[u][b]Please read entirely before voting. This is a mature thread for mature players to intelligently discuss PvP topics.
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Hey guys. I just wanted to have a friendly discussion or debate in the competitive forums.
I wanted to know everyone's 2 cents and thoughts.
[u][b]Debate question: Is quickdraw the problem, or shotguns?[/b][/u]
[b]My argument: Quickdraw is brokenly overpowered, not shotguns or blink.[/b]
I believe Quickdraw is the culprit as to why people seem to think blink shotgun is called many things... a crutch, cheap, overpowered, uncounterable... For those who don't know, quickdraw is a perk from the blade dancer subclass which grants the following:
-Immediate weapon readiness
-Immediate weapon switching
-Immediate weapon scoping
This combination, or even one of these 3 benefits isn't offered for any other class, it's a perk which sets out to identify the blade dancer subclass uniquely. Blade dancers who have access to this perk can shoot immediately upon blinking, immediately switch weapons and immediately scope their weapons. Why is this broken and not shotgun's massive range... or blink?
Well, let me first go ahead and say banning blink is essentially banning the blade dancer subclass entirely. The super is easily destroyed by a shotgun melee, coined by the term being "baby bladed"... Blink is the saving grace of that, allowing you to actually catch up to opponents instead of double jumping, and confusing them, not allowing them to shoot you. So that's out of the question. One thing which could help the problem of rampant blink shotgunning, and one thing I believe deserves to happen, is limiting blink to 1 blink instead of 2 before a cooldown is triggered, which would help prevent blink shotgunners closing too large of gaps too quickly. Charges would have to be more thought provoking rather than mindless. Commitment to a push would be necessary, not optional.
Shotguns, although pretty long distance, aren't really... ground breaking in this game. The time to kill is pretty fast and the movement options in this game, being blink and glide, allow players to travel very fast. The distance is fine, especially after the perk shot package is getting a 30% nerf after patch 2.0 anyways. I have not been one pumped at distances too far out of melee distance often, also it's important that shotguns maintain that way. Imagine the imbalances of melees between classes. Which class has the worst melee... by far? Titans. Titans have the shortest range T-Rex arm melee ever seen. They would be outclassed every single time if shotgunning required a shotgun-melee combo for killing. A solution would be increasing titan melee range, which honestly should happen regardless, but I still don't see the range on shotguns as an issue with the mobility options in this game.
Okay, now let's think about blink and shotgun combined. Let's imagine a voidwalker warlock with a shotgun who uses blink. I immediately laugh at this idea, because I know the voidlock doesn't have quickdraw. Why? This warlock isn't able to shoot immediately out of blink, this warlock can't switch weapons fast or scope his shotgun to proc his shotpackage fast enough. He is in all ways counterable to my playstyle.
I'm at a stage in my gameplay where I tend to know when I'm about to be blink shotgunned... Let's face it, I've played 7,000 games of Crucible on a hunter doing exactly what I'm condemning to be overpowered, Quickdraw Blink Shotgun. So how would I counter it? Usually anticipation, or blinking myself. As a titan, I don't have blink anymore so my only option is anticipation. Let me give you a scenario. I am playing on Asylum, and I am on the top deck where Heavy spawns. Not on the bottom of the map. I see red on the radar and immediately am going to assume this player will blink up from the tree below me, so I aim my shotgun into the spot he will blink up into, over the railing. He blinks up, and we shotgun eachother + both die. He makes a predictable play, and isn't punished for it ultimately because he can shoot his shotgun at me the exact moment he comes up. Anticipation can sometimes help and work, but not always. Not if the person is good at blink shotgunning and not a noob. Had this been a warlock, I would've won and countered the person because he wouldn't be able to shoot immediately.
What else is quickdraw useful for, or why else is it broken? Switching weapons, or rather, immediate weapon switching. One good example is someone who simply will bodyshot me with a sniper and then bodyshot me again a Last Word or Thorn, to the point it's faster (and has more aim assist) than waiting to shoot the sniper a second time. Why wait to fire a second sniper bullet when you can immediately switch weapons and shoot me instantly in the body to clean me up with a primary weapon which holds more aim assist? Or, a shotgun rushes me, realizes he's out of range due to poor planning or prediction of an enemy, only holds me weak with the shotgun as I'm backing out of shotgun range, and immediately switches to last word to clean me up faster and take him out of the bad situation.
That is, in my opinion, why quickdraw is the problem. Not shotguns or blink. I can counter a voidwalker blink shotgunning 8/10 times, I don't ever see that happening against a blade dancer typically unless he's bad at what he's doing. 7,000 pubs later and multiple held tournaments I've entered and hosted and I've still never seen players be able to counter blink shotgun and quickdraw. Primarily to what I consider, and the top 100 players, to be the issue.
What do you think?
How would you fix quickdraw?
I would simply remove immediate weapon readiness and immediate weapon switching, and instead just have this perk provide snapshot for all guns, or immediate weapon scoping. I see no problem honestly with immediate weapon scoping, although I do with the weapon readiness primarily and immediate weapon switching. As well I would limit blinking to 1 blink instead of 2, although not entirely necessary.
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Counter arguments brought up in the discussion:
1-Quickdraw deserves to be on the Golden Gun class instead (I totally support this)
2-Gunslinger's trance, Surge and War Machine are equivalents of Quickdraw for Golden Gun, Voidwalker and Defender Titan. Although... They activate on proc, while quickdraw is a far more superior version always being active. Should Quickdraw need to proc also for balance? (This is a good argument)
3-Shotguns are still too long distance. Honestly I could agree somewhat. But this will be fixed in Patch 2.0 regardless so I'm not stressing.
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Edited by no friIIs: 11/18/2015 12:56:36 AMI appreciate your opinion, but, it appears that you offer no metric with which to gauge the accuracy of your statement; reducing this post to yet another QQ thread. If you could substantiate your claim I'd be willing to listen. The biggest problem in the game right now is pitiful weapon balancing. Shotguns especially, are being used at an absurdly long range. Go into crucible, trials, iron banner and count the number of shotgunners...I'll wait. Yeah, it's ridiculous. Yet, the number of hunters is average when compared to the other two classes. Why is that?
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Blink is why quickdraw and shotguns get so much hate. You shouldn't be able to teleport closer to a person in any FPS ever. It's a stupid skill that bungie didn't think before they designed like half the content in this game. Hunters aren't the only ones blink shotgunning either. I've never seen a warlock look like they're struggling to do it without quickdraw.
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They're already changing blink, so we will see then. I admit, I only use bladedancer because of QuickDraw. I use blink because it's with the same class. If gunslinger had QuickDraw instead, I probably would rather use gunslinger than bladedancer with blink.
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Tldr but Quickdraw is the greatest
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Nah, I disagree. Blink is wayyy OP.
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You can blink out of Supers, rockets, grenades, damage. Blink shouldn't even be in the game. I wreck kids on my blade dancer and I've never used blink. No one actually needs it.
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Im a blink shotguner and the quickdraw is the problem because it makes it so I can pull of my gun faster and the only reason I do it because people use Thorn
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I blink shotgun on a warlock quite well. I destroy players when I blink shotgun actually. But damn you are definitely right. I've been feeling some type of way towards QuickDraw for a long time..that shit is insane dude..for the exact reasons you said w. The sniper... Just pump a body shot & switch...even a MIDA is a One hit body after a high impact sniper shot...(her benevolence, longbow, efirdeets, LDR,etc.) & MIDA is probably the lowest body damage primary in the game if I had to take a guess. I believe it's 37? QuickDraw IS definitely OP. Perks like Surge cannot be compared to QuickDraw ... It's 15 seconds that only activates after a charged Energy Drain is landed..QuickDraw is 24/7...it's always active. no matter what. those aren't comparable by any means .. I agree w. Everything except that warlocks can't blink shotgun. I'd argue they're only slightly less effective. & their melee might even make up for it because of the ridiculous range..I'm not sure how to go about fixing the problem. Blink is already, dare I say, balanced in my honest opinion. The cool down is pretty significant in the heat of battle, if those 2 blinks don't get you where you need to be, you're finished. Mobility = zero for the next about 3.5 seconds. For actually getting to certain spaces blink is already total shit. & the cool down really has gotten me killed many times. So maybe it's not balanced, I just don't see many ways to nerf it without rendering it basically useless. if there's a significant delay to shoot, it's useless. You'll get destroyed after every blink .... if there's a cool down after one, I know I'd never use it. Blink is garbage for getting to spaces, especially with low ceilings or high ledges.. & banning blink, like you said, would make arc blade completely, utterly, jokingly useless unless they decided to buff that damage reduction by 100% minimum... I dunno. Just my personal thoughts. whatever happens, happens. would hate to see it rendered useless.
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I honestly don't think either one is a problem. I do think some shotguns are a bit op though
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Blink and quickdraw are fine imo. Its the shotguns ridiculous range thats the problem. I dont believe the upcoming patch will do much either.
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3 RepliesThere are also warlocks who blink shotgun so therefor your argument is invalid
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You are 100% correct. Quick Draw is unbelievably overpowered. I just recently leveled my hunter to the point where I could use my good weapons. I was floored by how many gun battles I won, simply because of the quicker draw. Besides the shotgun, I was like "WAIT A MINUTE...YOU MEAN NOT EVERY CLASS HAS TO PULL THE TRIGGER 5 TIMES TO SHOOT A ROCKET WHILE JUMPING.??" My warlock goes, jump, pull pull pull pull, fire rocket right before I hit the ground. Quick draw is a stronger perk than even self res.
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Blink is not broken. Shotguns are not broken. Quickdraw is not broken. Map design is broken. The removal of maps with any actual long range sight lines from competitive pvp had lead to the eradication of scout rifle/auto rifle/sniper effectiveness while promoting winning without superior gunplay, but by simply using cheese weapons that adhere to the ridiculous meta.
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1 ReplyEdited by m00ninite: 8/11/2015 7:43:23 PMBump. Quickdraw definitely is the issue and I think the easiest and best solution is to bring it in line with the other abilities you mention such as Surge or War Machine. Simply make it a buff that only activates upon a successful Blink Strike hit, just like Surge. This still STILL make Bladedancers stronger since when paired with Fast Twitch they'll almost always be able to activate their Quickdraw, but they would at very least have to more carefully manage having it up before charging in with their shotgun. I blink/shotgun a lot, but I main a Warlock so I agree with everything else you mentioned. It is a strong combo, but I am often countered when someone is able to anticipate (as good players should), and I've lost track of the times where I just was not able to get a shotgun blast out post-blink because of the weapon delay.
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28 RepliesAs intelligent as this post is, it is far too logical and in-depth for these forums. You, myself, and others who actually have a grasp of Destiny PvP understand exactly how powerful and imbalanced QuickDraw is. However, remember you are speaking to people who most likely think that FoH and Nova Bomb are OP too, you'd have more luck trying to explain this to a candle.
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1 ReplyLol at shitting on voidlock shotgun blink. My static teammates favourite and he puts whole teams down.
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Quickdraw is indeed broken. I'm sure many people know what I mean when I say "play with your hunter for a day, and then switch to a warlock or titan and see how f***ing slow you feel" Quickdraw should be only gun perks, not on a subclass. However, I think that shotgun range is currently more of an issue than blink shotgunning. Blink shotgunning is easily counterable by blinking yourself, usually right where the person is coming at you from. The biggest problem imo is when people can slide around a corner and shot package you from 30 ft away. Overall I think that quickdraw is broken and if you don't have it you're at a major disadvantage. When it comes to shotguns, I think that the perk nerfs are justifiable. No longer will there be any shotgun sniping. However, shotguns like Matador, Party Crasher and Felwinters will reign supreme because no matter what perks are used... range and impact are most important. BTW, totally agree with Titan melee. T-Rex was on point. Definitely needs a range buff.
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6 RepliesEdited by Osprai: 8/10/2015 3:22:57 AMAnatamize, you take this game too seriously. Blink shotgun is the problem. You don't need paragraphs to see that. Blink in general makes you immune damage from time to time. Nuff said. Rest your fingers
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But Viking funeral is cool right just barbecue 1 shots ?what about bloom and flame shield? Flame shield should have to prove on kills
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7 RepliesLol QuickDraw is the reason? Is this a joke? Me:"Hey Larry! Come look at this guy.... Yea he thinks readying weapons half a second faster is the reason for the rage towards blinking and shotgunning with snipers!!" Larry:"Kind of answers his question in the topic itself!!! Bahahah" Me:"I know!!! " You're trying to hard OP. Some things in life are as simple as they appear to be.
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Yall ever tried QuickDraw and YY the Plan C? Now that's OP
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It's not op.
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1 ReplyOption 3: you are the problem. If it is so OP, go use a bladedancer and crush people.
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2 RepliesWhile I agree that Quick Draw is extremely strong in combination with Blink/Shotgun, nerfing Quick Draw alone will not solve the problem. Blink/Shotgun is the real problem. It's just as strong on Voidwalker as it is on Bladedancer. That should be the first clue that nerfing Quick Draw won't remove the problem. I believe the Shotgun nerfs coming next month are a good first step (although I'm not sure the Shot Package nerf was hard enough) and we'll have to wait and see after that.
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No don't nerf QuickDraw it is amazing for when I quick scope we can't do that
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Bungee jump