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12 RepliesSunbreaker over a Bladedancer? Ya know... The super that requires you to get up close to an enemy?
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4 RepliesHoS and BD, because they're inconsistent.
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18 RepliesHos. Simply because titans are supposed to be the tanks of this game...something a lot of people didn't understand pre-nerf
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2 RepliesHammer Bc Titans are supposed to have the highest armor ratting in the game then blade dancer just Bc it was nerfed to oblivion and it's way too easy to shut them down now since the subclass is beyond broken.
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5 RepliesWhy does golden gun have almost as many votes as radiant skin?
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6 Repliesyou can see the retarded butthurt titans in the poll, anyone who voted hammer of sol should get off the forums cause they are cancer
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17 RepliesWhy do people vote bladedancer? The hunter is supposed to be agile not tanky. Titans deserve the armor the most.
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4 RepliesTitans are warriors so SB makes sense to increase armor As for Bladedancers they need a significant Speed buff. There super is pretty short and speed will give them more range and better distance closing options
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8 RepliesSunbreakers because it just makes sense for a Titan to have more armor than other classes, other than that I'd say Blade Dancers may need a slight armor buff as well.
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Bladedancer. With sunbreakers, the super has a pretty big range. With bladedancers, they need to be right up in your face, although they do have blink. I main stir an, and just started playing more on my hunter (I only have a few nodes unlocked on bladedancer and no fully leveled subclasses) and I can tell bladedancer needs some more armor, especially with how easily I seem to kill them.
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3 RepliesHammer of Sol, due to it being called sunbreaker and what destroys suns? Definitely not sniper shots...
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1 ReplyHammer all day. Titans are supposed to be tanks.
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3 RepliesHammers ....
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5 RepliesHammers because 90% of the time you have to really chase what your trying to kill especially with the tracking being almost redundant. Nothing worse the popping the hammer and getting shot ONCE and dying or getting punched ONCE and dying and losing it before you even get to throw a single hammer.
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12 RepliesI could see blade dancer and HoS. Hammers because, well, they're Titans and deserve to be tanks. Not talking survive GG shots or anything, but should be able to tank a sniper headshot with just a little bit of health left Bladedancer because it is a melee super and for that you need to get in close to the enemy, most likely gonna shotgun you, so I say that bladedancer should be able to barely survive a shotgun up the ass
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1 Replyblade dancer and HoS must have the same
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5 RepliesHammer of Sol •_• because its the goddamn Titan class
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All of those have range except one... So probably that one.
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Hey! Why not buff Bladedance, Golden Gun, and Hammers? [i]Yeeeeeeeeeah![/i]
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4 RepliesEdited by VinnieVichi: 5/5/2016 8:42:00 PMBlade dancer for sure. Hammer of sol has range game so no.
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Blades because you need contact hit aside from the wave attack
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2 RepliesReally hammer of sol? You get like 9 hammers. Gunslinger only get 3 shots maybe 4. Gunslinger has my vote. From a warlock main
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Edited by Pave0581: 5/5/2016 8:50:59 PMBladedancers require to be up close and personal, sure they have a health re-gen but it isn't fast enough, nor substantial enough to survive most close quarter encounters. Simple fix to this would be to increase their movement and overall agility mid super, that way their still weak to deal with, but have the ability to doge the shotgun/sniper spam Hammer of Sol was ruined, all they needed was either to reduce the cooldown on the heal, or reduce the damage resistance to the point where high impact snipers could get a kill on a headshot, not both, they need a substantial buff, but not to the damage resistance, but to the tracking perk, to the explosive radius and to their range (slightly) Golden Gun is fine, only thing that needs to be changed is the Symbiote problem (unless it has been changed, and I'm simply unaware) Self-res is perfectly fine, if they want to come back to life they should have to make sacrifices on their super, which has been done. Radiant skin however is fine where it is, considering they can choose to use range or not. Stormtrance I'd say is fine armour wise, they have range but not great range, they have survivability but no heal mid super, so all in all, I'd say their fine.
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2 RepliesEdited by Angelus-B-: 5/5/2016 8:53:51 AMIt's not the armor, it's the fact that a super shouldn't be 1 hit killed by sniper, shotgun or even golden gun. A super is supposed to feel OP, it's supposed to be harder to kill, GG can burst a bubble, yet still needs another shot to kill the titan, whereas on anything else it's a straight 1HK, bladedancer is effective but it's too easily shut down, stormtrance is easily killed at distance or by 1 GG, if you get killed during FoH you're spawned with full super yet a voidwalker loses their nova bomb.
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Probably blade dancer as it's a super only usable right next to enemy's ( leaving big risk of death)
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Edited by Raginednat: 5/5/2016 6:30:04 PMMy top 3 1) blade dancer (cause they get up close and personal) 2) sunsinger with radiant skin 3) hammer of sol Titan