Heres why Walker Assault is broken:
In order to win, the Rebels must complete a 3 part objective (capture the point, hold the point, and attack the walker). And doing this once doesn't win them the game, it has to be completed multiple times.
But for the Empire, all you have to do in order to win I let time run out. There is not three part objective that has to be coordinated by your team, you just have to wait.
It's a completely one sided gametype. All of the effort is put in by the defending team. The attackers literally dont have to do anything.
Theres a reason most games have rounds on attacker/defender games. That way each team has to be capable of completing the objective. Walker Assault would be better if you switched sides after a round, because then it would actually be based on wich team is better at the objective.
English
-
Nice copy paste. And good job ignoring everything the OP said
-
I didn't copy and paste any of that. And I didn't ignore what the OP was saying, I was just stating the reasons I think Walker Assault is broken. It's not because the Rebels can't win, its because they're the only side that has a challenge between them and the win.