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Edited by Logan_Pelaez: 10/6/2022 6:49:07 PM
39

Divinity is getting nerfed

The weaken effect from 30% to 15%

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  • Edited by REBOBdigi: 10/6/2022 7:40:43 PM
    I feel bad for bungie and salt. They just try to make the game a better place (sometimes) and are now gonna be crucified because of a nerf

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    • I don't see why the community is still against this change. Its function is still super strong, allowing body shot crits while still applying a debuff. The debuff itself simply means players will have to work around it with some build-crafting. If you have not noticed, Destiny 2 players are extremely resourceful in that regard, so why this is even a point of contention is beyond me. I'm willing to bet people will forget this change ever happened in just a few weeks.

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      • Maybe keep the debuff, but get rid of the crit spot?

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        • What is this divinity in the game? Is this a gun or power or something?

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          • It doesn't really change anything that much. All it means is that Tether or someone running Tractor will actually mean something. For something that did the max debuff and gave a huge crit spot, I'm surprised it took this long for it to get a nerf.

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            • With Paraphrasing Bungie: "we don't believe divinity in its current form is actually a balance problem" Also Bungie: "it has an extremely long uptime, is dominant in endgame content and sucks the air out of the room for other weaken options" Also also Bungie: "so we are nerfing it" The course of action does not match the declared stance and this seems to be a consistent problem over the life of the IP. - Players play game - Bungie presents new options for play - Players use options available - Bungie nerfs option due to perceived "dominance of option" - Players adapt, finding the next best option - Players play game - Bungie nerfs option due to perceived "dominance of option" - Players adapt, finding the next best option - Bungie introduces item presenting new options for play - Players use options available - Bungie nerfs option due to perceived "dominance of option" - Players adapt, finding the next best option - Players play game - Bungie nerfs option due to perceived "dominance of option" - Players adapt, finding the next best option - Bungie introduces item presenting new options for play - Players use options available And so on and so forth. This is a path that "works" as it addresses the symptom but not the problem and the problem is methodology of eco-system management. Using the example of Divinity being "dominant" because it removes the opportunity for other options, it's a shame Bungie didn't consider doing something with those options [using the examples listed in the TWAB]: Tether If a target is directly HIT by the tether - Increase its Radius (a metre or two); OR - The tether is attached to the initial target hit and MOVES with them, tethering enemies who enter proximity; OR - Initial duration is modified by number of enemies tethered and killed (add .5 to 1 second for each enemy tethered and another .5 to 1 second for each enemy killed) Tie any of the above to Hunter exotics that line up with the theme of the NightStalker like - Moebius Quiver - Assassin's Cowl - Foe Tracer - KnuckleHead Radar - Oath Keeper This would change how Hunters play their tethers making them think more about placement (strategic board control vs optimized assassination) Tractor Cannon options - Increase the total duration of the Scientific Method to 10s; - Modify the duration of the Scientific Method based on proximity to the target (the closer you are, the longer it lasts); - During Scientific Method, increase the damage of Void POWER Weapons above the flat bonus received; - During Scientific Method, increase the refresh rate of Void Abilities Any of the above would help to address the "dominance" of Divinity but even then, options relating to Divinity itself could be considered: - Change Judgement so Precision hit is what procs the larger Crit Bubble for allies and sustained Fire (constant, not feathered) is what maintains the Crit bubble OR - User lands precision hit to the enemy, sustained fire grows the bubble BUT as the bubble is being sustained at max size, Divinity consumes super energy, then abilities to weaken the enemy This forces precision attack, sustained constant fire (not feathering...) ripping through ammo, and loss of super usage to assist the team. Note Bungie how none of these options require a nerf of effect but a commitment to play. So instead of nerfing everything down to achieve some weird sort of equilibrium, promote effective play by having players engage in deliberate choices. Utility isn't the problem here. Game Dev Ideology is.

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              • Fantastic news. Now, take away the crit bubble that allows users to not aim their weapons.

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                • Time for a break anyways, or another game. New god of war game comin soon.

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                • [b][i] pretends to be shocked [/i][/b] Bungie specializes in making shítty choices. Why would this have been any different. As soon as we saw the twitter clowns talk of nerfs, we knew what was coming.

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                • It’s still great. It will still be used loads and at worse you’ll have to do an extra phase.

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                  • Great news

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                  • Now just do that to well too and we'll be good

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                  • Good.

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                  • It makes sense honestly. A fair change.

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                  • YAY!!!! I wish they'd just remove it from the game.

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                    • rejoice!!

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                    • Lorelei titans: ¯\_(ツ)_/¯

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                      • As they should’ve. It’s a fair balance.

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                      • Wipe the dust off your Tractor Cannon and endure the boss-stomp! Or give Sundering Glare a whirl!

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                      • Meh. Hitting Oryxs Giant Ogre Sized crit isn't that hard

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                      • Yo Guys, i have an idea. How about you noobs start aiming again? Its so -blam!- boring to aim at a barn and do dps.

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                      • Edited by Cooper: 10/7/2022 12:51:21 PM
                        Eh it was bound to be nerfed or overshadowed eventually in pure concept and implementation its broken a debuff and a crit bubble for everyone else. I just think its funny that bungie is really insistent (unintentionally least...I think) on Raid exotics all being meh to unrunnable at this stage Anarchy is dead, 1k never got its time to shine without assistance Eyes was garbage from day 1 then literally the outshined by its predecessor in every way , Acrius only got time due to how d2 was year 1, and every other exotic was a primary which for 99% of endgame is no bueno. At this stage the raid exotics might as well be quests or buyable for max spoils and 3 ascendant shards 😂

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                      • Yes it is. The Streamer that championed this should not be prosecuted however as this nerf was supposedly already being considered. He just offered up his opinion. Which is fine. At the end of the day HOWEVER, Bungie appears allergic to the average player having fun playing their game. Tether incoming!

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                        • About time

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                        • I’m done with this bullshit. The streamers can have it. Time to move on to pastures new to games were streamers don’t call the shots

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                            Some virgin got upset how easy the game was with div so complained and bungie rolled over and got belly tickled and nerfed it.

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