Title.
Personally I’d be fine with broader champion mods, but what about y’all?
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Auto/Smg for overload champs is dogballs.
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It's kind of annoying but not broken
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Personally speaking, I don't like the actual System that requires to use specific Weapons with their Mods to Stun Champions, or Melee/Grenade but only of specific Subclasses. I understand that allowing any Weapon to Stun Champion as we want would make too easy to deal with them, sure, but at the same time I also feel that having only 1-2 type of Weapons for Champion and the fact that I can't chose which type to use is limitating and annoying. Imho, of course. About Champions, the only thing I'd like to see is fixing the bug/glitch of Overload Champs insta-recovery after getting Stunned for no reason.
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2 RepliesI actually love unstoppable champions, idk why, I just find them fun. Barrier champions are meh. I don’t hate them, just hate the selection of weapons to use anti barrier on (I miss anti/barrier sniper) and I don’t always like filling the exotic slot with Arbalest and Eriana’s Vow. But Overload champions need a serious overhaul. I don’t even need to explain why Ai hate them, as I’m sure you all understand lol
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I mentioned this on another post, but I think this would help champions a lot. Rapid fire frames should intrinsicly be overload High impact should intrinsicly be unstoppable Precision frame should intrinsicly be anti barrier The other frames like light weight, adaptive, aggressive, ect would require anti champion mods but would also gain a small damage buff vs champions.
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Not so much the Champions themselves, but the restrictions on loadouts that is required to interact with their mechanics. I get SO tired of having to run the same basic loadouts for three months because of the Champions in everything that is of end-game or Seasonal relevance.