So this is something that's been bothering me for quite some time, and yet people still somehow manage to believe quite the opposite to what I've found playing Destiny. But I don't see how they can refute my points, having experienced the problems firsthand, without providing some sort of support for their argument. The most I ever get out of them is "Have you even played a Titan" or "Just delete your Titan then" but I fail to see these as counter arguments moreso than just trolling.
I want Titans to be the powerhouse they are meant to be, not the laughable circle-dancing and Fist of Panic retards of the battlefield Bungie has come to portray them as, they are above the depictions Bungie has given them, but because of a lack of general agreements probably by biased players trying to keep their Warlucks or Huntards more competitive in PvP, my voice and many others get drowned in a sea of rampant naysayers. So I'm going to do my best to make the point clear: we are underpowered in almost every sense of the word, with few exceptions.
Here are my points and how they reflect on the game as it is now, along with several other objections to critical game decisions they've made with an obvious agenda towards aiding Warlucks over Hunters and especially Titans as a whole. I'm sure they'll disregard these allegations as falsehoods, but I call them as I see them, and I've seen much and more in Destiny.
[b]Stat Distribution:[/b] Inherently Hunters and Warlucks have the best stat distribution towards PvP (and arguably PvE depending on your playstyle,) but this isn't incredibly obvious until you start to realize how this affects gameplay. As a Titan, even with maximum Agility you are still slower than the competition and lack Blink in all shape and form. Which means your ability to close the gap for a Melee fight (our alleged forte,) is rendered almost impossible. Meaning our intended combat orientation to begin with is flawed. We cannot fight in melee range if we cannot outrun those among us who will kite our melee abilities and pick us off with their ranged abilities.
[b]Blink vs Shoulder Charge:[/b] To iterate further on the problem behind Blink, I'd simply like to suggest how Blink and Shoulder Charge work and their viability, starting with Blink. Sure, you could say there's a skill cap, but beyond that it's an incredible asset to your arsenal which allows you to close gaps or create them in massive bursts with high Agility. The efficiency of Blink is roughly 90% I'd say, meaning that it works as intended 90% of the time, either getting you into Shotgun 2-Shot range on your opponent or safely removing you from this treacherous range in a single rapid movement.
Shoulder Charge on the other hand, has about a 50%~60% efficiency, meaning approximately 55% of the time it's working as intended, you secured a kill. But if you realize Shoulder Charge not only makes you glue bright blue as a dead giveaway, but also forces you to run [i]straight into your enemy[/i], you realize it is single-handedly the most easily counterplayed ability in the game: just move the opposite direction it is coming. It works best with the [i]element of surprise[/i], but this element is taken away by how easily you are seen preparing this ability.
In short, it's hardly as efficient as Blink, and never will be as good because it can't trade with Shotguns. "A fist is better than any gun at close quarters." Just how close are we talking? Do I have to be kissing the guy I intend to kill for it to be considered close? If I'm generating a thunderclap with my movements, I'm likely moving with enough force to overcome the buckshot and kill the interloper with my body's excessive force. So with two supporting reasons as to why it should be better, why is it anything but lackluster and a poor choice to try and employ within Crucible?
[b]Exotic Selection:[/b] We've seen a very common trend in Hunters and Warlocks getting better selections for PvP than Titans in general. While you can argue the Feedback Fence or Eternal Warrior are choice for PvP, they're honestly directed more at PvE players if you check out the secondary and tertiary perks on them. Yet when you look at Nothing Manacles, The Ram and Purifier Robes, you see a very obvious agenda for making them the new PvP powerhouses. Even Hunters have been given particularly beneficial options.
But let's dig deeper, because it's not just about the kind of perks, but the amount of additional perks within the single perk for some pieces. Khepri's Sting for example, provides Stalker while also providing Backstab. While this isn't to say they act independently, they still obviously worked it to give them multiple boons in a single perk. The Ram is the biggest culprit, sitting on what I could call 3 or 3.5 perks: Increased Armor (enough to survive Shoulder Charge and Rockets in some cases,) as well as Life Steal, meaning they can couple it with Soul Rip or The Surge. But what's worse is they made the Life Steal [i]on hit[/i]; once again they've given Warlucks an easy-mode melee superiority against Titans.
Since when should Warlucks be able to outfight a Titan in melee combat? How does this even make sense to give to a Warluck? If anything it would've made more sense to give Titans Force Barrier on hit on one of their items, (maybe they intend to do this with No Backup Plans, would be great to see, but I doubt they'll give Titans the luxury treatment they give Warlucks,) but instead they give it to their precious gem, and they do what they can for Hunters without making them too competitive against Warlucks...
-
Agreed
-
2 RepliesEdited by Lethal: 6/12/2015 6:26:57 PMYou punch warlock. Warlock punches you then gets shielded. Warlock punches again for a kill cause yours missed due to distance Warlocks melee is like x3 titans distance, ive tested it.
-
And that is why I switched to Warlock
-
Titans are like trannys - not good for either man or woman.
-
Lost all credibility by using the word "warlucks".
-
1 ReplyAgreed
-
1 ReplyYou cant really use the term tank when talking about pvp. The striker class isnt meant to be defensive. There for cant be a tank anyways. Defender class is only tru tank class. You can drop a bubble to make orbs and if you grab attention of adds or a boss you can have a perk to make more orbs for everyone else. Also you can lock down a control spot with a titan bubble and only have to worry anout supers killing you. That is if you running armor of light and saint helm. On top of that you can run with force barrier and with exotic gaunlets you can have your barrier full time except for the 1.5 seconds on recharge with the right perk build. I just dont see how people say titan is not the tank class. Self rez to me is just oh -blam!- I died...well I can just come back to life
-
Bungie fix this!!!! and fix the Auto Rifles while you're at it.
-
3 RepliesI don't think of Titans as the meele class, I think of them as the tank class, able to take and deal tons of damage. While they have a small inherent ability to do this, it is the perks that make Titans for this niche, like how perks make hunters for the mobility niche or warlocks the selfres niche. Using perks like war machine, blessings/weapons, unstoppable and juggernaut, I feel Titans fit the descriptions I have said quite nicely.
-
Warlucks? Really? The correct term is Warcock.
-
-
Ah yes, the Warlocks. Bungie wanted them to feel "emotional and powerful, like out of fantasy". Didn't quite hear a "balanced" in there, Bungie.
-
4 RepliesHow come I can still 1 hit ram warlocks with the shoulder ??
-
2 RepliesI have yet to find one use for a Titan.
-
-
Edited by Laice1: 7/1/2015 7:14:23 PM"Need Titan with Bubble!" Nuff said.
-
Bump.
-
Edited by ThamJam: 7/1/2015 5:45:50 PMTotally agree with you sir! Can you add this to feedback?
-
-
Here's hoping bungie listens.
-
1 ReplyI'm a warlock, and during some parts of raids or missions, I would prefer to have a titan with me.
-
I can't wait till the TTK For new exotics
-
33 RepliesWarlocks have super recovery because they are warlocks. Warlocks can get tankier than titans with radiant skin, the ram, overshield Warlocks can move faster than hunters with mida ( with two agility perk ) and max agility build. #WARLOCKMASTERRACE
-
I agree What if stats mattered? Give titans a exposure like health bar, allowing us titans to survive a ton of damage, but regen it slowly Give warlocks near instant recovery, but they take a lit of damage Give the hunters agility that makes it so they are like 50% likely to hve a shot miss them.
-
Bungie is too afraid to give titans the buff they deserve
-
#WarlockMasterRace