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Edited by AngryBovine1419: 2/20/2016 1:36:11 PM
84

De-scope Snipers=Skill

Easy fix folks to add skill to sniping. I cannot take credit, saw this from another Guardian, but heck of an idea.....here it is: When a Sniper is scoped in watching lanes and takes a shot from another player he gets knocked out of his scope. Then, if he truly has skill he can get scoped back in quick and land that head shot with his 90% aim assist!! Everyone wins!! Edit: what about this......you can only be scoped in for a few seconds, maybe as long as shoulder charge is activated, then a few seconds of cool down before you can scope back in? Questions or Concerns? Edit: 1st response brought up a good point. How would this Impact PvE? Can they make this specific to PvP? Let's talk Guardians!! Edit: not sure if this post goes anywhere, but in case it does......I jokingly pick on Snipers because I am shotgunner mainly, natural order of things, done in good fun. Trying to get a serious conversation going. If you reply with negativity that's on you, it will not get a response. Edit: Also, after your statement please sign your preference as you would your name....."Sniper" or "Shotgunner" Edit: What I am seeing so far is in favor of a Halo style sniper experience. Also, how would this impact PvE? A valid concern. EDIT: keep it going, good points being made and conversation taking place. Somewhere in here is a solution. Big concern still is can Bungie distinguish between the two modes in terms of a change to snipers? Also, save the comments on my K/D, my style of play does not support a +K/D, not my goal. I have a lot of time invested in this game at this point and have every right to speak about change. E D I T: wow, this really took off. From what I can gather, a change to "nerf" snipers slightly is a legitimate conversation. There's a little negativity, but that's just because some can formulate an intelligent response, as expected. I have respect for the snipers that say, eh, go ahead because it would be a minimal change and I will still be able to snipe effectively.
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  • If people truly wants snipers to descope when taking damage then the only solution is to only be descoped when taking a certain amount of HEADSHOT damage. This way the player has to have some accuracy when taking on a sniper just like the sniper himself and a bullet hose ar need to get a few hits in unlike a scout/ handcannon which only need one or two. The best part about this is since it need to be critical damage you won't be descoped in pve since the ai only deal regular damage -It's called a SUPER not a REGULAR

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  • Edited by YourVillain: 2/20/2016 2:18:41 AM
    I would be happy if the scope just didn't drag or the scope had a massive jump after taking a hit. No need to completely descope -sidearmer

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  • I think a descope after their shield gets taken out would be fair

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    • I run both Sniper Rifles and Shotguns equally now a days. Changes that should be made: Snipers: Less non-crit damage (I'm think like 80 for 1KYS archetype, I know it sounds crazy but I am being serious I shouldn't be able to land a body shot and then finish my opponent with one bullet) Shotguns: More damage, but less range, my Party Crasher is still sniping at unbelievable ranges. And also it should be loaded by a clip, not one shell at a time cause I have Final Round and I just load one shot in and it's cheap.

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    • So how are you supposed to scope with high rof weapons? Lol the people who complain about getting domed when shooting people are delusional

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      • Okay then. Just apply the same to shotguns. When under fire your shotgun can't be aimed.

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        • Just remove them. The truly skilled use fusion rifles.

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          • Snipers just need to descope when they're shot. That's really the only change I want to see.

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          • Edited by B0ngSaburr_Batul: 2/20/2016 12:01:21 AM
            If they do that (like in halo) they also have to add a hip fire scope (like in halo) so you can get cross map no scopes

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            • I like this idea. Snipers are overused in PvE anyway and this would open the door to more fusion rifle usage.

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            • Didn't realize ppl were still whining about sniping

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            • I think that may be overkill personally. Snipers don't have an aiming reticle when not zoomed in (unlike halo, the game people are borrowing tho idea from) so if you get the first shot on a sniper you would almost always win. -a Fusion rifle aficionado

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            • Add more flinch. Problem solved

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            • Or you know, buff shotguns

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              • Halo has perfect hip fire accuracy, destiny does not. Therefore, snipers should not descope when fired upon. I used fusions, but in their current state, I normally only use my primary, occasionally a sniper or shotgun. I do however use a sniper in PvE for high DPS.

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              • I think de scope would further encourage hallway staring. That would be the only way to get a snipe. If every shot de scopes then you would never use it on someone who knows where you are, because you would have no chance. In halo it works because no scopes are still accurate, I'm not familiar with any other game that de scopes so that's where my input ends. More flinch is reasonable or maybe less predictable flinch that way timing shots between flinches is harder so that you can't just get head shotted mid way through killing them.

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              • Make Unflinching allow you to stay scoped and give it to NLB as a hidden perk.

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                • Here's the problem with that, it lies in one singe specific perk that seems trivial now, but would cause a world of problems if descoping were implemented. Guerrilla Fighter. Now, this perk is often overlooked or passed off as useless, however it would become a sought after perk for its effect: Increase Accuracy, Handling, and Damage Resistance while shooting from cover. Here's what that means for a descope. While crouched behind cover with your sniper, scoping in will make you pop up to look over it. Guerrilla Fighter will activate, giving you more armor and faster movement. Now, say someone managed to clip you while you were scoped in. Naturally you'd descope, however because you had more damage resistance, you'd probably have most of your health still, or at very least enough to get away. Now, since you had to be scoped to see over the cover, by being forced out of ADS getting hit, by default you would automatically drop back behind that cover, making it impossible for them to take another shot at you. So now, what a descope would cause with the mechanics of Destiny is rather the opposite of what you intended. Instead of keeping people from camping hardscoped because they'd get knocked out of it, it will actually [i]promote[/i] more camping and head glitches in cover to exploit the perks available.

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                  • If to get a hip fire reticle to compensate. This isn't halo and that would make autos so op against a sniper it would be sad. They are fine as they are right now I have a better solution for you all, stop running in straight lines through sniper lanes.

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                  • As a Sniper, I can assure you guys that aim assist makes a minimal difference. I've shot a guy in the bottom half of his face and I didn't get a headshot. I've missed half a centimeter to the left and to the right. Aim assist just effects reticule stickiness, which means if you accidentally over-drag and you end up aiming a few centimeters too far, the reticule will stick and you can get the shot. It's helpful for people who are too twitchy to aim, but it doesn't aim for you when you're close to the head but haven't dragged over it yet. On to the actual discussion, descoping would force a lot of people to quit sniping. Honestly I'm fine if they add descoping for snipers as long as they don't add it to No Land Beyond because that'd be bullshit. Thank you for time.

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                    • Sigh.....if you think "sniper skill" equates to being able to quick scope from a flinch then you've missed the point of sniping.

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                    • Nerf makes hob goblins to op

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                    • ...I thought people always said snipers took skill? People want them to be nerfed? Good luck with that

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                      • They just need to add more flinch and possibly a little more time to ADS. I think that would solve it. They shouldn't be able to hit me easily across the map when being nailed by my scout rifle

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                        • Edited by Deekbag: 2/19/2016 4:34:59 PM
                          Hi. I've been a frequent sniper user in the crucible ever since I started playing in year 1. Sniping mechanics are NOT broken. What I noticed is that people ALWAYS get cocky, run in my line of sight KNOWING that I am aimed in with my sniper, and they die. Don't misinterpret me, I'm just trying to provide a feedback to your post and this isn't a trashing-OP-post. Just a question, how much have you used snipers in crucible? Many people mistake sniping as an easy thing and they also mistake aim assist for something that it is not. Let's get this cleared up. [i]Aim assist[/i] exists in every FPS game on consoles. Without aim assist, killing with any weapon at all would be very, very hard unless you are using a mouse. Some CoD games (BO2, BO3) have the option to turn it off. Try it out and see for yourself. All aim assist does in Destiny (for snipers) is make the reticle move slower when aimed at an enemy. Watch PlanetDestiny's video. Another thing is [i]flinching[/i]. Snipers can flinch, too! This is what the perk unflinching is for, but not everyone is fortunate enough to have that. It's pretty easy to miss a shot when you're getting hammered by bullets. Again, the rushing. Waiting behind cover for someone to run on your line of sight... common sniper tactic, even in other FPS games. If a sniper shoots you, it doesn't necessarily mean that the sniper is OP. Snipers were meant to 1 shot if it hits the head. Nothing wrong with that. The scopes... I've only started playing Destiny again recently and I received a sniper that had a weird looking auto rifle-like scope. Maybe that could be a problem. It was surprisingly easy to use. The other year 1 scopes, such as shortgaze and ambush, shouldn't be a problem. Destiny has some many maps and they are needed for that. Snipers kill. Short range, long range, all 1 shot kill on a headshot. Sounds OP when said that way, right? Sniping isn't just something anyone can excel at right away. Unless you're amazingly talented, nobody can just pick up a sniper and start destroying everyone with it if they've never used it before. A de-scope nerf on snipers would be devastating to all sniper users. This nerf just seems unnecessary and it puts other guns in too much advantage over snipers. If this happens, get ready for a lot of shotguns or fusions. The thing with this community is that if a weapon is used a lot, it becomes OP. Look at the MIDA. It was perfectly fine in year 1 and still is, but people complain about it. There are many guns that easily outgun the MIDA. A good sniper is good at sniping (duh). Nothing we can do about that. Just because a player is good doesn't mean his/her weapons are. I've been using NLB a lot lately and coming out on top of my team. Is it OP? No. Am I amazing? Maybe, maybe not. All I know is that many people rushed towards me after seeing me use NLB and ended up running in my sights. Just my hate-free comment. All inoffensive feedback are welcomed.

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                        • Then add a small reticle while descoped that will show exactly where the bullet will go.

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