I mean it’s a pretty bad activity. Kinda doing me a favor by not letting me play it more than once in a row.
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I enjoy the activity, I think horde modes are fun, especially with a half decent group. What gets me is the jetpack boss who's just tedious to fight. I'd probably play it more if it was off cooldown more often.
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[quote]I enjoy the activity, I think horde modes are fun, especially with a half decent group. What gets me is the jetpack boss who's just tedious to fight. I'd probably play it more if it was off cooldown more often.[/quote] Not sure I’d call that hoard mode. It’s just so boring and unrewarding. It probably would be better as a permanent activity with the option to do it in a higher difficulty. I can’t remember if you are able to do it on mythic or if it is always the same.
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It's not a bad activity if you're wanting prisms or a higher level piece to infuse except that you can't because the thing is never active when you look and there's nothing to prompt you. At the very least, it should be on the portal front page to maximise the chances of seeing it and joining.
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[quote]It's not a bad activity if you're wanting prisms or a higher level piece to infuse except that you can't because the thing is never active when you look and there's nothing to prompt you. At the very least, it should be on the portal front page to maximise the chances of seeing it and joining.[/quote] Prisms drop from pretty much every activity. And nothing on Kepler gives gear even close to my level. Pretty sure the cap is 300. Has a lot of issues on top of not being a very fun thing to play.
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I did this activity a few hours ago, and it all dropped at 300 with a mix of T2 - T4 drops.
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[quote]I did this activity a few hours ago, and it all dropped at 300 with a mix of T2 - T4 drops.[/quote] At 450 you start getting tier 5s, but it’s faster to just use the Kepler loot cave for loot and nothing on Kepler ever drops above 300.
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Farmin the gloves is really it's only purpose after 300.
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I'm so close to 450. I've got 12 to go, and the loot cave is deffo the play. Straight to buy that +2 thing then farming out a new set of armiur. Only did sieve because I saw it active and thought why not 🤣
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[quote]I'm so close to 450. I've got 12 to go, and the loot cave is deffo the play. Straight to buy that +2 thing then farming out a new set of armiur. Only did sieve because I saw it active and thought why not 🤣[/quote] I love that mythic set. My main build’s biggest weakness is my inability to aim Ghorn and not kill myself. Set bonus is huge for me.
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I've not found many of the set bonuses very impressive so far. I've just been using the tec sec 4 piece just because I've mostly gone with outbreak, and the blind is sometimes helpful. Might experiment a bit more now we have unstable cores to play with.
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[quote]I've not found many of the set bonuses very impressive so far. I've just been using the tec sec 4 piece just because I've mostly gone with outbreak, and the blind is sometimes helpful. Might experiment a bit more now we have unstable cores to play with.[/quote] Gonna be the same as origin traits are. A couple good ones at launch and then power creep from there. The smoke jumper two piece on a build with good orb gen is really nice.
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I've been using getaway artist since the grenade change, so as soon as I can get to 200 grenade on stats alone without having to rely on fonts to get me there, I'll have 3 firepower mods on my gloves meaning the cool down on generating orbs will be very short. Might try to get a couple of smoke jumpers then.
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[quote]I've been using getaway artist since the grenade change, so as soon as I can get to 200 grenade on stats alone without having to rely on fonts to get me there, I'll have 3 firepower mods on my gloves meaning the cool down on generating orbs will be very short. Might try to get a couple of smoke jumpers then.[/quote] Best to still use fonts imo case it gives you more control over what secondary stat you want.
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The armour stats I have now are pretty good (not min/maxed or anything), but I have to keep one eye on the fact that this build is bound to get nuked sooner rather than later so I will keep some others for utility. But I want to find out if 200 grenade and at least 100 class with 3 firepower mods can be self-sustaining, even in a mission where ability regen is not the greatest. I've already earmarked facet of mending and facet of purpose to make me harder to kill.