Just looking to get the opinions of those who want the stormcaller nerfed, then add my personal counterargument. IMO I think it to be balanced
Discuss
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#Destiny
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3 RepliesThe only one crying about it are hunters. You know the cancerdancer and noobslinger.
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4 RepliesEdited by RBITOR123: 1/10/2016 7:00:46 PMLandfall has two hidden perks. 1. When you activate storm trance with landfall on all your health is automatically regenerated to full 2. Any enemies damaged but not killed by landfall are blinded like if you were to walk inside a helm of saint bubble[spoiler]People normally just have problems with landfall, I don't see anything wrong but just pointing the hidden perks out[/spoiler]
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It's definitely op. It's range and time are insane.
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4 RepliesIt doesn't need a nerf, it's needs a buff.
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5 RepliesI think it's fine I just don't like the fact landfall can 1 shot Ward of Dawn and the person inside.
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3 RepliesLandfall should not take down ward of dawn. I main a titan and this is annoying.
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Too long IMO. Rest is ok.
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1 ReplyThe only change I could see it getting is this: increased base duration, but decrease transcendence duration.
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they shouldnt be able to kill me when im 2-3m away from a black hole tether (not calling for nerf just annoying :^) )
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Cause people be scrubs
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1 ReplyEdited by MythicWicker: 1/10/2016 6:54:17 PMStormtrance is perfect as is, the class itself however grenades deff need a buff/change. But let's fix the other subclasses, bladedancer hit detection(actually all classes melee detection need work), hammers blast radius I'm sure there's more that could use tweaking
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3 RepliesFix the range or the length
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6 RepliesNerf transcendence by a second or two NOT BY LIKE 10 seconds But the damage and damage reduction are fine [spoiler]an idea: maybe add a perk or buff it so it last much shorter 4-5 seconds but the mobility is increased by like 200%[/spoiler] But just an idea - a hunter
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2 RepliesThe only thing that I think should be changed is the range, just lower it a little bit. Other than that, I think it performs the way it's supposed to. [b][][][][/b]
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1 ReplyEdited by Shockwave 989: 1/10/2016 2:05:41 AMNerf landfall damage (2 second delay between landfall and sith lightning) Nerf range and duration. Slight decrease in super energy for ionic blink. Done.
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It just last way too long
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1 Replybecuz, nerf or nuthin
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3 RepliesThere are a few small changes I would like; Ward of dawn > landfall. Transcendence - 2 seconds Ionic blink energy cost - 50%. But if changes come in they're bound to -blam!- everything up, so I think it's just fine as is
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Attack range, chaining range and Landfall power need to be looked at, otherwise it seems OK.
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2 RepliesI don't really care what happens to stormcaller, but it's really hard to counter the super. Even running away is hard.
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2 RepliesYou can kill respawn and be rekilled by something with an enormous range and absurd ttk with armor to user. It's by far the most op super. That doesn't mean it should be nerfed, we should just bring the others up.
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4 RepliesI think most of the storm caller sub class is fine. The only thing Bungie should change is that I don't think people should get blind when someone uses landfall and when sending out lightning to kill someone, your super should go down faster because it all goes at the same pace.
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Land fall and the melee range need tweaking IMO.
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1 ReplyThe other day the guy in charge of supers etc said that they aim for each super to get 3 kills, this is why they reduced the time for aclyophage symbiote. I'm pretty sure stormtrance Cam regularly get more than that
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2 RepliesI just want landfall to not 1 bang my bubble
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1 ReplyIt's not that Stormtrance is overpowered. It's the fact that Bungie harshly nerfed Sunbreakers/Bladedancers and reduced variety.