JavaScript is required to use Bungie.net

Forums

originally posted in: Return to Pre-Patch 1.1.1
2/6/2016 3:17:08 PM
8
If you mean PRE-patch 1.1.1....then yes. The problem with the current meta...and every one of them from 1.1. onwards....is that Bungie is trying to get a weapon system that is NOTHING like the one in Halo, to play LIKE Halo. So they are fumbling around, and slowly STUMBLING into the only way you can do that: Which is to basically restrict special weapon ammo and Heavy weapon ammo to the point that you basically remove them from the game. Because there is NO WAY to balance them against primary weapons otherwise. They are doing this to cater to a very small....but very LOUD minority of PvP players who want to reacreate the competitive Halo scene in Destiny. But don't seem to "get" that in doing so you will DESTROY the RPG elements of the game, and the quality of the PVE play experience. Which you didn't have to worry about with Halo. The problem is that the long primary weapon TTK that Bungie is determined to keep, creates a balance problem with special weapons. With a long TTK, anyone armed with a shotgun can simply RUN at anyone with a primary weapon----shrugging off their fire----until they get into shotgun range. With a long TTK, people armed with snipers can simply shrug off ranged primary weapon fire, while they either line up their head shot, or spam a body shot then move in for the kill. But this is how that loud minority of players want to play....and its a play style that many other players don't like, and BREAKS a lot of the weapons for PVE use. People remember the vanilla meta fondly, for a simple reason. IT WAS THE MOST BALANCED, HEALTHIEST META THAT THE GAME EVER HAD. Yes, ARs and shotguns dominated. ....but that's because ALL THE MAPS favored CQC. But AR users could stand their ground against shotgun rushers....and snipers were relegated to the edges of maps and locking down chokepoints. The only thing that the vanilla meta need to produce a very balanced system was: 1. Range drop offs in damage for each primary weapon class. 2. A base damage buff, and stability buff to PRs (which is what eventually happened to them) so that they could set themselves up as the mid-range weapon choice. 3. Fusion rifles needed a range drop off in damage, to curb the abuse of weapons like Plan C. The system needed surgery....but with a scalpel. Not the chainsaw Bungie went after it with....and is now STILL trying to repair the damage done to both PVP and PvE as a result.
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • People you are playing destiny, not Halo if you want to play halo go play halo don't bitch so much and try and make destiny into halo they are two totally different games

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • This is completely true.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I couldn't agree more, but Bungie can't get their heads out of their collective asses and listen to their own forums and players.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • They are listening to players. They just aren't listening to the MAJORITY of them. Just the ones with the biggest platforms. Hopefully with this survey they are passing around, they will FINALLY realize just how out of touch they've been with the majority fo their player base.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • You have hit the nail on the head. Special weapons were once kept in check by Primaries. It was the PRIMARY weapon nerfs that were the catalyst driving the Special weapon centric game we have now. Just like how the destruction of Fusion Rifles, and 90% of the shotgun pool drove the reign of snipers. The minority is either KDR elitists, or scrubs that can't play the game period. They need to silenced, and permanently. Let them leave, just like the whiners bitching that they are going to be disadvantaged, and RIGHTFULLY SO, for having a terrible connection via Damage Referee.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • U guys r absolutely right

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I do agree with you. And yes i meant pre patch 1.1.1 where there were little to no problems at all. The reason why I don't support nerfs is that Bungie goes overboard trying to correct things but also creates other bugs in the code system elsewhere.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • They are trying to cater to a very small minority in the community, AND they are trying to get the weapon system to perform in a way that is INCOMPATIBLE with its design. The Halo system works the way it does, because there is INEFFICIENCY built into the system. Everyone walks into the arena with the same basic weapons...and anything that kills faster is DROPPED IN, and you fight for possession of it. So everyone is forced to fight with WHATEVER WEAPON THEY HAVE. Even if that weapon is utterly unsuited to the task its being asked to perform. So a slow TTK is not a problem, because almost no one has a weapon that kills any faster...and those who do are few in number and only have them for a short period of time. But in a weapons system where you let people CHOOSE what they want to fight with, people are going to choose the FASTEST killing (most efficient) weapon at their disposal, that fits their play style. Simply because doing so gives them a competitive advantage (or prevents them from being at a disadvantage). So people are going to WALK into the games with very fast-killing "special" weapons....and if you make primary weapons very slow to kill...you create a situation (which we've had for the last year in the Crucible) WHERE SPECIAL WEAPON USERS BASICALLY DON'T HAVE TO RESPECT PRIMARY WEAPON FIRE. Shotgun rushers just charge, blink and slide at you over open ground. Confident that they can close to the range of their weapon, before you can kill them with your primary. Snipers brazenly stried into mid-range fights with their weaposn confident that they can shake off your primary weapon fire like I Mentioned before. Other games----that don't have this special weapon spamming problem----achieve this by having a BRISK TTK for primary weapons. In Titanfall? You just try to bum rush someone with a shotgun over open ground. Unless you were lucky enough to catch a moron with battle (scout) rifle on the ground and at close range....YOU WILL NOT SURVIVE THE ATTEMPT. Try to take on a Hemlock (pulse rifle) in a mid-range gun battle....99 times out of 100 it ends with the sniper dead on the ground. But instead of realizing that the long primary weapon TTK is the root of all the balance problems, Bungie keeps trying to put their thumb on the scale. As a result nothing gets fixed...the problems just get shifted around until the next patch...when they get shifted around again. Its like the watch the guy who lost his house keys in his kitchen, crawling around looking for them outside under a street lamp because he likes the LIGHT out there better than inside. With it never DAWNING on him that he's never going to actually FIND them out there.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon