Bungie, honestly, is it really so hard to add an [b][u]OPTION[/b][/u] for matchmaking instead of FORCING stuff upon us? There are enough options already forthose lazy people without friends, why else do I get tons of random invites for raids, nightfalls and strikes?
[b][u]NO[/b][/u] Bungie, I don't want to be forced to play with complete strangers! That's a real throwback! I don't want to play with some people who A. do not compensate for the forced higher difficulty (due to having three guardians instead of one), and B. I don't want to talk to, which will make things even more complicated.
And no, maybe I don't want to grab two friends just to don't have any randoms. I, like probably many others, want to do stuff on their own, and help people when I feel like I want to. For me, now I do play one thing less on Destiny.
In short: [b]GIVE US [u]OPTIONS[/u], DON'T [u]FORCE[/u] US[/b]
Bump this please, if you agree. If not, feel free to explain me why I might be wrong. But please, keep it clean!
[b][u]IMPORTANT EDIT[/b][/u]: Another user mentioned another very important flaw about this. What if I do actually play the strike with my friends, someone get's kicked out because of an error, [b] and some random takes the place of my friend[/b]? And then, to make it even worse, he doesn't play the actual strike, but does something completely else (which what happened to me before)?
[b]Please[/b] Bungie, please don't just use the matchmaking system from normal strikes. Something like that would completely ruin my Destiny experience, and I don't want to have to end my Strike in the middle of it (and have to start it all over - no checkpoints) or play the Strike another time, because a random took my friends place and I can't complete it with my friend anymore. That's another good reason to create an option to turn matchmaking on and off (if that is possible).
P.S.: As an User below mentioned, I forgot about AFKers. I had a few experiences with those in the past, and I don't want to leave my strike just because of those. I hope, if you add forced matchmaking, that there is a system which deals with AFKers, like throwing them off after five minutes of inactivity.
P.S.2: I do know that some things can't be easily implemented because of several reasons. So [b]IF[/b] there is an reason why a simple option to turn on/off matchmaking is not possible, I and many others would be pleased to see that reason.
EDIT here: A friendly user explained to me in simple, that due to the probably massive coding of the game and the matchmaking system, it might be a big problem to create an "on/off switch" for the system. If that's the case, I can understand it (and it makes my post completely irrelevant), but it would be kind to have an actual response of an Employee instead of a simple "No, you cannot solo anymore".
English
-
Bump and you forgot about AFKers
-
Totally agree