1) Opinion on balance would be that certain guns are better than others in certain situations. That all weapon classes in PvP only have the same time to kill. I mean that in the sense that all hand cannons have same TTK and etc etc.
2) Over reaction to a Nerf that is intended for one games aspect yet effects both is justified so therefore isn't an "over" reaction. Why do people react and call for nerfs? Some things I understand, but a lot of the nerfs were unnecessary.
3) Shotguns have lost a lot of range and power because of nerfs. Special weapons have lost ammo capacity for no reason. Ice breaker nerfed. They also buff and Nerf things according to its usage and the part of the community who cry hard enough. For everything, PvP and PvE. Which is ridiculous. Why should a gun/weapon class be nerfed in PvE because it's strong in PvP? Where is the reasoning behind it?
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We're supposed to "become more powerful" Not weaker as time goes on. Bungie has their game ass backwards.
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The enemies you fight get stronger too.
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That's a common thing, but making weapons, gear etc based off of PvP, and y1 nerf. We haven't changed since then and more things were made that don't work in this game then before ttk. You can't keep nerfing everything that is used the most and call it balancing.
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You can't just buff things and call it balancing :/
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[quote]You can't just buff things and call it balancing :/[/quote] What have they buffed that wasn't nerf in the first place? Second, PvP is not this entire game. Destiny was made for PvE, and like i said. Bungie made this game ass backwards. Any company can put a lazy PvP event in and most will survive. The talent comes from making an actual PvE event and making things that work in both PvP and PvE. But thats not the case is is it?
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The longer the life of a game, the more PvP will hold it together. Balance is a delicate act, which requires both buffs and nerfs to achieve a specified level of 'power'.
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[quote]The longer the life of a game, the more PvP will hold it together. Balance is a delicate act, which requires both buffs and nerfs to achieve a specified level of 'power'.[/quote] Sorry, but nerfing everything that is used the most is not balance. The buffs that they make have no effect in PVE. So your Theory knowing Bungie refuses to separate the balance is wrong.
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Изменено (Enderium): 4/27/2016 5:26:08 PMMy theory regarding Bungie's balancing: Their base code prevents them from completely separating PvE from PvP balance, and they can only slap damage modifiers into the mix to adjust it. If you look at the popular weapon trends in the past, you'd see that most of them have been over powered, ie. Thorn, TLW, hopscotch, felwinters, mythoclast, OG fusion rifles, OG autorifles, etc. I could go on, but you get the point. [b]A delicate act of buffing and nerfing around a set value.[/b], and Bungie is following their plan. I know you and the rest of the community think that you know better, but be honest with yourselves; you can't grasp the point of a game that doesn't bend to your own will. The anti-nerf crowd calls me selfish; a poster child for this self-entitled generation, but look in the mirror. The community needs to start seeing itself as the tiny 1% influence to Bungie's balancing decisions. On a basic graph: Y=Power Lev. X=Time past (D.Time) You balance around a line of best fit, with equation Y=Power Lev. (Horizontal line at given Y value). As time goes by, trends change and items get added, thus changing the overall "balance". To adjust for the change, they balance in the counter-direction. This theory of mine also explains why it takes them so long to balance, as they require time to see overall change.
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Изменено (TheShadow): 4/27/2016 6:53:39 PM[quote]My theory regarding Bungie's balancing: Their base code prevents them from completely separating PvE from PvP balance, and they can only slap damage modifiers into the mix to adjust it. If you look at the popular weapon trends in the past, you'd see that most of them have been over powered, ie. Thorn, TLW, hopscotch, felwinters, mythoclast, OG fusion rifles, OG autorifles, etc. I could go on, but you get the point.[/quote] Sorry again, but their base code does not prevent them. They have done it already in year one with hand cannons with the ammo. Besides all that they wouldn't use we want everything to feel the same across the entire board bullshit line if that was a fact. [quote][b]A delicate act of buffing and nerfing around a set value.[/b], and Bungie is following their plan. I know you and the rest of the community think that you know better, but be honest with yourselves; you can't grasp the point of a game that doesn't bend to your own will. The anti-nerf crowd calls me selfish; a poster child for this self-entitled generation, but look in the mirror. The community needs to start seeing itself as the tiny 1% influence to Bungie's balancing decisions.[/quote] Again, what has Bungie buffed that works in both events? Since y1 nerf, weapons and gear with perks that are 99.99% PvP perks and based off of PvP. Has no effect in PvE. You can't tell me Bungie increasing the damage etc in PvE is balancing this entire game. Y1 weapons were not Op. Bungie failed to make everything else stand its ground. PvP shouldn't have been allowed to have evey single thing made in this game be brought into it. You can't balance a game that you will continue to make new weapons, gear etc and think nerfing or removing it is the solution. You based your creation off of both events and make sure whatever it is works in both events. Example, two years of feedback and they created the hammer and not think it was going to be a problem? Look what happen. Bungie creates shit but doesn't test it and says (whoops my bad) and look how hard it got hit. You call this Bungie knowing how to balance this entire game? Think you better look into all of this a lot deeper. [b]This is the main issue in this game. They don't play there game and just throw shit out there.[/b] yeah, that's really having a grip on knowing how to balance. Winging shit doesn't fly in this game. On a basic graph: Y=Power Lev. X=Time past (D.Time) [quote]You balance around a line of best fit, with equation Y=Power Lev. (Horizontal line at given Y value). As time goes by, trends change and items get added, thus changing the overall "balance". To adjust for the change, they balance in the counter-direction.[/quote] Yeah you balance around what fits. When the community actually sees that. That day will be a miracle. [quote]This theory of mine also explains why it takes them so long to balance, as they require time to see overall change.[/quote] Well, if they actually played their own game they might actually see what's going on.
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Изменено (Enderium): 4/28/2016 4:37:48 AMI could show you a stat table and you'd try to sit on it; you dense person. If you actually read the post, you may have noticed the damage modifier bit, where I mentioned that they [b]cannot[/b] change anything else separately. [spoiler]Go get an education, and then try to process what I just said.[/spoiler]
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Изменено (TheShadow): 4/27/2016 6:57:20 PM[spoiler]I wish i was oblivious. Must be nice huh?[/spoiler]
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I see the obvious flaws in the game, and I work around them. [spoiler]I wish I was that simple; ignorance is bliss.[/spoiler]
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[spoiler]Sheep will be sheep.[/spoiler]
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And idiots will be idiots.
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Изменено (TheShadow): 4/27/2016 7:41:51 PMThank you for confirming you're a sheep :)
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[quote]1) Opinion on balance would be that certain guns are better than others in certain situations. That all weapon classes in PvP only have the same time to kill. I mean that in the sense that all hand cannons have same TTK and etc etc. 2) Over reaction to a Nerf that is intended for one games aspect yet effects both is justified so therefore isn't an "over" reaction. Why do people react and call for nerfs? Some things I understand, but a lot of the nerfs were unnecessary. 3) Shotguns have lost a lot of range and power because of nerfs. Special weapons have lost ammo capacity for no reason. Ice breaker nerfed. They also buff and Nerf things according to its usage and the part of the community who cry hard enough. For everything, PvP and PvE. Which is ridiculous. Why should a gun/weapon class be nerfed in PvE because it's strong in PvP? Where is the reasoning behind it?[/quote] 1) Agreed, but less forgiving weapons in a given subclass should kill faster; they should reward precision. 2) The coding doesn't seem to allow for separate changes; change will come in Destiny 2. 3) Shotguns are still viable, and [b]much[/b] better in PvE than their vanilla counterparts; people ignore this fact. Icebreaker was nerfed for PvE reasons. The rest of your points are solid.
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[quote]1) Agreed, but less forgiving weapons in a given subclass should kill faster; they should reward precision. 2) The coding doesn't seem to allow for separate changes; change will come in Destiny 2. 3) Shotguns are still viable, and [b]much[/b] better in PvE than their vanilla counterparts; people ignore this fact. Icebreaker was nerfed for PvE reasons. The rest of your points are solid.[/quote] 1) I totally agree with your point. 2) One can only hope. The game lost its appeal for me in October. Hopefully Destiny 2 is tons better. 3.) Yea shotguns compared to now we're garbage. Did way less damage in pve. The range nerf felt unnecessary though. I don't know it's just Icebreaker already isn't coming to year 2 standards what's the point.
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I've lost steam in this game. I've reached a high point, and I only want the Playstation IB armor now. [spoiler]Using ascendant plane (shader) with the set makes you look hilarious.[/spoiler]
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Yea my high point was taken king. It was fun for a short while, but they lost me before hard mode even released for it. I don't even have a clue what you're talking about I'm so out of the loop lol. Dark Souls 3 has definitely consumed a lot of my game time.
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I still need to pick up DS3, as people keep telling me how great it is.