There’s never a sweet spot, always to much or to little. D1 was good because the whole team could grab it and it only spawned once per game.
In D1 heavy meant something. From nova bombing the enemy heavy to battling over it. And who can forget ‘HEAVY AMMO INBOUND’ like someone in the comments said it’s just players camping the heavy or pushing players out the way.
(Mayhem is fine obviously)
[spoiler]Moderator edit: This thread has been moved to #Feedback forum so that other Destiny players can weigh in. See [url=https://www.bungie.net/en/Forum/Post/139533839/0/0]Cozmo's thread[/url] for more information about the #Feedback tag and its uses.
Feel free to private message the moderator who moved your post, link to topic for further clarification about why this topic was moved.[/spoiler]
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#feedback
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Изменено (Aesc3728): 6/19/2018 3:43:46 AMPlayers of D1 complained about lacl of primary use. Special weapons with the ability for 1 shot kills, machine guns running amuck. Now, players wonder why special weapons are now occupying the same space as rocket launchers and other "1 shot kill" weapons, as well as what happened to machine guns. They wonder why we now have duel primaries and heavy ammo is so limited. Looking back, its very clear where bungie might have gotten the idea for the new weapon system. Edit: 32 replies and it seems that [i]most[/i] of what's discussed are intellectual debates regarding player influence in games and when and where players should have a say. Must say, im happy to read through the through provoking arguments from both sides.