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#feedback

10/29/2017 4:11:06 AM
6

[PVP] "Balence" issues, Headscratching "mechanics", and feedback on pvp changes. over 2.5k hrs in D1

I NEED TO PREFACE THIS WITH THE FACT THAT I HAVE PLAYED OVER 2.5K HOURS IN D1. so this may be bias in one way or another, however, *1. why does it take 3 melees to kill but 4 bullets to kill from a hand cannon? *2. after 3 years of time why are we still kill trading over 70% of the time in 1v1's? *3. WHY.CAN.YOU.GET.SWORD.AMMO.FROM.KILLING.WITH.A.SWORD.(it already one hits) *4. Are we aware of the issue with spawning, in that 2 can spawn across the map and 2 on the other side creating a potential infinite loop of 2v4 scenarios?(no reason to remove the 6v6 team size) *5. Why have we had the ability to chose the type of match we are queuing for taken from us, let us chose? give us playlists. *6. why are we not able to view challenges outside of the match itself?(not exclusive to pvp) *7. Final point, and i may be alone on this i may not be. In this instance of destiny, the pvp seems extremely shoehorned into the game. It feels forced and like it doesn't belong. (ex. why can a gunslinger shoot 6 times but there are only 4 players to shoot?) stuff just doesn't seem like it was designed for pvp but put in anyway. ~~Always open for discussion~~ find my stream here if you would like to chat https://www.twitch.tv/sniperkittentv

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  • Edited by Constantly: 11/1/2017 11:48:01 AM
    The tree that allows for a 6 shot golden gun isnt really viable at all in pvp as that tree drastically decreases the overall time for golden gun. Thats why there is 2 trees. One with the tradition 3 shots and normal run time, one with 6 shots but a massive decrease in run time which is more tailored to dps in pve.

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  • Get on my level... 1v4 spawns, continuously. How a company that made Halo 1, 2, 3 and Reach could -blam!- up pvp so much is beyond me.

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    • I think the bigger issue in PvP is how restoration works or rather scales. Take for example a warlock with 10 restoration and the restoration area.

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    • Here's my general experience with Crucible in D2. I get killed while standing behind a wall for 2 seconds (latency) I get killed by swords all the time because they get ammo with kills I solo queue cause I have no friends, and it pits me with 3 other solo queues against a 4 stack I get a 2.0 k/d and my teammates that are solo queued have less than 1 on survival, so I can never win survival I can easily tell when someone is using a controller with aim assist (typically the 4 stacks all have it) making for a very annoying and unbalanced gameplay experience. Thanks bungie.

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      • agreed

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      • Lol k

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