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Изменено (Synge_X): 1/5/2017 8:40:06 AM
37

Primary weapons buff could save this game for me

I go through cycles and reach a breaking point with the crucible. When it becomes "the more I play, the worse I get", it's time to pack it up and move on. Every match, every scenario, on every map plays out exactly the same. I engage The enemy takes damage and runs, I pursue, pumping round after round He escapes with a sliver of health Back up to reset, Check map for team mates Multiple radar pings from all sides Try to get cover, double teamed Respawn I engage The enemy takes damage and runs Check map for teammates radar pings ahead "Wow someone is engaging" Ready up, get cover, Supered immediately -frustration sets in- Respawn I engage The enemy takes damage and runs, I pursue, pumping round after round He escapes with a sliver of health Supered again Respawn Heavy is up Supered at heavy, (if teammate doesn't grab it) Replay the entire scenario with sprinkles of sniper deaths, more supers, incompetent teammates, grenade traps, and being double, sometimes triple teamed. When I do manage to kill I'm killed almost immediately be an enemy teammate because it took a dogs age to kill the other guy. Save the advice, and I don't care if anyone thinks I'm a scrub... I'm just done. It's not fun. It's not the meta, shotguns, op weapons, juggernaut, wombo combos, or any of that... It's the weak primaries. Primary's aren't powerful enough to have meaning in the game outside of a few. They are the skill based, situational weapons rather than secondaries, and that causes extreme frustration for me as a player. It makes zero sense that primary weapons aren't more viable. There is too much shit everywhere in the maps, room clearing or tracking grenades, one shot specials, freebie supers, diverse movement options and heavy weaponry to have such low time to kill for primary weapons. It's not only damaging to balance, and the outcome of engagements on a personal level, it's damaging to teamplay(especially if you solo que). Half the time, your team is either perched up sniping somewhere or running around rampantly trading shotgun kills with the enemy team... Surely not assisting you or other teammates with focus fire and/or shield trading. It's a god damn joke... The only alternative to quitting and even remotely enjoying the game is to join a clan or team up... But most of the hardcore PVP players I play with only want to train for trials in elimination ... Elimination, and all other 3v3 modes are a complete special-fest and an amped version of what I hate about the crucible in general. I totally understand why people play the way that they do really... Because it's the best way... Passive, campy or the binary rushdown counterpart... It's one dimensional, predictable and boring playing this way or countering it. I asked myself tonight after being slammed over and over... "Why can't I get any better, why can't I sit down and enjoy this game In multiplayer" It's because I don't enjoy it and I'm trying to play it the way I want to play. It hasn't worked in year 2 and it will never work. I subconsciously cannot get better because I'm not enjoying what I'm doing... It's sad really because I enjoy the hell out of PVE, and would love to invest my time in a game that has both PVE and PVP options, especially a game that I have invested days into. Over 15 friends and clan mates over the years felt the same and all quit because when PVE dries up, they refuse to spend their time in the crucible. I guess it just took me a while longer. I sincerely hope that Bungie changes the entire way that specials work in Destiny 2. I spent an entire year being sniped repeatedly, and struggling to adjust to a game that has such weak primary weapons, I'm not doing it again. Synge_x down until something significant changes.

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  • I feel that way about how Bungie lays out their bounties and differences between pve and pvp. 50 primary kills in rift? I capture. Who's got time to get 50 primary kills in a close quarter grab and dash? They want secondary 9 kills for the weekly, but they only have strikes that spawn a few and even if there might be a hoard, they nerfed the green ammo which usually requires you screw your team mates you're forced to mm with. You know anti team is not usually the goal. This bounty, it is. They don't want you to camp with snipers in pve. So the block out loading to the next level. But yet encourage sniping in pvp with most maps. The list goes on. Too many scenarios of inconsistencies with weapon and supers uses between pve and pvp. And let's not forget the cbmm situation. Lopsided teams and red bar heaven. It's killed pvp for me.

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