So I’ve got a decently hot take here.
Incandescent is mid as h3ll and a near waste of a perk slot on most weapons unless you specifically build for Scorch on Solar.
Ever since Enhanced Incandescent was nerfed to not change the number of defeated enemies needed to cause an ignition, this perk has very limited use.
It’s ad clear is poor. 30 stacks of burn barely do any damage over the moderate duration. Requiring multikills near a single target to obtain even respectable damage compared to other AoE perks like Chain Reaction, Voltshot, Dragonfly, etc.
So in order to do any real damage with the perk, you need to cause an ignition. That means you need 4 enemies all near each other (which is a rarity with how small the detonation size is) and you need to kill 3 of them within the 2 second window before the scorch stacks start to decay.
Now let’s talk ability regen. This is where the perk functions the best, but for most builds it has easy substitutes. The generalized effects center around 2 fragments:
[spoiler]Searing - defeating scorched targets grants melee energy and generates a fire sprite. This gives 8-15% energy when defeating minors and majors. This is great, but most Solar builds have either infinite melees (Titan throwing hammer or Hunter knives w Knock Em down) or have a way of quickly regenerating energy (Heat Rises or Sunspots).
Singing - 400% class ability regen for 3s after a scorching an enemy. This is great too, providing one of the fastest cooldown reductions for doing something you already do.
But that’s the key. In most Solar builds, you’re focusing on scorching targets and killing scorched targets anyways.
Basically every Solar ability scorches. So does spec-ing into yet another way of scorching enemies provide that much of a benefit compared over the very easy to use gameplay loops you can find in the subclasses themselves.
This isn’t like Jolt which relies on outside forces to make the ability cooldowns function and actually does good damage and add clear. [/spoiler]
Solar has scorch built into almost every facet of its kit with easy ways to have very high uptime with minimal investment. And the effects can be largely replicated with a Pugilist or Specialist weapon without taking up a key-right column perk on your weapon.
This all to say that it’s just mid. It annoys me how every YouTuber makes a video about a solar weapon and immediately hyper-fixates on Incandescent.
There are times when it is a solid pick.
Ad-clear special/heavy weapons like Wave GLs, Trace Rifles, Rocket Sidearms, or MGs have the AoE and/or damage to somewhat reliably ignite enemies in the activities where Bungie actually groups enemies tightly enough.
Weapons like Zaouli’s Bane, Nullify, or Tyranny of Heaven that have strong complementary perks to either increase their damage to fill a similar ignition role or allow the perk to function as a utility perk.
Or when using builds like Sol Invictus to spawn sunspots (which actually do damage and heal you), GPG for guaranteed Ignitions, or Dawn Chorus to make the scorch damage actually do good ad-clear.
So yeah, rant over. Thanks for coming to my TED talk.
TLDR; Scorch doesn’t do enough damage and ignitions aren’t reliable enough to work as an ad-clear perk. It needs build support or specific weapons in order to be viable. Otherwise, you’re better off with a different perk.
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1 ReplyIts very fun in base difficulty, ergo it gets hyped as its a fun perk for the majority of players. Not every gun review will solely focus on endgame performance/viability, indeed those tend to be seperate reviews...
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3 RepliesIncandescent is only mid if you’re not building into any type of Solar Ability. Where incandescent shines is utility as opposed to kill power. It allows you to have a consistent way of spreading scorch while your abilities recharge, has the ability to reduce the time to ignition, and is meant to Weaken and Finish off targets, as opposed to killing them outright like Voltshot and Dragonfly would do. In essence it’s there to fill the build out as opposed to making the build, like Voltshot can.
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1 ReplyEdited by LikwiD_SmOkE22: 7/18/2024 12:49:31 AMI mean... so is jolt. So is repulsor brace if you aren't running the same affinity on your subclass lol Sever is great regardless of subclass.
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2 Replies[quote]Incandescent is mid as h3ll and a near waste of a perk slot on most weapons unless you specifically build for Scorch on Solar.[/quote] The elemental perks were designed to be functional by themselves, but by bungies own words were intended to give you more out of using weapons matching your subclass, ie build into Scorch, and incandescent is better. Imo this "hot take" is an observation that at least in one situation, bungie didn't completely lose their stated vision on something.
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1 ReplyEdited by Apollo_XIX: 7/17/2024 10:41:30 PMIncandescent is just [i]fine[/i] on its own, only really great when you have a way to force more Scorch onto a target tagged by it for the big finish I think the collective conscious still remembers how it worked in Haunted and goes off of that A+ sound effect tho
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1 ReplyIncandescent on its own is mid, I'll agree, there's much better perks you can get, however like you said, it's good for (near essential for certain) solar builds that require scorch It's like volt shot, it's okay on its own but the power of it comes in from synergy with perks from scorch/jolt Or auto loading holdster being on a primary ammo weapon
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3 RepliesIt is very good for low tier content with high add density since it’ll cause ignitions. Higher tier content, it just can’t get enough kills to cause ignitions.
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elitegtryin to work with whats left.. for now - 4/3/2026 12:46:30 PM
I think the take is correct.. (I haven't activated the latest solar artifact perks though) but lets use equivalent perks (hoping I'm correct on this): Arc: Voltshot Void: Destabilizing Rounds Solar: Incandescent Strand: Hatchling Stasis: Headstone (Some outliers like repulsor brace.. and chill clip.. extras.. chill being most effective higher end content imo) all are pretty mid-tastic for lower-level ads imho on this one as I am not so PVE focused. The others like Chain and Dragonfly are not element specific.. yeah unsure what Bungie's master plan is here.. since on one hand they went 3.0 with this stuff and went with 33.0 on the sponginess of higher end PVE.