You could be noticing the slow travel time of the bullets, causing a slight delay between firing and impact. Otherwise, there could be connection issues.
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Edited by FrenetiCreature: 4/18/2016 9:31:19 AMI don't know. It's possible, but I realize there is travel time for the bullets. But, what I'm talking about, is when I'm 5-10 in front of them, I have the sight directly on them and after pulling the trigger about 6 times, only their shield is knocked down. When that would normally be a kill. Other times, it's a huge delay. I shoot them a bunch and it doesn't seem to do any damage. I'll run at them and go to melee, as I'm sure I'm about to die anyway and I might as well try something, but just as I get close enough, suddenly they go up in arc light ashes. Sometimes they get me and they die afterwards giving me a post mortem, sometimes I'm lucky and have a narrow escape. I realize that this happens a lot in games that are full of lag. But, you can usually tell when the game is laggy or not. Because, everything lags and everything is screwy. But, I'm experiencing these issues with Dreg's Promise, whether the game is laggy or not. It just seems like the Dreg's Promise has its own bug and feels like it has its own, exclusive connection issues, even when everything else is fine.
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That does sound like a bug. I don't know.
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I'm starting to think the gun just sucks
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It's something. It has so much potential. It hits 25 per round if it's a headshot, if I remember correctly, and it's 3 rounds per shot. So, that's 75 total per headshot. It should only take 3 shots to kill, with all headshots. Even without all headshots, it shoots so fast. It should kill so easily, it just doesn't for some reason.
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Yeah idk man, it's like it's missing something.
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Yeah, the ability to kill like it should. Lol