Here are some AMAZING ideas for destiny classes i found in a video's comment section.
In the spoiler is my favorite which was in a different video comment second for some reason.
[spoiler]PIXIE PRIEST (male)/PIXIE NUN (female).
You wear robes like warlocks, but unlike Titan armour, you wear complex futuristic armour on your arms, legs, and a new piece that goes on your hips or upper back. Your helmets have glass clear visors (so you can see your face). You are highly agile. You have an aura which displays slightly seethrough butterfly wings of pure energy that glow different colours depending on your subclass (wings have no hitbox). The wings are moderately armoured. Your character floats in midair in the character menu.
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JUMP ABILITY:
HOVER - Your Boots & Backpack/Hip-piece grant you the ability to hover at a desired fixed height (Can be toggled but lasts 6 seconds) allowing you to fly around in the air as you bombard enemies with your weapons & grenades. You are very fast.
OPTION 1: LEAP OF FAITH - After double jumping, hold A/X a third time and release at your desired fixed height. Lower your height by pressing the jump button to toggle it. You are very fast at strafing in midair (Same speed as running on ground). You take no fall damage.
OPTION 2: BLINK - Blink to your uncertain new height to confuse your foes at the cost of speed. You remain airborne for 6 seconds. After the initial blink, you can blink twice before your airtime runs out. You take no fall damage.
OPTION 3: PHANTOM - You have double jump, but jumping a third time will make you invisible, but a lot slower (walking speed). You are slightly visible as you're shooting, but throwing grenades will keep you invisible. Activating your super will cancel the invisibility effect.
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ARC: NECROMANCER,
SUPER: THORBEASTS - Summon bolts of lightning to resurrect or summon undead (Or Purified) minions of the darkness (minors and majors) to defend you and your allies as they combat your enemies. Does not cancel Jumping ability (because that would looks badass).
OPTION 1: Resurrect/summon more minors than usual to overwhelm your foes. Majors will command subsets. (lasts 15 seconds in PvP)
OPTION 2: Resurrect/summon more majors than usual to overwhelm your foes. You also have 1 Major who follows & protects you. Major will teleport to you if you are too far. Lasts until it dies (Lasts 15 seconds in PvP).
OPTION 3: Summon/Resurrect a single random unarmed Ultra to decimate your foes. Lasts until it dies (Lasts 30 seconds in PvP).
ARC MELEE: ARCKWANDO - Perform a high kick to the enemy, sending jolts of electricity to stun & electrify them to death (there's a perk that makes this chain to nearby enemies).
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SOLAR: LIGHTBENDER
SUPER: SAIYAN SPIRIT (SUPER SAIYAN) - Become as strong and fiery as a sunbreaker (Goku) as you charge & shoot giant beams of Solar laser light from your hands in any direction you face and incinerate your foes (shoot 7 beams because titans can throw 7 hammers) Does not cancel Jumping ability (because that would looks badass). Use LT & RT to shoot beams wherever you aim, left hand = LT, right hand = RT.
OPTION 1: Solar beams travel much further and over-penetrate targets.
OPTION 2: Solar beams create sunspots wherever they hit. Kills chain smaller beams to nearby enemies.
OPTION 3: Unleash a single giant focused continuous beam (with both hands) that lasts until super energy is drained. Your speed is severely slowed (because you're trying to focus a giant continuous laser beam, it'd be too OP without the speed handicap). You cannot use grenades.
SOLAR MELEE: MINI BEAM - Shoot a smaller yet effective solar laser beam (similar to your super) out of your hand which over-penetrates enemies (has damage falloff).
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VOID: SPACE SHIFTER
SUPER: QUANTUM MANIPULATION - Bend and tear the fabric of space to your will. Shoot short range beams onto solid surfaces to spawn 10ft Wide wormholes made from void light to suck away & banish your foes. These Deal damage to enemies if they get clogged or if an Ultra is too big to go through. Does not cancel Jumping ability (because that would looks badass). Use LT & RT to shoot wormholes wherever you aim, left hand = LT, right hand = RT.
OPTION 1: Wormholes are wider with Greater Gravity.
OPTION 2: Spawn more (normal sized) wormholes that last longer.
OPTION 3: Unleash a giant wormhole with immense gravity to consume even ultras. Aim at a single point by holding both LT & RT to hold the wormhole open. Your speed is severely slowed (because you're trying to keep a giant wormhole open, it'd be too OP without the speed handicap). You cannot use grenades.
VOID MELEE: GRAVITY GRENADE - A grenade that spawns an unstable miniature black hole that catches foes too close to its event horizon which sends them flying once it's evaporated (This is based on a cut piece of content from Halo 3). [/spoiler]
Be sure to comment your own ideas. I would love to hear what some people come up with.
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