So far I have Fatebringer and Her Mercy. Any more that I should be aware of???
-
Pop-Shots! Part DEUX!! So we have a pretty solid framework covering the scope of available options... None of this however begins to cover how these weapons behave in practice... Let's start with the high impact line... With 94 impact these suckers truly exemplify the term "hand cannon". It's pretty uncommon to get hit by one of these things in crucible, but its not something you forget. Timurs lash is pretty awesome, and it lives up to the name in both PvE and PvP. Every shot causes significant stagger and loss of recovery regen. You can expect 2-3 shot critical kills in PvP, with the second shot leaving just a small amount of health on the hardiest of opponents. Adding a damage buff like crowd control, luck in the chamber, final round etc and the second shot is a ticket to respawn. The slower fire rate and long native reload times reinforce the idea of handheld artillery... What I have found is that using this subtype is a game of nerve. Cold, hard, calculated shots are going to knock up an opponent and take them down if you pace yourself and give the gun full time to complete accuracy recovery. Firing a split second sooner than is appropriate can really put you behind the eight ball... That goes for both PvP and PvE. When tacking a damage buff like crowd control onto a high impact variant if hand cannon you are gonna see crits over 2500 when the perk is active. This is of course against red health enemies as hand cannons like other weapons get a major reduction in damage dealt versus Major class enemies. Moving forward to the most common subtype of handcannon... This is the middle of everything... Boasting a high impact and decent fire rate these are 3-4 hit PvP shooters assuming criticals, they are very similar to the higher impact kind but with a more forgiving all around feel. Missing isn't the end of the world, and with decent range its a safe bet that your ass is covered in a decent range around you. Fatebringer with its signature firefly is an obvious PvE monster but it does great work in PvP to. This is because the basis of the archetype is so strong. Fan favorites like the red hand IX, and the original 22/81vanguard handcannon "the devil you know" were great PvP weapons if the game dropped some perks appropriate for crucible. Now we have the re-forge option for quite a few handcannons, but the original perk trees have been adjusted and include new perks as well as secondary perks from original the "rare" hand canon perkset. Stat wise all the new 22/81's are great and rolling for what you plan to do is gonna really give you a great gun... Interestingly as far as visible base stats go there is a CLEAR choice among the series two 22/81 handcannons... The fulcrum boasts higher numbers in stability, range and reload speed than even hawkmoon... Functionally you are gonna find yourself finding a cadence of offensive fire in PvP that asks you to work cover and dog your opponent... In PvE you are looking at 2 hit crits and a gun that instead of taking down targets sequentially you can also spread around damage and mitigate incoming damage that way instead. Next up high fire rate hand canons!! (lunch is over, sorry guys)
-
18 RepliesEdited by Aether Seraph: 7/2/2015 5:54:27 PMSo I'm gonna write up a lot of information for you. It's gonna cover the entire bandwidth of handcannons and give you a solid foundation to qualify my choices. So handcannons are a subtype of weapons... Obviously. What you might not know is that are subtypes of handcannons... Three to be specific. The two you have both fall into the most common subtype, which is defined by having a rate of fire of 22 and an impact of 81. Fatebringer, Jewel of Osiris, the devil you know, her mercy, the fulcrum, sux dreg pride, red hand IX, Hawkmoon... All of these share the same impact and fire rate. The other two subtypes are much less common among legendary hand cannons. Timurs lash is the flagship of the higher impact version, sharing a 15 ROF and a whopping 94 impact... Interestingly the only other legendary hand cannon that occupies the same subtype is the ill will. The remaining subtype of handcannons opts for higher fire-rate of 32 with a lower impact of 68. Generally this line is supposed to have low range... With superb stability and reload making up the difference. The word of crota is the flagship of the subtype, with only a few other examples sharing the defining ROF/Impact. What's really interesting is that both The Last Word and Thorn are from this subtype... But what does it all mean?? I'll explain in part 2.. Bump if you want it now (not gonna make it come faster, I have an electrical service to repair, but I like making a difference so feel free to like if you liked) Edit: Pop-Shots! Part DEUX!! So we have a pretty solid framework covering the scope of available options... None of this however begins to cover how these weapons behave in practice... Let's start with the high impact line... With 94 impact these suckers truly exemplify the term "hand cannon". It's pretty uncommon to get hit by one of these things in crucible, but its not something you forget. Timurs lash is pretty awesome, and it lives up to the name in both PvE and PvP. Every shot causes significant stagger and loss of recovery regen. You can expect 2-3 shot critical kills in PvP, with the second shot leaving just a small amount of health on the hardiest of opponents. Adding a damage buff like crowd control, luck in the chamber, final round etc and the second shot is a ticket to respawn. The slower fire rate and long native reload times reinforce the idea of handheld artillery... What I have found is that using this subtype is a game of nerve. Cold, hard, calculated shots are going to knock up an opponent and take them down if you pace yourself and give the gun full time to complete accuracy recovery. Firing a split second sooner than is appropriate can really put you behind the eight ball... That goes for both PvP and PvE. When tacking a damage buff like crowd control onto a high impact variant if hand cannon you are gonna see crits over 2500 when the perk is active. This is of course against red health enemies as hand cannons like other weapons get a major reduction in damage dealt versus Major class enemies. Moving forward to the most common subtype of handcannon... This is the middle of everything... Boasting a high impact and decent fire rate these are 3-4 hit PvP shooters assuming criticals, they are very similar to the higher impact kind but with a more forgiving all around feel. Missing isn't the end of the world, and with decent range its a safe bet that your ass is covered in a decent range around you. Fatebringer with its signature firefly is an obvious PvE monster but it does great work in PvP to. This is because the basis of the archetype is so strong. Fan favorites like the red hand IX, and the original 22/81vanguard handcannon "the devil you know" were great PvP weapons if the game dropped some perks appropriate for crucible. Now we have the re-forge option for quite a few handcannons, but the original perk trees have been adjusted and include new perks as well as secondary perks from original the "rare" hand canon perkset. Stat wise all the new 22/81's are great and rolling for what you plan to do is gonna really give you a great gun... Interestingly as far as visible base stats go there is a CLEAR choice among the series two 22/81 handcannons... The fulcrum boasts higher numbers in stability, range and reload speed than even hawkmoon... Functionally you are gonna find yourself finding a cadence of offensive fire in PvP that asks you to work cover and dog your opponent... In PvE you are looking at 2 hit crits and a gun that instead of taking down targets sequentially you can also spread around damage and mitigate incoming damage that way instead. Next up high fire rate hand canons!! (lunch is over, sorry guys)
-
I've come to know The Devil...
-
1 ReplyI have a Fulcrum with extended range, Last round and Luck in the Chamber. A Mini-Hawkmoon, basically.
-
Red Hand lX Last Round SmallBore Luck in the Chamber
-
Fulcrum with last round, luck in the chamber, and braced frame
-
Edited by Swiftlock: 7/3/2015 11:47:23 AMPvP - Ill Will, Red Hand, Fulcrum, Timur's Lash PvE - Jewel (Adept), Six Dreg Pride II, Word of Crota, Fatebringer
-
Fatebringer Red hand IX
-
1 ReplyRed hand 9
-
6 dreg pride, up the ante, Ill will, the revelator, tdyk, lord high fixer, tfwpky These are the best
-
Fulcrum with final round an luck in the chamber. Trust me, in crucible this thing collects tears.
-
Jewel, ill will, and six dreg pride
-
Ill Will is good.
-
1 ReplyMy TFWPKY holds its own against thorn and the last word.
-
Ill will my fav gotta role it though
-
Fatebringer /end thread
-
Venation
-
3 RepliesLoner.rebel. I have The Chance too and it is amazing. Not sure if you can still get one as a drop since HoW though.
-
2 RepliesThe fulcrum. In my opinion.
-
ill will
-
1 ReplyRed Hand IX, Jewel of Osiris, Six Dreg Pride. Many may not agree with SDP but its target acquisition is amazing.
-
Lord High Fixer
-
Word of Crota is good. Not great. Good.
-
Red hand is nice
-
I'm enjoying Red Hand IX at the moment. I have the Queen one as well
-
2 RepliesI like word more then fate. Sorry