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In my opinion, with the new tier system, raids at base difficulty should reward t3 by default. Explorer mode could reward t1 and t2, with either a heavily modified regular run or an epic run being the only ways to get t5. Still a chance at getting a somewhat decent weapon drop in explorer, with some cool looking armor that is easily outclassed by the standard portal grind. Would make farming for people who care about tmogg more accessible as well. Seems like a win win.
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Disagree - especially with Bungie adding a way to upgrade gear tiers in Renegades. All Raid loot should be locked behind the base difficulty of the raid. I’d be cool with giving out some tier 3 rewards from the fireteam ops pool for people doing explorer mode, but so much of the value comes from the weapon and perks itself that I don’t think we can justify raid loot being in an explore mode. Plus, this would require adding gear tiers to old raids which is a bigger ask than you think. Maybe if they were doing another full perk refresh, it’d be worth Bungie’s time investment.
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Adding gear tiers to old raid loot isn't a big ask, it's the bare minimum that they should have led with. Outside of set bonuses, the actual process of gear tiers is already built. They could introduce gear tier to literally any gear in the game, and skip set bonuses to add later. That would go a long way to bring the longevity back to the game. Right now there is literally zero reason reward wise to run any content outside of Kepler or the portal. That's a massive amount of content.
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I don’t think you understand how big of an ask that is… You’re not slapping existing stuff into the tiers - that would be a massive client-side cluster -blam!-. You’re having to completely re-integrate a copy of the existing gear while renovating all the loot tables to grant the new loot and not the old. Bungie will likely do this alongside a perk refresh for those raids and dungeons - reinvigorating interest in the activity. This will probably be coming soon as it’s an easy way to get people to invest in existing content compared to making a new raid or dungeon. Gear tiers by themselves mean pretty much nothing and Bungie is realizing that they can’t be the sole driver of the loot chase (especially weapon tiers). Basically, it’s not drag and drop, so Bungie will likely wait to add gear tiers to old loot until they want to refresh the perk pools.
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As someone who has programmed games, yes, it literally is drag and drop. Tedious, but absolutely doable. At least, if your engine isn't spaghetti code. Gear tiers are actually about 30% of build crafting right now. 5% is getting the armor set pieces, 65% is grinding your current tier for the distribution you want. If ghost mods actually were functioning, this would be significantly easier.
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It’s unfortunately known that D2 runs on spaghetti code. I work on databases for a living, on something as big and interconnected as Destiny it’s rarely that easy or straightforward. And you’re arguing for tiered weapons specifically though… which is significantly less important. Tiered armor is extremely important to builds, enhanced origin traits much less though….
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I am not specifically arguing for tiered weaponry. Weaponry can be perfectly serviceable at t1 with the right rolls. That's why i said that rewarding t1/2 gear from an explorer mode for the raids is good for the tmoggers and has a chance of getting a decent weapon. And i know that the game is built on spaghetti code. I don't give them an out because of that. I, at least, am willing to hold them to a higher standard than the line of people who moaned over hawthorne giving out raid loot, and want to play the exclusionary game. Raids need to be more accessible, full stop. The easiest way to do that is sobering like explorer mode. People will be more willing to try regular difficulty if they say least have a way to learn mechanics in game. And once you have completed one raid, suddenly the rest look a lot less intimidating.
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Disagree.
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You're free to disagree, as it's only my opinion. But then I'm not one to indulge in unnecessary elitism, either.
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Elitism aside, I personally think adding tiered drops to old raids is pointless at this point and time. I have all the red borders, and the tier 5 version of adepts from all of the raids when they were available and relevant, when I say tier 5 I mean that after you collect every pattern for said raid the adepts would then drop with 6 traits making it tier 5 like and exceptionally better than it's crafted counterpart. Now I do agree that Each raid, and dungeon should have their gear brought forward as they are critical pieces of content that paved the way for destiny, and leaving them behind in a way that they are pseudo sunset is not good. I personally would not mind regrinding for tiered 5 raid and dungeon weapons, but would that be the same sentiment for the rest of the community I cannot answer that, and tbh that's a lot of time investment to go a refarm all of those again, especially when I still have them in my vault still to this day.
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To be fair, there is a small difference between t5 weapons and fully maxed crafted weapons, so some other would like to chase that. As for armor, if they get on with actually implementing more armor sets, that would be the actual chase, if the bonuses are something people want. Imagine, VoG giving a 4 set bonus that grants all weapons a nerfed version of rewind rounds. Stuff that synergizes with the origin treats for that raids weapons. Could be pretty cool.
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which would be acceptable for this would allow the beginners time to learn before the real deal
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I mean we could throw them some fireteam ops rewards if we wanted :) we’re not heartless
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I think loot shouldn't be as prioritized for running an explore-mode meant for learning encounters, but I could see regular seasonal loot as acceptable for tine spent learning.
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100%. A fireteam ops reward per encounter I think would be fine :). It’s not like it’ll be more rewarding than just playing a strike or reclaim…
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I am though 🤣