Consider the following.
[b]TITANS ARE JUST FINALLY FILLING THEIR INTENDED ROLE[/b]
55% reduction is the standard for Radiant Skin Sunsingers and Sunbreakers
The thing is that most Sunbreakers spec for max armor, and will opt for Armor boosting gear when using their only PVP sub class.
Since Titans in year 1, never were really seen walking around with their supers for that long (Defender just stayed put, and Strikers were 1 and done). Most people are not used to high armor characters. Titan's armor, will always out class every other class for armor.
So we don't have a super problem we have a mind set problem.
The health regen isn't an issue because its a perk, that requires a kill, just like hungering blade for blade dancers. The reason why it extends to all the titan abilities is because their melee is useless. Now the reason why blade dancers die during their super is because hungering blade is the best perk to use period, and that perk is useless with low recovery. Since Hunters focus on agility, the only good build is to try to max recovery and agility, (also agility because it helps them get to their target quicker). Now we have the polarizing character. A high armor beast. Titans can not get max agility and recovery, so they will focus on Armor and recovery since it mixes better with cauterize. People are just not used to that.
A [u][b]weak[/b][/u] argument would be "Titan Skating", ok fine, but titan skating doesn't work well on all maps. Sector 618, for example, Titan skating is next to impossible. The low ceilings trip them up and you don't typically want to risk it for the mid section where a miss timed burst leads to a very Super Mario death. Maps like Banner Fall and Pantheon where there are high ceilings and lots of straight lines are good for Titan Skating. So with the limit map selection where titan skating is a variable option, it is a non-factor.
OK so lets address the head shots. In Naroon's Video,
[url]https://youtu.be/Tg8B4R3zRuo[/url]
It was well done, but it never accounted for radiant skin Sunsingers. This is HUGE. It changes the way Sunsingers are used. Firebourne Sunsingers are REACTIVE, and Radiant Skin are PROACTIVE. Meaning one is going to go hunting (Radiant Skin) and one is going for revenge (Firebourne), That being said Sunsingers can get the same armor boosting perks like sunbreakers that give a further boost to their armor. Add flame shield to the mix and they have armor that eclipses the Sunbreaker. During standard PVP, (not IB or ToO), they can rock a RAM on top of all that as well and just be stupid tanky. At this point snipers headshots won't matter like sun breakers.
Now if you factor in cauterize the debate shifts to what is better ARMOR or RECOVERY? Consider this, Cauterize will disengage after they next shot the titan will take. Think of the Red Death Perk, Its great if you run into 1 person, but after a group its not so good. Where as Flame shield is applied INSTANTLY. Flame shield roughly adds 75 extra HP to the Sunsinger.
When all is said and done a Sunbreaker max effective health pool is at 215 with 55% Damage reduction, and a Sunsinger can have a potiential max health pool of 300+ with the 55% Damage reduction. AKA Soaking the Sleeper Simulant.
I hope this can further explain why sunbreakers are not as OP as people say they are, they are merely a paradigm shift in how crucible is being approached. As a community we have to accept that the health pool is now deeper than it was before, and that doesn't mean its "unbalanced", since the water is always level at the top.
[b][u]EDIT[/b][/u]
[url]https://youtu.be/Fu6rVyQ3gUo[/url] Datto's research into damage reduction based off of Rocket launchers.
[b][u]TL;DR[/b][/u]
1. Sunsingers = Sunbreakers damage reduction. Illusions of greater damage reduction is because of Titan's naturally higher armor stat.
2. Sunsingers can stack more armor if built correctly. (Radiant Skin + Flame Shield + Solar Subclass Armor + Ram) (Even with out ram and solar sun class armor, a sunsinger that activates flame shield can soak a Sleeper Simulant shot, a Sunbreaker can not)
3. Bladedancer = Sunbreakers= Since hungering blade works just like cauterize its based off of recovery. A bladedancer can not max Armor and Recovery, so most spec for as much agility and recovery, meaning their already lowest armor class doesn't appear to have the same damage soaking potiential.
4. Sunbreakers are not op, its just a symptom of high armor becoming in style for PVP, instead of the year of blinky jumpy builds.
[u][b]EDIT 2[/b][/u]
Wow what an amazing response. 34 likes and with the exception of some butt hurt try hards, people seem to agree! Glad to hear reason is a thing on these forums
[b][u]EDIT 3[/u][/b]
Apparently people are finally understanding that a Sunbreaker isn't OP, its the fact that titans are finally filling their intended role. 61 LIKES!!!
[b][u]EDIT 4: READ BEFORE COMMENTING[/b][/u]
[url]https://www.bungie.net/en/Forum/Post/165109540/0/0[/url]
Here is a guide on how to debate that a Sunbreaker is OP. While my post focuses on the fact that no part of the Sunbreaker is OP when compared to the other supers. [b]DaRealMudkip[/b] address common arguments.
[b][u]EDIT 5[/b][/u]
The support for reason continues as this thread is now trending! 89 LIKES IN UNDER 24 hours HOLY SHIT!
[b][u]EDIT 6[/b][/u]
170+ "LIKES" !!!!!speak volumes people. I think that the consensus is that Sunbreakers are in fact [u]NOT[/u] OP as said by the community.
[b][u]EDIT 7[/b][/u] BALANCE RECOMMENDATIONS FOR NEUTRAL GAME
The Sunbreaker has a horrible neutral game because Bungie has deemed the titan unworthy of an effective melee, and no homing grenades. So how do you counter this. Well you can not up the neutral game with out taking away from the super game.
With out touching the ARMOR
1. SWITCH FORGE MASTER AND SIMMERING FLAMES- This is not a nerf, this would mean you can either get more hammer with bigger blasts, OR you get health regen. NOT BOTH. At the same time this will allow Health regen, and more grenades and melee. Making a sunspot built an actual usable class in PVP
2. REDUCE HAMMERS BY 1 AND INCREASE SUNCHARGE BY 1-Suncharge eats up a lot of super energy. Again people aren't using this ability because why should they, a hammer does the same thing and doesn't need to be in the person's face. So having suncharge a higher risk maneuver take less energy is a trade off. That said the balance would be the roughly 7 with Hammer Forged or the 6 without, (in ideal conditions) will be reduced to 6 & 5 respectively.
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The damage reduction, high armor, regen, and ranged super together are what make it ridiculous to deal with. If it didn't have all of those then it would be more tolerable. It's not one specific thing it's the cumulation of all of those that is annoying
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2 RepliesWhen u compare ONE subclass to MULTIPLE subclass supers... Its op lol. Hos has 4+ tracking GG hammers, splash dmg, lifesteal, and high dmg resists. Alone those things r ok but when put together into one sublclass its not op? Ahah atleast with blade dancer u can shotty melee them easily cuz they have to commit and get up close while hos u barely have to commit with the super and its ranged. Now enough of the op talk on titans, it kills me to say this but its TOO DAMN early to nerf this class! Its only been about a month with the new expansion and people need to find counters to this class. But in the end if theres really no counter but to run or play hos to counter hos.... Then u can nerf the class.
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1 ReplyEdited by eray: 10/22/2015 2:40:04 AMThe super is plainly OP. To have that 55% reduction, you should need a perk to get it there like sunsingers do. Also, hungering blade is very good, but you have to be up in somebody's face (within shotgun range which can be a one shot with something like felwinters) to get the kill. With sunbreaker though, you just tap the right trigger from 50 feet away and you have full health along with a kill. After that you can just turn the camera and get another kill from farther away. At that point you have locked down pathways from a point in all directions. Coming back to sunsingers, the only advantage they have in their 55% damage reduced super is grenades as opposed to a one shot melee or one shot hammer from 10-100 feet away. I could go on and on comparing supers to every offensive super in the game, but I'll save that if you feel like responding.
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Sunbreaker is just like blade dancer for its health regen... Except you know.... the 1.25 damage resitence instead of more health than -blam!-ing golgoroth and skolas combined the need to MELEE within a range that shotgun and a melee will kill you as apposed to throwing a dinosaur killing meteor across the map But yeah exactly the same bro
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Edited by Fat Chocobo: 10/22/2015 4:46:48 AMI agree with most of this, but I still think they could be nerfed a bit. They have more offensive power than a golden gun and as much armor as a radiant skin sunsinger. Your comparisons to sunsingers would be more valid if sunsingers were more offensively capable. A hammer can take out another sunbreaker Titan, which the sunsinger can't do with their super.
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I main Titan and I know they are OP.
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Think for this my Subreaker subclass has more armor than either of the others with the setups I run (armor, slight less recovery, slight less agility) then I have increased armor using solar subclass and increased agility on solar double kill. With that I keep my super using simmering flames making my grenades pop up every 21 seconds and wait till I get a good chance to maximize my super's killing ability.
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1 ReplyBut you can 1 shot a sunsinger with a sniper to the head.......
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4 RepliesStormcallers are OP to me. I can never seem to shoot one down. That's probably because I shoot them without looking at the screen. Them lightnings give me headaches for days.
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Petition to stop the titan and hunter tears before we have a flood
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1 ReplyThis Sunbreaker is not OP especially around those grasshopper-like jumpy hunters. Just stay still so I can kill you. Oh, they just tethered me. I can't move now. Oh and I lost my hammers. And he just one-shot killed me.
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2 RepliesTL;DR: Sunbreakers = blade dancer + sunsinger. But it's not OP.
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I like how you say 55 percent is standard when using a perk that modifies your super
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10 RepliesEdited by CementLicker: 10/22/2015 2:28:55 AMHow bout instead of nerfing sunbreakers we give the golden gun unlimited shots until the timer runs out, 60% damage reduction super fast movement super high aim assist, explosions on impact and can chain on kill, heals u on kill, and gain lingering effects on areas that have been hit[spoiler]oh wait, Titans would scream OP[/spoiler]
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So who's ready for fallout 4?
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Halo 5
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3 RepliesEdited by Blue: 10/22/2015 1:41:51 AMSun breakers aren't op. Sleeper simulant one shots every super except [b]sunsinger[/b] with radiant skin and an over shield so if ur going to yell at anyone being op, yell at the warlocks Edit: this is not self-Rez, it's radiant skin so...
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I agree with most of what you said my only issue is the recovery of sunbreakers. Yes as a sunsinger spec'd out perfectly you can get the same armor and yes you can get overshield via melee ( non ranged not always oneshot) but even with shields your health does not insta recover. Titan throws hammer from 50 ft away with no recovery boost from stats will still heal instantly and armor is maxed again giving both range and armor advantage again. Not saying it's unstoppable but it is still unbalanced.
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>mfw op mains a titan >getting a kill in order to regen health >i get cross maped by sunbreakers all the time the hammers travel way to fast
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Edited by Siege: 10/22/2015 2:12:34 AMThe HoS is really powerful honestly it's like blade dancer and GG combined with grenade in horse shoes but it was a need class it just needs some small nerfs to make it more fair for pvp
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12 Replies90% chance you were one of the kids crying about GG and Bladedancer year 1. Hammer is stronger than both combined. Anyone who does this is a hypocritical -blam!-tard.
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I main a Titan I can 100% guarantee there was a silent nerf for sunbreaker. You throw 3-4 less hammers and lower health. It's a good nerf. It's still a very good super but now it's manageable to take down in PVP.
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Judging the supers apples to apples leaves out 90% of the match, where people are shooting with guns and punching and grenading each other. This is why Bungie never said anything about the Fist of Havoc as everyone was whining about how much damage a Striker can absorb, because in total it's less than 1% of a match that a Titan could use it. And as they continue to dig into the data, we have yet to hear as to whether or not the Sunbreaker is statistically anomalous as a subclass when it comes to performance in the Crucible. (perhaps the weekly update will be enlightening, but I'm not expecting anything) Consider the most powerful part of the Hammer of Sol is the psychological impact on the battlefield. Once people hear the Hammer strike, they can be immediately put on tilt. From the moment everyone loses their cool, that Sunbreaker has them all dead and which each guardian slain they may be in a funk for the remainder of the match. Whenever a player [b]feels[/b] they've been killed undeservingly, it feeds into the decisions they will make throughout the match.
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2 RepliesDon't get why people cry about it being op... A sniper headshot leaves just a smidge of Hp left, just a scratch would kill it... I like the idea of it taking a lot to take out a super.
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Sunsingers have that armor because if they self res next to someone they won't die instantly and waste the super. Literally the comparison can't be made.