I don't understand why bungie is trying to reinvent the wheel, the classic IB was a bit boring, but way better than the last two. The only thing that's salvable is the 'new' economy/leveling system, but who got the brilliant idea to remove bounties and instead replace them with challenges which are capped to 1 per day, and btw today's challenge/pinnacle is the same as yesterday, but you have to do 4 more matches more with stasis or arc.
Bounties used to be related with the game mode back then, for instance capturing zones in Iron banner, why the bounties or challenges aren't related to the game mode, it could be something like:
- kills with super / abilities
- reach a x amount of streaks
- kill players with eruption
- end enemie's streak
Just to name a few, this is way better than plays as stasis or arc subclass. Also forcing everyone to use the same subclass (I know there are two, but nobody uses stasis in IB) makes the game to feel like a fever dream; lots of storm 'nades and a ton of arc ability spam. A pro tip: equip riskrunner :)
Now if only what I've mentioned was the problem with iron banner right now, it would be a case of, ''ok, so bungie tried and they failed", but wait there's more. When was the last time you ever saw a new Iron banner armor set? Answer: season 15, not one, not two; but 3 seasons ago, the only new gear for Iron banner this year are: 4 weapons (2 for s16, 2 for s17), a shader an a emblem nothing new this season (except for the fiasco).
It would be less disappointing to have the same game mode, the same leveling system; but with a new armor set and no cap for how many bounties or challenges you can do per day. And the reason for this is to make IB feel like a longer experience. I my opinion they could have added more challenging bounties/challenges, day 2: 7 matches as arc or stasis.
Not even gambit.
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