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Destiny

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8/2/2015 3:01:40 AM
498

Why are you capping A on Shores of Time

I am a moron

555

I want to help the other team

453

I ate too much paste as a child

605

I don't because I have at least a modicum of sense

3434

So which is it? Why do YOU cap A on the Shores???
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#Destiny

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  • Because I do what I want. And i'm better than you. There are you happy? Huh HUH HUHHHHH?

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  • Edited by Smiles McNasty: 8/20/2015 2:11:15 PM
    All 4. As terrifying as it sounds..

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  • I usually go for B straight away but who cares if people go for A first? I wouldn't try to tell someone how to play a game that they paid for.

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  • A is much better than C, as it includes only 3 points of bottleneck entry easily defended by a decent guardian with LMG. C is wipe bait, as it's open to 3 points of wide open space for snipers and rocket spam, as well as a death trap through the center when needing to exit. A>C

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    • Because it gives you the early points, and then my super will be ready faster, why you hate?

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    • This post makes no sense...

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    • Because im playing the objective? What is b and c too good for a?

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      • Shores? You mean Blind Watch? I've had many wins capturing A first on both hahahaha

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      • Edited by ValorDLX: 8/4/2015 10:31:48 AM
        Retards aplenty here... If your team is dying repeatedly trying to take B or C, then you're giving the opposing team [b]TONS [/b] of points. Having a capture point at least guarantees a score multiplier in control. So on Shores of Time, for example, it makes sense to have at least one point captured so your team can strike and claim B or C if you have A. No captured points equals a surefire loss. Better to have one than none. Then go from there. Practical, common sense, duh .....

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        • I have the capture 10 zones in control bounty

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        • cap a when the team loses b and c, you know when ya gonna lose might as well get some points aswell. And you know some dousche will grab a, will give you a chance to get b or c. Play it as you see it. Don't be a arrogant prick, this topic is boring, grow up.

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        • Why not hold them all.

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        • Bcuz we spawn next to it and its a short run to C, getting 1 to 2 kills on way to B where nades are charged & other team is usually waiting. High noon time them or me. Then I revisit it on heavy if its theres to steal it. Cuz B heavy is a sniper/super kill spot.

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        • Control capture bounty

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        • So we can get more points....

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          • A convo between me and my friends. Friend 1: Oh no, they're capping A Me: Good, let them. C is better. Friend 1: Ya but A has heavy Me: So does C -_- Friend 2: Nah, take A. We want heavy. Smart_Alec has departed

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            • Need that 75 points and helps charge my super.

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            • Cause I can

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            • For the IB bounty. -blam!- teamwork

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              • I grab it right at the beginning if, and ONLY if we spawn there and everyone else ran for B. It's good to have, just in case we can't get B. After that, I leave it the hell alone

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                • more zones = more points per kill more points per kill = higher score higher score = win two out of the three zones is better than one and a neutral one anyone can get easily what are the downsides to that?

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                  • I need that 75 points!

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                  • As a top 200 DTR crucible player...... Capping A is very essential if you are facing a great opposing team. I've won "sweaty" matches by capping and holding A and B capture zones. I've also taken my fair share of ass whoopins. If you're playing against most random teams, you can do whatever the hell you wish. We prefer to cap zero zones against randoms to get more kills. Or we flip spawn to C side, and hold that spawn. There you go.

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                  • Because we have been trying to get b and c for 5 minutes and we are barely getting any point so I'd might as well get A. Or just to piss you off

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                  • Because I can count to potato!

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                  • I have a counter to that. When my team catches A I just sit in there and pick off the other team.

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