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originally posted in: WHY IS QUICKDRAW ON BLADEDANCER???
9/6/2015 6:58:31 PM
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Void emphasizes damage over time Solar emphasizes dps Arc emphasizes speed. So quick draw on arc (a speed class) is fine.
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  • although the bladedancer build is too powerful. You can see that right? There's only one way to build bladedancer to maximize lethality and when you use that build, it's OP. I a merely trying to level the playing field. Also, gunslinger... A gun related perk.... Makes sense to me

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  • no -blam!-ing sunsingers who use ram is over powerd

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  • Can more than one thing be OP?

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  • The counter arguments are gunslinge's trance and the other one that increases reload

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  • Edited by Osprai: 9/6/2015 7:29:49 PM
    Which are useless on most weapons and if you use a reload perk on your arms, it's wasted. Also they are useless in pvp. Scavenger is now too. Keyhole is VERY situational as well as combustion Gamblers dagger is the only good perk on gunslinger. Throwing knives are useless against blink though. Tripmines are too. The range perk for golden gun is worthless because you're rarely that far away. When you start a match and all you hear is the wooshing of blinkers everywhere and you're a gunslinger, you're gona have a bad time Even worse if they have QuickDraw and can shoot their gum .25 seconds after blinking

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  • I Def like to run the extra dagger and gunslingers trance. I've also caught blinkers with knives. It's hard to tell when the invulnerable frames start and end with that jump

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  • Sometimes it's longer that the entire jump. I've shotgunners and fusion rifled so many blinkers right after their blink is done and it only does 2 damage.

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