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впервые опубликовано в: Menu Loading Screens On Console......SLOW AF
Изменено (ClothingOptionaI): 6/19/2019 9:43:34 PM
7
It doesn't help that they keep adding things to the menu and having to go through XBL/ PSN to get to their server. I don't know about XBL, but PSN definitely throttles internet speed. People keep blaming hardware but other online games aren't anywhere near this slow.
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  • As someone who plays on both pc and ps4, I can confirm that you have no idea what you are talking about.

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    Играйте достойно. Потратьте минутку на ознакомление с нашими правилами, прежде чем отправлять вашу запись. Отмена Изменить Создать боевую группу Опубликовать

  • Изменено (ClothingOptionaI): 6/19/2019 10:49:47 PM
    [quote]As someone who plays on both pc and ps4, I can confirm that you have no idea what you are talking about.[/quote] I also play on multiple platforms and do know what i'm talking about, but thanks. See how easy this is.

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    Играйте достойно. Потратьте минутку на ознакомление с нашими правилами, прежде чем отправлять вашу запись. Отмена Изменить Создать боевую группу Опубликовать

  • Изменено (Jared): 6/19/2019 11:56:58 PM
    So you know what you're talking about huh? Then you know that psn has a 100mb networking cap for clients? And that networking is not tied to the user interface? The only thing directly network related in loading areas, is the players. This takes between 1-5 seconds to fully load (depending on your connection) and does not affect the transfer of location data from the storage, to the memory. Therefor, in most cases, bottleneck is memory related. However, there is one instance in which client side network limitations can, and will effect loading times. This is primarily in crucible and gambit, where all players are required to have loaded all the player data as well as the location, before the server will allow all players to load into the match. This is also exploited routinely by hackers and ddossers, where they will artificially limit their bandwidth to the server, causing it to be stuck into a loading screen until the opposing players decides to leave. On pc, since most people have an ssd, as well as 8gb of ram or more, they are not memory or storage limited, causing the loading times to decrease multiple times over, though sometimes you will get matched with a player with insufficient hardware or a terrible connection in which they will cause loading times to take forever in gambit/ crucible. And did I forget to mention that battlenet is severely bandwidth limited compared to playstation? mind boggling, how could this be? I'm sure you have a phd in computer science, engineering, ect, bc you are a person on the internet that knows everything, and how dare I question you? Go away and stop spreading misinformation you primate.

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    Играйте достойно. Потратьте минутку на ознакомление с нашими правилами, прежде чем отправлять вашу запись. Отмена Изменить Создать боевую группу Опубликовать

  • I solute you.

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    Играйте достойно. Потратьте минутку на ознакомление с нашими правилами, прежде чем отправлять вашу запись. Отмена Изменить Создать боевую группу Опубликовать

  • [quote]So you know what you're talking about huh? Then you know that psn has a 100mb networking cap for clients? And that networking is not tied to the user interface? The only thing directly network related in loading areas, is the players. This takes between 1-5 seconds to fully load (depending on your connection) and does not affect the transfer of location data from the storage, to the memory. Therefor, in most cases, bottleneck is memory related. However, there is one instance in which client side network limitations can, and will effect loading times. This is primarily in crucible and gambit, where all players are required to have loaded all the player data as well as the location, before the server will allow all players to load into the match. This is also exploited routinely by hackers and ddossers, where they will artificially limit their bandwidth to the server, causing it to be stuck into a loading screen until the opposing players decides to leave. On pc, since most people have an ssd, as well as 8gb of ram or more, they are not memory or storage limited, causing the loading times to decrease multiple times over, though sometimes you will get matched with a player with insufficient hardware or a terrible connection in which they will cause loading times to take forever in gambit/ crucible. And did I forget to mention that battlenet is severely bandwidth limited compared to playstation? mind boggling, how could this be? I'm sure you have a phd in computer science, engineering, ect, bc you are a person on the internet that knows everything, and how dare I question you? Go away and stop spreading misinformation you primate.[/quote] Ok, Mr. Google copy and paste, explain to me how other online games UI aren't anywhere near as slow if it's just a "hardware" issue. Yes, it's common sense that better hardware will make a game run better. However, console games are designed for console hardware. Oohhh, can I be a chimpanzee? I've heard they're a pretty intelligent species. We also share quite a bit of DNA with them. I know this because I work in MOLGEN. But thanks though, child.

    Публикуется на языке:

     

    Играйте достойно. Потратьте минутку на ознакомление с нашими правилами, прежде чем отправлять вашу запись. Отмена Изменить Создать боевую группу Опубликовать

  • [quote]So you know what you're talking about huh? Then you know that psn has a 100mb networking cap for clients? And that networking is not tied to the user interface? The only thing directly network related in loading areas, is the players. This takes between 1-5 seconds to fully load (depending on your connection) and does not affect the transfer of location data from the storage, to the memory. Therefor, in most cases, bottleneck is memory related. However, there is one instance in which client side network limitations can, and will effect loading times. This is primarily in crucible and gambit, where all players are required to have loaded all the player data as well as the location, before the server will allow all players to load into the match. This is also exploited routinely by hackers and ddossers, where they will artificially limit their bandwidth to the server, causing it to be stuck into a loading screen until the opposing players decides to leave. On pc, since most people have an ssd, as well as 8gb of ram or more, they are not memory or storage limited, causing the loading times to decrease multiple times over, though sometimes you will get matched with a player with insufficient hardware or a terrible connection in which they will cause loading times to take forever in gambit/ crucible. And did I forget to mention that battlenet is severely bandwidth limited compared to playstation? mind boggling, how could this be? I'm sure you have a phd in computer science, engineering, ect, bc you are a person on the internet that knows everything, and how dare I question you? Go away and stop spreading misinformation you primate.[/quote] Ok, Mr. Google copy and paste, explain to me how other online games UI aren't anywhere near as slow if it's just a "hardware" issue. Yes, it's common sense that better hardware will make a game run better. However, console games are designed for console hardware. Oohhh, can I be a chimpanzee? I've heard they're a pretty intelligent species. We also share quite a bit of DNA with them. I know this because I work in MOLGEN. But thanks though, child.

    Публикуется на языке:

     

    Играйте достойно. Потратьте минутку на ознакомление с нашими правилами, прежде чем отправлять вашу запись. Отмена Изменить Создать боевую группу Опубликовать

  • [quote]So you know what you're talking about huh? Then you know that psn has a 100mb networking cap for clients? And that networking is not tied to the user interface? The only thing directly network related in loading areas, is the players. This takes between 1-5 seconds to fully load (depending on your connection) and does not affect the transfer of location data from the storage, to the memory. Therefor, in most cases, bottleneck is memory related. However, there is one instance in which client side network limitations can, and will effect loading times. This is primarily in crucible and gambit, where all players are required to have loaded all the player data as well as the location, before the server will allow all players to load into the match. This is also exploited routinely by hackers and ddossers, where they will artificially limit their bandwidth to the server, causing it to be stuck into a loading screen until the opposing players decides to leave. On pc, since most people have an ssd, as well as 8gb of ram or more, they are not memory or storage limited, causing the loading times to decrease multiple times over, though sometimes you will get matched with a player with insufficient hardware or a terrible connection in which they will cause loading times to take forever in gambit/ crucible. And did I forget to mention that battlenet is severely bandwidth limited compared to playstation? mind boggling, how could this be? I'm sure you have a phd in computer science, engineering, ect, bc you are a person on the internet that knows everything, and how dare I question you? Go away and stop spreading misinformation you primate.[/quote] Ok, Mr. Google copy and paste, explain to me how other online games UI aren't anywhere near as slow if it's just a "hardware" issue. Yes, it's common sense that better hardware will make a game run better. However, console games are designed for console hardware.

    Публикуется на языке:

     

    Играйте достойно. Потратьте минутку на ознакомление с нашими правилами, прежде чем отправлять вашу запись. Отмена Изменить Создать боевую группу Опубликовать

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