It seems to me that the reason so many people complain about Sunbreakers is because they're all trying the same strategies that they know damn well won't work, but they continue to use them anyway in hopes that maybe this time will be different.
And then of course you come to the forums and oh look there they are complaining that they've tried the same thing over and over and over again and it still won't work, which apparently means the super needs a nerf.
That or they just simply haven't taken the time to figure out any strategies that don't involve rushing and praying it works or just simply running away and hiding.
So here's a few tips from me (a Titan main) that might help you deal with myself and other members of my preferred class
(notice I said "class" not "subclass". I'm a Titan through and through and still use all 3 subs. Defender in Mayhem is OP as -blam!- btw).
In case you're thinking of creeping on my k/d searching for some "ammo" to use against me in some way to discredit my advice, I hover between 1.4 and 1.6 on all 3 of my characters and for about a month I held a 2.0 on my Hunter (then I played a really shitty couple of weekends in trials as a level 31... didn't go so well. Barely, BARELY went flawless. But I digress.).
Regardless of any of my stats you might be looking for, take the advice for what it is. If you've got better stats than me, cool, good for you. But if you're better than me and are still having frequent issues in areas that I'm not (in this case, dealing with Sunbreakers) then what's that really say about you?
Now, I don't have a Warlock (used to) and I don't use Bladedancer so my suggestions regarding their supers and their abilities are based on what I've seen used and what has been effectively used against me.
Some of these suggestions require that you caught the Sunbreaker off guard, but most of them are assuming face to face encounters. And, let's face it guys, Sunbreakers in super think they're invincible. They're almost ALWAYS off guard because they don't think they need to be. But against aware players, we definitely do.
We'll start with the supers....
Supers:
1. FoH
2. Nova Bomb
3. GG (fire, jump, jump, fire). The "jump, jump" is to avoid the inevitable panic hammer that's thrown your direction when they're hit with a GG. The hammer will be especially inaccurate if you happened to catch them looking another way. They're just gonna turn and throw hoping for a hit.
4. Stormtrance (use blink to get behind or around him and proceed with the kill) This. Shit. Works. Like a -blam!-ing charm. We're slow, guys. Use that to your advantage. I know, I know "Titan skating" "fastest class". Let's be real here. How many Titans you see in PvP that have mastered skating? Be honest.
5. Arc Blade (use blink to get behind or around him and proceed with the kill). Again, we're slow. This seems a bit more difficult to pull off that the Stormtrance version. But damn is it surprising. First time I got rekt by a Bladedancer that did this I went "No. -blam!-ing. Way. Dude." Lol. I was pissed.
6. Radiance (2 Fusion Grenades). Pretty self explanatory. Stick, move, stick, kill.
7. Shadowshot (fire, jump, jump). As with GG the "jump, jump" is hammer avoidance. Shadestep will do you good here too but panic hammer throwers aim at ground level so your best bet is to get airborne after your shot.
8. Ward of Dawn (weapons of light sniper headshot, or weapons of light + fusion rifle, weapons of light + shotgun, weapons of light + continuous primary fire). Oh and like I said.. Defender in mayhem... OP as -blam!-. Bring it Sunbreakers.
9. Another Sunbreaker (duh)
Non-super:
1. Suppressor grenade, finish with weapon damage. Best counter available imo (biased. I'm a titan, remember?). Not much explanation needed here. If you know how to place a suppressor, you know how to place a suppressor. If you don't, keep reading.
2. Smoke Bombs (disorienting, DoT prevents health regen, disables radar. Follow with a shadestep or two to not be where he thinks you are, finish with gunfire). Having 2 melee charges helps. When I first posted this in a reply on a different thread, someone actually asked that I remove this one so you guys wouldn't realize how awesome these little "wizard farts" are. Seriously though. Use the -blam!- out of these. If you like Monte Carlo, you'll have a shitload of these babies to toss around and piss people off with.
3. Sticky grenades + gunfire. Not the greatest counter ever and more often than not requires a fair amount of hammer dodging to pull off. But it can be done and it's happened to me a fair number of times.
4. DoT grenades (such as incendiary) effectively limit health regen so they don't get their shield back when killing a member of your team. If you're a Sunbreaker, this shit is -blam!-ing irritating. There's nothing worse than being hit with an incendiary, killing one opponent and then being gunned down by his buddy because your health didn't regen.
5. Blink + High RoF shotgun (2 shots, get behind or around them. Blink still has an immunity clip). You can still be a bilnky little asshole you know... The perk ain't -blam!-ing dead, guys.
6. Flashbang + gunfire (this is pretty self explanatory yes?)
7. Shadestep, fire, repeat until they're neutralized (scout rifles and hand cannons work well here as they do the most damage per shot and you'll only have time for 1 or 2 shots between dodge rolls). Can also be done with Blink.
8. True high impact sniper rifles (like Black Spindle) will 1shot headshot. We've all got one... come on now.
9. Heavy MG fire kills quickly. May need to dodge a hammer or two. MGs in year 2 are a much more effective option than rockets for pretty much everything imo.
10. 2 rockets. Yes, 2. Just fire another -blam!-ing rocket. You know it takes 2, stop acting surprised when they don't go down with 1. Other supers can tank rockets too in case you weren't aware.
There are more ways to effectively handle a Sunbreaker in super but this ought to get you started. Really one of the biggest things is learning how to dodge the hammer throws. A lot of Titans will just spam hammers at people while they run around without much thought. To be fair it doesn't take much thought... but still. Only the stupid ones actually get their max 7 hammers off. Because if they got 7 hammers off it means they just wildly spammed the trigger til their super ran out.
The other big thing is map awareness. You won't be much good at dealing with hammers if you don't know ow where to go on the map or never paid much attention to the layout/design. Stay the -blam!- out of choke points and small rooms. I'd think this was fairly obvious but... you know.
Stick to open areas, avoid walls and obstacles to your side and back (using obstacles for cover would be the only reason to be near one)
Even the smallest maps have more open areas. When you hear the hammer activate, get to those areas to drastically increase your chances that the above strategies will be successful.
And let me say this... I am not opposed to a slight nerf in damage resistance and other small fixes. You wanna bring us down to 50%, I'm cool with that. If I have to kill trade with GG face to face so be it (armor with solar resistance should still allow a tank though).
But let's not do this thing where we beg for nerfs until the subclass is completely useless in super which is basically its only saving grace. We had an entire year of holding our supers just to use them on other class mains so they didn't wipe our whole team in one go (hey Nighstalkers... that shit isn't much fun is it?).
Anyway, that's all I got. If you've got your own effective counters feel free to share (or keep them to yourself. I wouldn't blame you). Kinda seems like there's plenty of people that could use the help (no offense intended).
Edit: Certain weapons will give you an edge as well. Such as...
Fourth Horsemen
Suros (with spinning up)
Thorn (DoT stops health regen)
Sleeper Simulant (one shots. How did I forget about that?)
Edit: For the naysayers that doubt the validity of these strategies... I didn't just pull these counters out of my ass. I've either used them effectively myself or have observed the tactics used effectively against me when I'm in super. I'm not the best player in the world, but as so many people like to say "it takes no skill to use a Sunbreaker", so clearly that's not a factor anyway.
Edit: OK, since some people can't be bothered to read and just simply assume what my stance is, let me make this perfectly clear... This post is not intended to defend the super itself. I'll say it again just for clarification in case reading it the first time didn't stick... THIS POST IS NOT INTENDED TO DEFEND THE SUPER ITSELF. I made this post purely as a means to assist other players who are struggling and to offer some of my own strategies on how I effectively deal with Sunbreakers. I am aware the super is OP, I am aware that Bungie is likely going to nerf it, and I am aware that some fixes are necessary to balance the subclass.
Tl;dr - There is no tl;dr for this post. Read it through or disregard it. Up to you.
English
#Destiny
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1 ReplyHoly -blam!- that wall of text was intense, some decent tips but you assume all of these situations are in favor of the person going against the super. That hallway on Drifter is the worst for any encounter, a lot of these tips are easier said than done...
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Every time I rammer hammer jammer I get sniped the only supers I've noticed that can't kill me in one shot is blade dancers and sun-singers.
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Easier said than done. It works, but rarely. So far i have killed 5 sunbreakers in 20 games vs them killing me 30 or so times in those same matches.
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2 RepliesEdited by ThatVenomousCat: 10/25/2015 4:04:54 PMLol thanks for making this post xD but sadly eitherway with people now being unable to bitch about BladeDancer people will just continue bitch about sunbreaker and eventually get it nerfed down to the level they nerfed BladeDancer
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2 RepliesEasier said then done my good friend.
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1 ReplyEasy, jump on it
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7 RepliesReally? A Sunbreaker can easily kill any of these before they can even react. Nice try. Also, you can't just assume I'm gonna waste a perk slot on Ionic Blink when I can be using Landfall.
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11 RepliesOp assumes sunbreakers do not know how to throw in the general direction of enemy.
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anyway. just lower the armor and it should be fine. getting rid of cauterize as people keep sating to do will effect PvE.
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1 ReplyI had the most embarrassing moment playing Sumbreaker yesterday. I was on a ledge about to kill someone around the corner. I popped HoS, ran around the corner, and the Hunter dropped from the ledge. I dropped to kill him, and he Shadestepped behind me, and melee'd me. I turned around to get him, and he jumped over me, only to Shadestep backwards and shotgun me in the ass. I sent him a nice little GG message afterward.
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7 RepliesWhat if they are using suncharge. How do you counter a counter
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1 ReplyCounters to gunslinger: (My preferred subclass) Camp behind a corner with a shotgun, use a regular primary, wait about 15 seconds, throw one grenade melee and shoot once, etc. You don't need the health crutch. Don't act like it's necessary. You have more damage output than most PvP supers, plus insane amounts of health. Admit it, it's kinda OP.
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2 RepliesIts rare to see such a well thought out post regarding the defense of Sunbreaker. Most people just call others bad and walk away. However mind if I offer some reasonable counterarguments? First, let me say I used to be in the side of unrelenting nerfs to the sunbreaker's armor (and to some minor extent, i still am, less severe now) but after using one i feel a bit more....sympathy(?) for their situation. Despite this there are issues, at least in pvp, regarding the effectiveness of sunbreakers and their super. The counters you have proposed are not wrong, however...there are some issues. Several of them are highly situational and often class limited, out of all of these there are very few that don't require you to use a super to counter another super, or in another case heavy ammo, which is even more rare assuming you are at least breaking even in terms of kills. This normally wouldn't be a problem, if a sunbreaker uses their super, a decent team (or a panicking one) usually would focus fire on the flaming lunatic with the hammer, the problem is that in most matches this isn't the case, and sometimes even when it is one all it will take is one aoe hammer to hit somebody to make all the focus fire go to waste (unless the titan is hit while the regen is active, but at this point they still would regen a bit of damage) and then the situation would just snowball from there until everyone is dead. This is less of an issue, at least if you assume there is only ONE sunbreaker to a team of 6, the bigger issue is when there are 3-4 sunbreakers cycling their supers and creating a perpetual supernova of pain. Your countermeasures work, assuming there is only one sunbreaker. But as of late, this seems to not be the case as most pvp players tend to gravitate towards the path of least resistance. I understand the side that doesn't want nerfs, it makes sense, sunbreaker in pve is....strange to say the least (the super never has much impact for me in anything that is past normal) and since bungie doesn't have the pvp and pve separate, one would affect the other. Honestly the only issue I have regarding sunbreakers isn't their super per-say, but the sheer durability that they have coupled with the regen on top of it makes them an issue for such a long-lasting super; and that's not even bringing into the equation the issue of how many hammers they can throw and how the number of sunbreakers often decides how objective based pvp matches go (rift? forget the spark. control? one man takes b with hammers to spare. salvage? ...people play salvage?) I know I don't have much credit to advise on this, my pvp skill is laughable and I tend to avoid it unless needed (Read: Iron Banner) but when I do go into it i don't want to constantly have to run for my life every time I hear a -clang!- sounds, which is pretty damn often. In the end this post was mostly a waste of time on my part, but I still believe that something needs to be done, just not in the ham-handed way they everyone fears will happen, either hit the armor or hit the regen, having one is fine, having both, not so much. Again, this is more of a (bad) honest rebuttal to your well thought out points rather than a "NErF SUNBRKERS PLOX" post and i can understand why nobody would listen to me.
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Op I main a titan as well!! You are so on point. But haters are going to hate. And cry baby are going to keep crying! And I salute to those who kill us Sunbreakers when we are using our super. P.s. Dam that one headshot when i just pop my hammer. Or to that stormcaller playing hide and seek and kick my ass in the corner. And of course, the nightstalker arrows enough said
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1 ReplyAgree with the OP, you can see in the clip below, I get the Sunbreaker's attention, prime him with a Voidwall grenade, effectively use some cover, and then I clean up with the sniper. It's not difficult people, I'm not great at PvP, if I can kill a Hammerbro, pretty much anyone can. https://account.xbox.com/en-us/gameclip/a3af1aea-f050-41d0-b1fd-940192e7a07f?gamerTag=AyersyBears&scid=37770100-f9ae-4b80-9dad-7c1d0ec14469
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A great gun to use is the sleeper simulant. I killed a HOS so easily with it
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That said, I can think of lots of ways they could've avoided that (Using the warp-rush, throwing a hammer at the ground to make a defensive sunspot, watching their radar and flanking around (I guess they knew I was there, since they came at me). The health regennng is the ever-present main issue. Since instant-kills don't exist (health always drains down, not just off). any stray hammer kill will heal them from a kill shot before it actually kills them.
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2 RepliesIf he can provide proof that as of ttk a super can tank a rocket I'll believe you
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I'm pretty good at skating. Not the best, but I do go pretty fast. [spoiler]I actually main a Hunter[/spoiler] It's not that they haven't mastered it, because while those kinds of people do exist, it's mostly that many Titans don't pay attention to things like that. Thus, they don't know.
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Or it could just be balanced like every other super...
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I mastered titan skating and when I have my HoS I chase my enemies [u]hard[/u].
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Really it didn't have to be that long. Any super can counter and 4th horseman and sleeper simulant just destroy them.
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Respect to OP.
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1 ReplyI found out just yesterday that a striker can out super a sunbreaker.
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Sunbreakers gunslingers and sunsingers don't take dot from fire. Had to be thorn burning you. 4th horseman, chaperone, invective. Best shotguns v sunbreaker. (In that order) Truth kills with 1 direct impact. Even with max armor + chest.