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originally posted in: Your best non Praxic blade build?
Edited by llSpAxXll: 1/12/2026 9:09:16 AM
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Arc lighting/bolt strike titan on low barricade Something something sniper [ kinetic tremors/triple tap] Graviton spike exotic Bitter end lmg rolling storm/attrition orbs or thermal automization Shoulder charge and blinding grenades for unstoppable, the other two are build in. Hunter on arc with gifted conviction. Ascension and slide melee combination blow. Complementair weapons of choice. This is basically ability spam to the max without much thought. Prismatic warlock slide melee with devour 200 melee stat / fellwinters helm New malpis for unstoppable and overload Phoneutria fera with one-two punch if you have it. Heavy weapon is basically a free slot. I use it with unwavering duty or outrageous fortune. As an alternative swap out new malpis for mint retrograde, In the heavy slot exotic finality’s auger. Since most of these pair with explosive weapons, I rock all of these with two-piece wool adpator usually with two-piece ferropotent or smoke jumper if you have the pieces for it.
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  • I love that Warlock build, it’s been great since EoF. Why Fellwinter helm though? I usually prefer class item with syntho / inmost or necrotic or Winter guile. Especially with the artifact with Devour active melee will already proc weaken. Or am I missing something about Fellwinter?

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  • [quote]I love that Warlock build, it’s been great since EoF. Why Fellwinter helm though? I usually prefer class item with syntho / inmost or necrotic or Winter guile. Especially with the artifact with Devour active melee will already proc weaken. Or am I missing something about Fellwinter?[/quote] Iv’e been using it since before this artifact perk set came around. Never changed it. I like fellwinter’s due to providing team synergy and survival, but also weakening on demand. Fellwinters was changed that it now only requires hits instead off kills and it disorients enemies as well. Since the circle of damage declines the further your away from the target, the more you are exposed from coming out of the melee slide to enemies surviving. Now fellwinters has weakened them and disoriented them so you can escape to safety or do follow up slide melees. The melee comes back so fast (especially in transcendence) that you constantly weakening everything you touch, including bosses. Try to work getting paragon armor with a focus on melee thus getting you the 30 points in it. It will give you high end super and melee stat. Include 1 price of brawler also with a focus on melee stat. This will allow you to slot in a +5 melee mod on you gauntlets and still reach 200, and then three heavy handed mods to get you orbs with every single melee kill you make. Include the subclass fragment where targets affected by darkness debuffs take additional damage. This is your pairing with new malpis and also a suspension or freezing grenade. Works very well for a initial setup of slide attack. Freeze/suspend, then go in for melee attack. It’s just a complete self sufficient build not needing the perks from the artifact. You could slot out fellwinters with maybe winters guile for example, but I’ve been keen on this one for sure.

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  • It’s a great one for sure, I just never thought of using Fellwinter but I’ll have to try. Thanks

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