Recov and Intellect cost 4 and 5 energy respectively. Seeing how these are no longer the obvious choice for which stat to focus on, is there a reason for them to be more costly to use?
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1 ReplyI’d expect Intellect mods to go down in cost next season to 3. I’d also expect Resilience to increase to 3 or 4. As soon as restoration becomes costlier to activate, recovery will become more important again.
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1 ReplyRecovery is still good to spec into, the faster you can heal the better
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7 RepliesI solved that issue by running triple 100. 100 resilience 100 recovery 100 discipline.
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2 RepliesEdited by dead fighter 3: 7/23/2022 11:12:27 PMRecovery is still silly since it stacks with Restoration and Cure and increases the speed you get health back. Plus also stacking with overshield gain speed for Rift, Sentinel Barricade, etc. Intellect is obviously a game changer in terms of PvP where it can decide whether you get a bubble in 6 or 4
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4 RepliesRecov is still important
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2 RepliesEdited by ThatGuy: 7/24/2022 3:15:03 PMRecov is still real important, especially if your a Warlock. Classy Resto has made it take a back seat [u]this season[/u] though.
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3 RepliesEdited by Gunship: 7/24/2022 8:02:07 AM[quote]Recov and Intellect cost 4 and 5 energy respectively. Seeing how these are no longer the obvious choice for which stat to focus on, is there a reason for them to be more costly to use?[/quote] [i]My short answer is no. You are correct in that they should not be more expensive. Longer answer follows...[/i] Im a Warlock main. Due to the way the build system works, the point distribution (top 3 stats/bottom 3 stats roughly balanced in point spread), and finally my [i]personal perspective[/i], I would prioritize build stats this way: Resilience Recovery Mobility When evaluating Armor rolls, those 3 stats are the [i]only[/i] things I look at. ————————— First, I look for either a crazy spike in Resilience or Recovery or a balanced high value in both of 15 or more. Then I count up points in [i]ONLY[/i] those three stats; • Less than 30 points = JUNK [i](that is pre-master work with NO mods)[/i] • 34 = Perfect (if it balances with the rest of your gear) I have (I think) seen a couple rolls go higher than 34 in the top three. Like maybe two or three times [i][b]ever![/b][/i] [i](Btw: Solstice Armor 'rolls' basically let you guarantee not only an Armor god roll, but exactly the way you want it. Use a Ghost mod for +10 and the spiky sparky whatever for your +20. BOTH can be in the top three stats!) [/i] ——————— o O o ——————— [i][u]My philosophy is this:[/u][/i] The top three are about [b]POWER[/b] The bottom three are about [i]TIME[/i] [i][u]In both PVE/PVP:[/u][/i] [b]POWER[/b] always matters. [i]TIME[/i] only sometimes matters... ————————— Advice for [i]anyone[/i] looking for a peek 'behind the curtain' [i]so to speak:[/i] I watch a lot of youtubers talking about Destiny 2 game mechanics... These guys stand out: FalloutPlays CoolGuy Check them out :)
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16 RepliesRecovery is still the best stat to go for... Second best is resilience. Intellect is the least usefull stat now.
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Like other- Recovery is still important- I would move it to a 3 for a +10 like the others. Intellect could probably be the same or at least a 4 for a +10. Considering Supers are on more of a tiered system. Higher Intellect can help, but probably not as much as Recovery, IMO.
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2 RepliesYa, intellect being 100 and still waiting 10 minutes for a super is ridiculousness.
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1 ReplyRecov is still one of the best stats to go into what are you on about? I know during this ridiculous season with classy restoration it looks like it’s not that necessary but once that ridiculous mod is gone it’ll be back on top and it’s still one of the best stats for non-solar classes
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17 RepliesRecov is still huge. Not really sure what makes you think it’s use was deprecated.
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28 RepliesEdited by LocoToopa: 7/23/2022 11:18:41 AMYou just said recovery is not as important any more? Lmao ok...
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I've brought this up as well, many mods need their cost adjusted. Same for scavenger mods, and many of the charged with light mods. No mod should cost more than 3 energy, especially if you need a 2nd mod to get the full benefit like some of the arc charged with light mods.
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I think 4 points is ok for recovery, intellect should be reduced by 1 point. Scavenger/reload mods that cost 4-5 points should all get reduced by 1 and fastball should get removed (replaced with a toggle within settings).
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Intellect,sure but, the seasonal mod is just that, seasonal. It's going away. Recovery is going to matter next season.
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1 Replyand can damage reduction for glaives be reduced in pvp? that's beyond stupid.
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Edited by Klaus_Reaper (Adept): 7/23/2022 11:02:28 AMfor Gm is resillience, plenty of tests this week on my end, 100 resillience i could tank a solar sniper shot from the barrier, last week the minotaur void blast, less than 100 you get one shot, as soon as you get invisible you get your recovering, for me the most important for hunters is Strenght & resillience.
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3 RepliesWouldn’t that be nice? But by making resilience so important bungie was banking on the other stats being lower because your abilities are so much more affective than the weak weapons. Essentially it was a space magic nerf.
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13 RepliesRecovery is still very good what the hell are you on about? Classy restoration is going away.
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2 RepliesRecovery wil go back to being #1 focus once classy restoration goes away. But still, all the cost should be looked at again, without increasing anything.
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3 Repliesrecov is still a major stat
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4 RepliesRecovery definitely deserves to have a 4 mod cost, but they need to make up their minds on intellect since it feels like a wasted stat rn with the changes to damage granting super energy. Even on 10 intellect there's no getting your super twice a match unless it's an instant cast T4 like deadfall quiver or well/Bubble T5, and you don't even need intellect to get them.
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1 Replyshhhhhhhhhhhh..... By bringing it to Bungie's attention you're only going to get the price for res. to rise.
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Playing with new gear made me really appreciate the impact resilience has in pve