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Destiny 2

Общее обсуждение Destiny 2.
Изменено (Clopfish): 6/22/2019 6:23:54 PM
208

Enhancement cores are going to hurt new light players.

I was playing with one of my friends the other day who hasn't played in a long time, and while we were playing he was inspecting his gear looked over at the infusion option and said "what's an enhancement core?" I have sincere worries about bringing new players into D2 when the year 1 content becomes free to play. It will be hard to have a new player who was curious, but not necessarily interested in the series to keep playing when they have to abandon a cool weapon because they won't have the resources to upgrade that weapon's attack power. Yes they do have avenues to obtain cores in the form of masterworked leviathan gear, gunsmith bounties, and a rare chance from dismantling weapons. But 2 of those 3 avenues require a player to want to play the game enough to go down those routes... My point is even though some of us (including me) have plenty of cores, they could be a turn off for new players come September. TL:DR New players good. Cores bad. Edit: I made this post because my entire friends list had said that they will play this game when it becomes free to play but one of my friends who played this game became disappointed BECAUSE he had to leave his favorite guns behind practically every 5 power levels. He hasn't played the game since he mentioned it. And another friend quit because his 2 favorite year 2 weapons require cores he doesn't have. So I know that this topic will be a determining factor into their interest in playing this game. I know that my friends would enjoy this game, but I don't want them to have this steep price to play how you want. Especially when they play other games that don't demand steep sacrifices early-ish in their time playing. And I AM NOT calling for enhancement cores to be removed, they are simply just a steep asking price for newer players (who would only have 2 or 3 free methods to obtain them) to use their favorite gear. And for those saying they make using gear a meaningful choice. Yes they do kind of. They flow like water for people who know how to farm them and play the game a good amount already and are as scarce as copper for new players. Yes I understand it won't be a problem for them in TIME. But that's way after their first impression has settled. If there was a workaround to where newer players could not be turned off while still providing a meaningful choice for infusion I believe many players would be satisfied. (Perhaps reducing the core cost to 1 or 2 while doubling, tripling, or even quadrupling the glimmer cost since that would still limit infusions but make infusion more pertinent to time invested rather than luck.)

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  • Изменено (TheShadow-cali): 6/23/2019 3:26:59 PM
    In D1 I thought it was nuts for gamers to restart a character, but now that I look at it, they were far better off running a new character in D1 vs D2. Mainly because any character you used could also collect gear for the other ones you used. In D2 they removed that future among many other things that made D1 what it was that gave that sense of value. I will not start any character over in D2 because what Bungie has done to this game. I don't even really want to level up any other character, only my Titan. This trade-off they have been doing with the cores has ruined me wanting to level all 3 as I did every DLC that came out in D1. It's just not worth the time doing all that grinding and have nothing to show for it. Edit: For every single one of you gamers that say, "but they added more ways to acquire them"? Every single one of you guys that say this shows me and everyone else how you literally do not see since the cores have been part of the infusion that it's been nothing but a trade-off every time they change something. So even if they add more ways to acquire them the cost for other things go up that it's been minimal at best adding more ways to acquire cores. You also don't even see this that gamers ignore... [spoiler]how long have most of you been playing this game and how many hours do you put into this game each day? See, when the cores were introduced, where was the max power level? What I'm getting at is, new gamers didn't have the events like Dawning playing Susie homemaker backing cookies to collect all them cores, the power level wasn't one level at a time to infuse items that it was easier to level up. The cost for infusion wasn't as much as it is now nor to masterwork an item among other things I can bring up. Most of the gamers on here don't look at how easy it was to level up back then, then it is now. So for most of you, knowing you have been playing since cores were added as part of the infusion it has been easy for you to save up cores because you were on top the whole time. Not only that? I can guarantee that most of you don't max out most of your gear and weapons in this game mainly because most of the gear alone is worthless that it's not worth anyone's time to acquire them. Gamers say how easy it is but don't look at 2 major things that I said... 1 you were here the whole time and had it easy from the beginning up until now knowing certain things like dawning were added to the game. The other? The cost always goes up with things in this game leaving this game no further than it was the day cores were introduced as part of the infusion.[/spoiler] [b](A trade-off does not benefit the game at all, and that is a fact.)[/b] It's only saying we are staying at the same level since the day cores were introduced as part of the infusion, and we/Bungie don't plan on actually improving it even though we're creating that illusion that some of you (constantly fall for that we're "improving things") This is not how anything in this game should be handled.

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