Hunters have the best grenades, that part was painful for EVERYONE. Titans get pulse and lightning, both of which are just all around awful since they got nerfed in D2. Warlocks at least have handheld novas. Hunters get bolts, skips, and fusions... all of which are the easiest to deal damage with
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You must be delusional. Flux grenade is godawful. Arcbolt barely chains, as you can literally jump over it. Tripmines are terrible. Swarm is the easiest to dodge. And Titans’ Pulse Grenade is probably one of the best. Same with Lightning. Warlock’s have axion dart, handheld supernova, and arc web chaining capability. Hunters easily have the worse hands down.
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You sound so clueless
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Warlocks had it easiest. They also have arc web grenades, and empowered grenades. Solar bolts aren't bad either. Idk if I agree about titans having bad grenades. Pulse nades are still great, and thermite grenades are amazing. Suppressor grenades are amazing, as are magnetic grenades on middle tree. Hunters. Well, I don't throw a lot of grenades outside of creating area denial with voidwall or spike grenades. Skips aren't bad at all, but are mostly worth using only with the exotic arms. Stickies are shit. Arc bolts are pretty shit because of inconsistency. Swarms are good, and trip mines haven't been worth using since they could stick on to enemies in D1.
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🤣🤣🤣 No. Hunters dont have fusions. And hunter nades are the hardest to damage with. Arcbolt has a tiny circle of damage...if you jump once you are outside of the damage area. Skips track for 2 seconds before dissolving. Titan has easykill pulse and 1 shot teamwipe lightning nades that do a ton of damage...and they have fusions.
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Don’t hunters have stickies? You clearly haven’t played against Hunters much then, Arcbolts track far, and often catch people around corners. Skips, deals tons of damage, and at great for zone control. As for pulses? They haven’t dealt decent damage since Vanilla D2. Now they take at least three pulses to kill, not to mention only a moron just stands in a single spot. They have no range
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Go play the game. You’re crazy. Your “facts” are all wrong.
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Hunters have no fusions. So you clearly havent played against them. Skip nades deal 20 damage per bolt. And they have 4 bolts. IF all 4 bolts hit it does the same as 1 pulse from a pulse nade. And arcbolt has the same radius as a pulse nade. And also no 1 hit kill nades or melee's on hunter. Titan has both.
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I play against Hunters all the time, because they’re EVERYWHERE in crucible. Like a plague, they only run one strat, which is why they’re upset about this grenade issue. They hardly use them, it’s just shotgun and run if they miss. Pulses, require three pulses to kill Skips, don’t do enough regardless, I’ll give you that. However they track, pulses are static and only a moron would get killed by one. Titans do have shoulder charge, but they however do not have any one-shot grenades. Hunters have THROWABLE melees, like an extra grenade for them. Titans have few grenades that are exclusive to them, neither do enough damage to kill in one shot. Hunters, have several other viable abilities besides melees, while titans get an easily broken wall and low mobility. Resilience is a joke in crucible. At least hunters have easily rechargeable abilities that reload weapons, instantly grant melees, and increases recharge for supers just from hitting a single button. Don’t even get me started on their roaming supers which are just higher mobility, longer lasting versions of Titans
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Oh my god. STOP. YOUR LOGIC IS AWFUL.
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Titans do have 1 shot grenades. Do you even use a titan? Heart of inmost light makes most of their grenades 1 shot.
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Warlock has web though aye