No heavy drops and everyone starts with max ammo for whatever heavy weapon there using. Much more realistic. You use it it's gone . tactical use of your ammo throughout the game.
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I like this idea. Also if you die you don't lose it
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This is an interesting idea. Do you rush and use your heavy straight away? Do you save it to cancel out supers or take capture points at important times in the game? However, I still think it would be a bit too much heavy ammo if everyone is guaranteed it, and would make everyone play very anally at the start of a game. Not sure if I agree or not.
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I agree with you there. Problem is the variety of different playing styles. There is always going to be that element that just let's rip as soon as there is access too heavy ammo. In an ideal world I think it would work quite nicely as a variation. Especially on the larger maps and with full teams that play a tactical game. Possibly even add a bit more depth in that kind of scenario. Or even if you have an attack and defence match of some sort where your defending say 3 points . It's a hard one too call. And i can see where your coming from.
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Yeah, if it was implemented into its own game mode it might work.