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9/2/2022 2:02:50 AM
11

Buff Point-contact cannon bungie

I don't understand you disable them for a week and when you bring them back they are pretty much useless, buff them in pve and pvp it's ridiculous how bad they are now.

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  • Edited by xilxad: 9/4/2022 7:10:08 PM
    The problem seems to be, and has been now for a long time, bungie can’t hit the nerf mark at all. They ALWAYS over-nerf. The second problem is while they are quick to nerf they are painfully slow at realizing they over-nerfed and even slower to buff.

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  • Edited by Desolator0: 9/2/2022 6:02:55 AM
    Lol Hunters get a free 15% damage buff in PvP just for shooting after being invisible with their new exotic chest piece while Warlocks and Titans get shafted once again. It's literally the new Omnioculus but the opposite and already being spammed by bad players desperately gravitating to their next crutch. Typical Bungie Hunter favoritism.

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    • The only change I want is the lighting after effects to jolt enemies.

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    • Edited by RoninTommy: 9/3/2022 3:54:09 AM
      I just want to know who at bungie keeps green lighting and using up company resources to create these exotics to then disable and render them useless

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    • Blight ranger waas disabled the whole of witch queen. Yet its still bad.

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      • I know right! I read how great they are, do the lost sector 10 - 15 times to get them, find out i cant equip them, get them back and find out that bungie has turned them into a decoration!

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      • If you want to go nuts with arc 3.0 meleeing enemies, running around speed boosted causing arc explosions everywhere, and just beating the crap out of everything... play Hunter. Real disappointed they made base kit arc hunter (without Liars) a better class for punching enemies than the class that has a right hook as it's melee ability.

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        • Aren't they just worse Insurmountable

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          • Sigh... Yup. Another season where we're forced into either Heart of Innermost Boredom or Synthocepts I guess.

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            • It's kinda funny I expected them to be decent or good and now I realize they're just a worse version of skullfort

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              • [quote]I don't understand you disable them for a week and when you bring them back they are pretty much useless, buff them in pve and pvp it's ridiculous how bad they are now.[/quote] [u]My Buff[/u]: - Gain damage resistance while using Thunderclap. While charging Thunderclap nearby enemies not in the damage area are struck by lightning. Melee hits restore melee energy. Damage Resistance would be 25% Lightning Strike damage would ramp up similar to the Thunderclap damage Each melee hit (lightning strikes and thunderclap damage) would restore 10% of your melee energy

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