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Destiny 2

Discuss all things Destiny 2.
Edited by Kienamaru: 10/12/2018 2:39:28 AM
14

The Effects of Mods 2.0 (No one else decided to do this)

Update 2: Finally got around to adding Titan Barricade timers and it's actually pretty impressive. Update 1: Added Warlocks in as well as Minor Spec weapon Mod. Haven't done Super Mods on Warlocks or anything on Titans yet. Note: Grenade Timers seem to be universally accurate. The Melee Abilities for Hunters were timed using Knife Trick. Throwable melees usually have longer timers. Will test later on when I have the glimmer and time. This thread will be updated as I continue to play and experiment. All timers should be at least within 1 second. I will be double checking these when I have time to spare. Hunter/ Warlock/ Titan Super Mods None= 5:00 1x= 4:39 2x= 4:18 3x= 4:00 4x= 3:45 5x= 3:32 Ordnance None= 1:22 1x= 1:05 2x= :52 3x= :43 4x= :38 5x= :33 Paragon None= :25/ 1:23/ 35 1x= :19/ 1:05/ 30 2x= :16/ :52/ 24 3x= :13.5/ :44/ 20 4x= :12/ :38/ 18 5x= :10/ :33/ 15 Impact None= 1:37/ 1:22 1x= 1:14/ :1:04 2x= 1:00/ :52 3x= :51/ :43 4x= :45/ :37 5x= :37/ :33 Minor Spec (First is without/Second is with) 180 Archetype Scout Precision 1248/1345 Non Precision 390/420 110 Archetype HC Precision 3463/3732 Non Precision 962/1036
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