This is a gif showing the nerf to handcannons was to much, it is the last 8 seconds or so. These shots were not fired at the max fire rate, there was a very small delay between them. It seems that another fraction of a second is needed to hit that head shot that was missing.
I'm not the only one (a lot of people are reporting here) having the same issues with all hand cannons in general now.
Additionally I actually find it more consistent to kill at hand cannon range with high impact scout rifles because when I pull the trigger on someone's head it registers as such and I get a 3 shot kill. The reason they feel (and I would argue are) over-nerfed is that the cost of missing a shot is MUCH higher for hand cannons than for pulse/auto rifles, with the huge losses to accuracy you can't count on the shots you make to register as hits. And when they don't due to the RNG of where the shot actually goes based on its accuracy cone what used to be (as you stated) the objectively shorter time to kill (sub 1 second) with what is supposed to be a close-mid range PRECISION weapon is now out the window and becomes an OBJECTIVELY longer time to kill weapon (1.3+ seconds) because you've just lost 30% of the damage you were counting on with the shot you should have made based on the UI telling you you were on target but the game feedback telling you otherwise.
While I don't want handcannons to be top again. I feel they should atleast be usable, the nerfs also make them useless in pve aswell since half the shots don't crit for some "cone" reason you empty your hole magazine (which is reduced) trying to kill things then realise they nerfed your reserve ammo and can literally only kill a few things before your out of ammo.
The nerf has forced all handcannons into the same problem AR's had when they got nerfed. That being they just don't work.
Exotic handcannons were op and I don't want them back, I just think handcannons need to be looked at again. You know something is wrong when it's more reliable to use a scout rifle in close to medium rang then it is a hand cannon for the simple reason the shots actually go where you aim.
Bungie you should cap the range instead of adding RNG to the bullets from a handcannon.
Also I understand you want to make a shifting meta or something, like other online games. but you need to understand balancing a gun type doesn't mean nerf them to near unusable levels so one type of gun is on top. This is not BALANCING its being lazy.
Credit to
https://www.reddit.com/user/khajiitFTW and
https://www.reddit.com/user/Fbndrsntch
-
Bump and please make my already favorite first curse better
-
Bump Hawkmoon especially got hit, along hand cannons, an getting nerfed at least 3 times
-
-
Edited by Sergeant: 11/24/2015 10:10:09 AMHand cannons were good pre-nerf only a few were op. Too bad they all got punished for two of them... [spoiler]R.I.P. Hawkmoon and Fatebringer.[/spoiler]
-
2 RepliesEven if they fix accuracy or buff them in any other way I still won't use them. Hand cannons are complete garbage for pve imo, too situational, too limited compared to any other primaries.
-
12 RepliesWhy do u keep saying rng..
-
1 ReplyIt seems they went out of their way to make us not use them. I loved to use hand cannons in PVE, I had to drop them altogether. The magazine nerf was enough. There was no need to cripple the accuracy.
-
Agreed
-
6 RepliesEdited by DrGR33NThUmb000: 11/6/2015 5:17:02 PMYa i couldn't even shoot a phalanxs hand to get him to reel back fpr the headshot. So cheesy and cheap. Cause all the babies shitting their pants on these forums cause they would die at the hands of handcannons lol. Loser whiner crybabies are editing this game to their liking.
-
I agree. Bungie needs to bring back the HC's accuracy and magazine size back. It was an unnecessary nerf to the HC's. Bump!
-
yeah, the accuracy, mag and reserve size nerfs killed all but like 3 HCs...
-
1 ReplyI WANT LAST WORD TO PLAY LIKE YEAR 1 AGAIN!!!!
-
-
3 RepliesEdited by The Marauder : 10/18/2015 10:14:23 PMWhen i use Hawkmoon i've noticed some of my shots veer off despite my aim being on target. It's random though, not good when you're in a firefight and your shot f**ks off into oblivion.
-
Leave it to bungie to melt the rifling in the barrel and call it an improvement. ;)
-
Bungie went way overboard with it. Absolutely no doubt
-
1 ReplyBungie created AI.
-
I especially like that you mentioned Scout Rifles. I substitute HCs with a Jade Rabbit nowadays.
-
BUMPITY BUMP BUMP BUMP!!!
-
Edited by Mors: 11/8/2015 3:25:07 PMyeah, they added some kind of retarded algorithm between shots or snapshots +the range nerf.. the latter nerf is pretty known but most of the people have no clue about the first.. if they removed that, I'd try to play with hc again but... atm I'd never pick one in competitive play, ever. I do not even understand why the ****** bungie nerfed the HC OVERALL, thorn and LW which held the "OP" crown for a while were nerfed, now they just moved that crown to pulse rifles. [b]I DO NOT UNDERSTAND THE OVERALL NERF FOR HAND CANNONS[/b].... accuracy nerf is retarded
-
I've been saying this as soon as the Patch went live. One of your shots was clearly dead center according to the cross hairs yet you got absolutely zero damage. I agree with the shift in meta. It happens. It went: Autorifles Hand Cannons And now Pulse Rifle. Despite people using different Pulse rifles. The Meta isn't any more diverse as last time. People are just using different skinned pulse rifles. Which again is ok as you said. Having a shift in Meta is ok. But don't put rng to accuracy.
-
-
Fix my last word
-
Year1 I was a dedicated HC user, year2 I've moved on to Scouts. HC, in my opinion were nerfed into being unusable other than the occasional patrol. It seems to be all or nothing with these Buffs/nerfs, I don't understand why it's so difficult to find a happy median
-
2 RepliesBump! Please please please return hand cannons to their former accuracy Bungie! I'm fine with slightly reduced range and magazine sizes, but there was NO reason to lower their accuracy, and in such a way that makes your shot accuracy semi-RNG based. Whoever thought this was a good and fair balance has no idea how shooting mechanics in a game should work, and no clue what is proper balancing. As a former avid hand cannon user (I used to use ONLY hand cannons on my Hunter), and as someone who mains a Hunter and lives the idea of a "space cowboy" with an awesome revolver, it pains me that you guys at Bungie have made hand cannons the least viable choice for primary weapon now. I still use them, and am trying to adjust for the unnecessary changes, but there's a noticeable negative effect on my overall kill efficiency with them in PvP and PvE. It's way past time that you return them to pre 2.0 accuracy, and STOP messing with things that don't need fixing.
-