[b]So here is the Nerf everyone has been asking for.. to bad they didnt just Nerf the Thorn they Nerf pretty much everything.. please make note of the Thorn updates and tell me what you think.. they say its an overal lbuff to the gun but makes it less lethal.[/b]
[b]-blam!- knows why they would nerf gally and black hammer.. like really [/b]
[b][u]Auto Rifles[/u][/b]
[b]Changes:[/b]
-Increase base damage [b](Buff)[/b]
-Start damage falloff closer to the player to emphasize its role as a close to medium range weapon [b](Nerf)[/b]
-Small reduction in base stability. Landing shots at optimal range is unaffected, but repeated precision hits require more weapon control to land consistently [b](Nerf)[/b]
-Boost damage by 10% against AI combatants [b](useless)[/b]
[u][b]Pulse Rifles.[/b][/u]
Changes:
-Reduce base damage of the medium RoF by about 2.5% [b](remember what this did to auto rifles.. Nerf)[/b]
>PVP: Bursts-to-kill (all precision hits) is 2 or 3, depending on victim’s Armor stat
-Small reduction in base stability. A burst should still land all shots at optimal range, but three precision hits will require more weapon control to land consistently [b]( Nerf )[/b]
-Increase magazine size on for all base inventory stats [b](Buff)[/b]
[u][b]Scout Rifles.[/b][/u]
Changes:
-Increase base damage for medium to high Rate of Fire Scout Rifles [b](Buff)[/b]
>PVP: Does not affect TTK in PVP on a Guardian with full health
-Increase magazine size for all base inventory stats [b](Buff)[/b]
-Reduce Final Accuracy when firing from hip
-Fast firing outside of ADS will be less accurate
-Boost damage by 5% against AI combatants [b](useless buff )[/b]
[u][b]Hand Cannon.[/b][/u]
Changes:
-Start damage falloff closer to the player to limit long range lethality [b](nerf)[/b]
-Small reduction in ADS accuracy, targeted at making long range snap-shooting less reliable [b](nerf)[/b]
-Reduce final accuracy when firing from hip [b](nerf)[/b]
-Fast firing from hip is less reliable [b](nerf)[/b]
-Reduce magazine size for all base inventory stats [b](nerf)[/b]
-Reduce base Optics (zoom) for all Hand Cannons [b](nerf)[/b]
-ADS now grants more width in favor of depth
[u][b]Shotguns.[/b][/u]
Changes:
-Shotgun perks that enhance lethality at range should be less effective when combined with a high initial Range stat:
>Reduce Shot Package Accuracy buff by 30% [b](nerf)[/b]
>Rangefinder adds a 5% base Range increase on ADS (was 20%) [b](nerf)[/b]
-Reduce Precision Damage multiplier on Shotguns by 10% [b](nerf)[/b]
-Reduce damage against AI combatants by 10% [b](nerf)[/b]
[u][b]Fusion Rifles.[/b][/u]
Changes:
-Slow charging, high Impact Fusion Rifles have decreased Range values
>Makes it more difficult to max out Range for these weapons [b](nerf)[/b]
-Projectile Speed for Fusion Rifles is slightly reduced
>Emphasizes the need to lead a targets outside medium range [b](nerf)[/b]
Improve Accuracy for short range Fusion Rifles
Reduce Accuracy for long range Fusion Rifles [b](nerf Does this include Vex because that thing hits nothing which is over 10m away from you)[/b]
[u][b]Sniper Rifles[/b][/u]
Changes:
-Final Round on Sniper Rifles buffs precision damage only, not base damage
>This change only affects this perk when combined with Sniper Rifles
[u][b]Hard Light[/b][/u]
Changes:
-Increase base Stability to 80 (was 65) [b](Buff)[/b]
-Increase bounce count for Hard Light projectiles [b](Buff)[/b]
-Hard Light projectiles are not affected by Damage Falloff
[u][b]Necrochasm[/b][/u]
Changes:
-Increase base Stability to 60 (was 40) [b](Buff)[/b]
-Increase magazine size [b](Buff)[/b]
-Cursebringer perk will always trigger on a precision kill [b](Buff)[/b]
-Cursebringer explosion has increased radius and deals more damage [b](Buff)[/b]
[u][b]The Last Word[/b][/u]
Changes:
-Reduce Range stat to 10 (was 20), reduce Stability to 20 (was 30). [b](nerf)[/b]
-Reduce effective range while in ADS. [b](nerf)[/b]
-Increase accuracy and precision damage aim assist scale when firing from the hip. “Get three coffins ready.”[b](Buff)[/b]
-Fixed bugs with Hipfire damage bonus applying incorrectly
[u][b]Thorn.[/b][/u]
Changes:
-Reduce base damage of Thorn’s Mark of the Devourer DoT (Damage over Time) to roughly 1/3 of what it was in PVP and PVE [b](Nerf)[/b]
-Allow DoT to stack up to 5x across multiple landed projectiles [b](Buff?)[/b]
[b]This did not stack before if you hit someone and they were poisoned and then hit them again the poison would not reset its self.. so does this mean my DoT can stack so if i hit someone 3 times it will stack x3 damage???[/b]
-This is a net buff for Thorn’s DoT, but reduces the lethality of the weapon in PVP
[u][b]Hawkmoon[/b][/u]
Changes:
-Add a stack limit to Luck in the Chamber and Holding Aces so that only 2 of the bonus perks will ever stack on one round. This should prevent Hawkmoon from 1-hit killing full health players in PVP [b](Nerf)[/b]
-Add 2 rounds to Hawkmoon’s magazine when Holding Aces is unlocked
-Luck in the Chamber damage bonus reduced by 3% [b](Nerf)[/b]
[u][b]Icebreaker.[/b][/u]
Changes:
-Increase recharge time for Ice Breaker rounds to 1 every 8 seconds. Was 1 round every 5 seconds [b](nerf)[/b]
[u][b]No Land Beyond[/b][/u]
Changes:
-Increase weapon handling speed for faster time to aim, ready, and stow [b](BUFF OP as -blam!-)[/b]
-Adjust sights to fix overlap/parallax issue while aimed
-Increase time decay of The Master to 8 seconds
-Add an additional 20% Precision Damage bonus while The Master is active [b](BUFF OP as -blam!-)[/b]
[b]Black Hammer.[/b]
[b]This is -blam!-ing retarded..[/b]
Changes:
-Increase ammo inventory to 18 rounds [b](Buff)[/b]
-White Nail perk now pulls ammo from your inventory [b](Nerf)[/b]
[u][b]Gjallarhorn[/b].[/u]
Changes
-Reduce damage of Wolfpack Rounds [b](Nerf)[/b]
English
#Destiny
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48 RepliesThis is the power of our GREAT community!! THORN IS DEAD...FINALLY
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4 RepliesThorn scrub
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Hard light and suros are gonna be the shitttt
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People always find something to complain about.
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Haha you mad?!?!??
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2 RepliesEveryone is looking at this single mindedly it seems. Bungee is making drastic changes, if they don't no one will be willing to leave old weapons in the past. The only way we would would be to make guns so op We would where were at now.Everyone using the same weapons.It's time for change.
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5 RepliesActually, I just realized this... TLW is NOT getting a buff on its hip fire accuracy. It's STAYING THE SAME. Here's why... General Hand Cannon notes: "Reduced final accuracy when firing from the hip" TLW is getting a bump to its hip fire accuracy to counter the general nerf so it stays in its niche cowboy persona. This gun is not getting crazy accurate from the hip like people are bitching about
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3 RepliesBy thorn stacking, they are basically saying that the poison counter will reset each successful hit. Right now, if you hit once, you have to wait for the poison to wear off before you can apply it again. Now, say the poison lasts for 5 seconds, you hit an enemy, two seconds goes by, you hit them on the third, that 5 seconds resets and starts over.
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A loooot of people used to say this xxxxx game is going to kill destiny, but know what? Bungie is going to kill destiny with her own hands. T^T. Btw: God dammint bungieeeeeeee.
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You forgot to add the nerf over new weapons core stats and increase the grind of weapons in the second part of the update.
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3 RepliesTwo extra bullets when holding aces is unlocked... I'm gonna go with a buff, I enjoy unlucky 13 but 15 rounds is cool with me.
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I keep looking at this black hammer nerf like why would they even do that. Completely ruins the perk
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3 RepliesAR weapon example on range real world application. M16A2 Service Rifle has a maximum effective range of 500 meters. That's hardly a -blam!-ing medium range Bungie. Assault Rifles are not SMG's. SMG's are close to medium range. Get your facts straight and give Assault Rifles their due. Amen!!!!
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1 ReplyEdited by SlowPoZombie: 7/17/2015 10:27:26 PMThanxz for ruining such good weapons....
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Why you feel teh need to copy and paste from the news, like no one has already seen it. Like it's wrote on a mysterious place far away.
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Yup this is bs. Reduced zoom on hand cannons too. Wtf?
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10 RepliesI have over 1k hours played and still don't have the marvelous gjallarhorn and by the time I do get if I ever do it will be nerfed and won't be so marvelous. Thanks bungie for just completely -blam!-ing me over
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1 ReplyWhen is this taking effect?
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Yeah I mean the thorn will be doing roughly 2 damage each tick. So I'm guessing that means if 2 bullets with thorn is 4 damage per tick, and then 3 bullets (already enough to kill like it should) would be 6 damage. I feel like this is more of a PVE addition rather than a PVP. 3 bullets alone is enough to kill.
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3 Replies╰( ͡° ͜ʖ ͡° )つ──☆*:・゚ [b][i][u]SWIGGITY SWESTICLE, LEAVE THIS PLACE DESTICLE!!![/u][/i][/b]
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7 RepliesWow you are a child.
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15 RepliesWhy did you say buffs to AI combatants are useless? It's s pve buff.
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6 Repliesobv ghorn got nerfed because deej recently started doing lfg to stop being such a casual player and he got sick of being denied because he doesn't have a ghorn.
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Why did you just basically repost the entire news article? Linking to it not good enough?
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8 RepliesSo many PvP retards here than think PvE has absolutely nothing to with the base game experience needs to reevaluate their priorities in this game PvP is the second thought, PvE is the main focus of the game.
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So... any idea how pulse rifles are gonna be?