I feel like all the subclasses need to be rebalanced to be effective in both PvE and PvP in their respective roles.
Striker - A tactical fortress lassoing enemies so he can use his melee abilities
Defender - An anchor that allows allies to have a safe haven to fall back on and provide buffs
Gunslinger - A solo long-distance damage dealer that rewards precision
Bladedancer - A solo short-distance damage dealer that rewards agility
Voidwalker - A glass cannon of damage using his abilities in connection with his gunplay to maximize damage
Sunsinger - A moving support class that buffs allies and weakens enemies with his abilities
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I agree they do