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Destiny 2

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7/23/2024 1:12:43 PM
11

Too many raids for timely raid rotation

It currently takes about two months for a raid to become farmable. This seems excessive. Would you be willing to add two older raids to the rotation to make them cycle through a tad faster? Another suggestion I've seen is to make all raids farmable but rotate a double-loot modifier for the featured raids. Only getting to farm the raid of your choice six weeks out of the year is rough.

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  • Even if they just did a weekly rotation so legend raids like crota,kf and vog 1 week then new raids vow,se and root the following week would be so much better, typical bungie don't think that sometimes people have lives

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  • I agree with you all of them should be farmable no matter what tbh. Sucks telling a friend hey you can farm this, you can only farm it when it’s the rotation. Bungie just let the content be played at all times no matter what

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    • I agree, I hate the master rotation so much and would rather have them be available all the time or have two raids in rotation at a time

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      Guardian, Archon Of Light
      Guardian, Archon Of Light

      Archon Priest Of House Light - old

      All legacy raids and Dungeons should be farmable and master mode available at all times Timegating benefits no one

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    • Fair ask but, maybe ask WHY we need to have a rotation. Why can't we simply farm the raids for loot when it works for us, no matter what day it is? Why must everything be on timers and schedules etc. Just open it up, let us play and earn rewards.

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      • It’s probably designed to keep you coming back to the game. But serious question though; Does the speed at which you’re able to complete them matter that much? Like, do you not have something to look forward to this way? Because what would you do when you completed them all in a short session? You’d probably feel there was a lack of content afterwards. But that was partially created by your own drive to consume it quickly. I’m not judging or pointing fingers. I think you have a point with what you’re suggesting. I’m just wondering out loud what effect it would have

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        • I believe the point of this is so raids or dungeons don’t die. They want people to continue playing the game. Say if they do allow all raids and dungeons to be farmable at once, then no one would play them since they obtained all the loot and seals if possible. That’s my only reasoning.

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        • Made this post at least twice before. Too no avail, response, or care from bungie. They like the extra fomo feeling at this point.

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        • Im sorry but why would it take 2 months for it to become farmable?

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            I think an easy fix would be for them to make 3 raids/dungeons farmable each week, it's better than one but still gives it that limited time idea they are going for.

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          • The rotation should always be capped at 4 weeks. That way the desired raids and dungeons will come up at least once a month. Ex. - Last Wish, Vow, Shattered Throne, Duality - Garden, King’s Fall, Pit, Spire - DSC, RoN, Prophecy, Ghosts - VoG, Crota, Grasp, (Warlord’s Ruin whenever the next dungeon releases)

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