The algorithm isnt predatory enough. It needs to be in PvE as well. 50% Win/Loss should be in strikes and raids, that way people take longer to progress. The more you win, the more health and damage the enemies have and deal. SBMM keeps things fair you know? The Hive are tired of getting stomped by sweats. They need balanced matches.
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4 RepliesWho will carry the bad players who die 60x a strike?
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4 RepliesThe game scales enemy health and damage. In a sense already has a bit of SBMM. That’s why you’re not 1-shooting a boss in a 1350 lvl activity when you’re 1570+.
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You act like you did something here 😂
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1 ReplyCry more
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1 ReplyOddly enough, if you drop your Power level down as low as the Strikes allow, you'll be matched with other low-light players too. You know how we have 2 options for the Castellium on the Leviathan? Normal Castellium and Containment, which matches you to others who favour the Containment activity? I'd like a similar option for Strikes: Killing for Bounties and Speedrunning Then at least you have a chance of getting matched with players on the same page.
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3 RepliesThat's been existing. There are activities with Champion, Modifiers and scaled up difficulty. What are you talking about? Did you get stomped so hard in game, you've suffered dain bramage?
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1 ReplyI'm guessing you're anti SBMM...
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There's already SBMM in pve. It's the system that made afk forge farming & operation save new lights possible.
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Wait so it just turns into dark souls new g + 😳
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6 RepliesI'm all for SBMM being added to the vanguard playlist so the low skill players who run past encounters so they can get the worthless loot 30 seconds faster eventually all get matched with each other on the bottom rung.