they just diluted the goods ones with incredibly situational or simply terrible perks instead