In Edge of Fate...
1. All kills will charge the GPG instead of just Solar. Which errodes the flavor and identity of the ability.
2. They've reduced the self-damage of the GPG by 60%. Which removes the risk,the Gamble aspect of the Aspect.
My theory is that a Dev is really bad at using the GPG, so now self-damage is gone.
Along with BG long term plan to do away with classes.
English
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[quote]In Edge of Fate... 1. All kills will charge the GPG instead of just Solar. Which errodes the flavor and identity of the ability. 2. They've reduced the self-damage of the GPG by 60%. Which removes the risk,the Gamble aspect of the Aspect. My theory is that a Dev is really bad at using the GPG, so now self-damage is gone. Along with BG long term plan to do away with classes.[/quote] Only on prismatic for the first one. Having to use solar weapons makes an already bad and unused aspect harder to justify using. An ability doing more damage to you instead of the enemy is not something that’s going to entice players into using it. It’s getting buffed because it’s practically unused compared to other aspects.
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So in this GIT GUD and KWTD( Know What to Do), community one of the few abilities that required you to actually learn how to properly employ it. People complained until it was nerfed. Self-damge needs to be restored and the actual ability damage increased.
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[quote]So in this GIT GUD and KWTD( Know What to Do), community one of the few abilities that required you to actually learn how to properly employ it. People complained until it was nerfed. Self-damge needs to be restored and the actual ability damage increased.[/quote] An ability not being good doesn’t make a player bad. I’m not putting in more effort for less reward. The self damage also objectively limits the functional range of the ability in regards to you.
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The Gunpowder Gamble is a more powerful grenade. Not a new super, while I would welcome it doing more damage. I didn't expect it to clear entire rooms or take a quarter of a boss's health in one use. You and the others need to recalibrate your expectations. The "gamble" in the Gunpowder Gamble, was that if you Judged the blast radius wrong you would blow yourself up or waste the GPG because you didn't get your enemies. You should have gotten GUD, and worked with the ability. Rather than forcing it to be changed. Now there is no risk to using the GPG.
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[quote]The Gunpowder Gamble is a more powerful grenade. Not a new super, while I would welcome it doing more damage. I didn't expect it to clear entire rooms or take a quarter of a boss's health in one use. You and the others need to recalibrate your expectations. The "gamble" in the Gunpowder Gamble, was that if you Judged the blast radius wrong you would blow yourself up or waste the GPG because you didn't get your enemies. You should have gotten GUD, and worked with the ability. Rather than forcing it to be changed. Now there is no risk to using the GPG.[/quote] It doesn’t need to one shot a boss or clear an entire room. It just needs to not suck. Doing significant amount of snags to yourself with it and it limiting your prismatic build to solar weapons while using contributes to it sucking. The name of an ability doesn’t dictate how it functions or should function. Thats not an argument for why an ability should be bad.
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GPG work just fine, though it could use more damage. You have,as the kids say, a "skill issue". You tried to use the GPG the same way you would other solar Grenades, that literally blew up in your face. Rather than learning to use the ability, you and your complained until it was neutered.
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[quote]GPG work just fine, though it could use more damage. You have,as the kids say, a "skill issue". You tried to use the GPG the same way you would other solar Grenades, that literally blew up in your face. Rather than learning to use the ability, you and your complained until it was neutered.[/quote] No one uses it, not because it takes skill to use, it really doesn’t, but because it’s not good. It’s slow and limiting ability that cannot compete with the other aspect options. The ability is getting buffed, not neutered. The buff still won’t be enough to push players into using it.
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"git gud, scrub" I think that's the saying.
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[quote]"git gud, scrub" I think that's the saying.[/quote] You’re not in a position to be telling others to get good.
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I learned to use an ability, and I didn't ask for it to be weakened.
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[quote]I learned to use an ability, and I didn't ask for it to be weakened.[/quote] It’s not hard to use, it’s just not good. The self damage objectively limits the use cases for an ability that struggles to justify even being in the game.