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Destiny 2

Discuss all things Destiny 2.
3/27/2026 7:51:46 PM
31

Destiny died for an 88k peak player count game!

Destiny players are so happy that you decided to abandon destiny’s potential future for a game that got 88k players on day one. You took developers off of a one of a kind game and put them on a game genre that has plenty of competition. You did this all the while letting your best game ever die a slow death. Your only chance at a future now that marathon is failing miserably would be to leak that D3 is in the works. If you do that then maybe just maybe you will get some players to come back to either Destiny or marathon. I can tell you with absolute certainty that some players are avoiding your games because of how you treated Destiny. I am one of those people, I will not ever buy marathon and wouldn’t play it if it was free. Start D3 now and let us know or you can watch as Bungie fades away.

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  • Or at the very least (idk how it's doing right now) make destiny rising multiplatform. I don't like mobile games which is the only reason I haven't even looked at it.

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    • Actually 19K (on PC) at this moment 🤡

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    • Saw Marathon averaged 22k players last week. Imagine if theyd put as much effort into a Taken King/Forsaken level/size DLC that could’ve jump started a SIVA DLC or something. Theres so much lore to use in the Destiny universe its actually mind boggling how they get it so wrong (sTaR waRZ…).

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    • Hopefully the rumors are true that Bungie moved all the best developers in their studio back to Destiny.

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    • All destiny 2 dlcs minus renegades broke 100k on steam alone lol. Yes even EOF (during the raid race) Poor Destiny franchise got shafted for maraslop

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    • Edited by Nemesis®: 3/28/2026 7:58:39 AM
      I already unsub destiny2 streamers who are playing marathon. if bungie has no B plan , i belive both games will terminated by sony.

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      • Yep. D2 peak player on Steam is 316k and Marathon 88k. Consider all things equal we will say PlayStation and XBox have similar numbers. That means D2 has around one million peak and Marathon 260k peak when combining the big 3 game systems. So basically Bungie abandoned D2 and abandoned making a D3 for a game that only has roughly 1/4 of peak players that D2 has. It’s mind boggling.

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        • Now it's a 40k peak and getting smaller game The Destiny streamers are losing interest

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          • An extraction shooter aimed at hard core PvP players, it was never going to have a big player base. Wonder who signed off on the business plan? Probably lost $200m, maybe will recover a fraction of that long term.

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            • Common sense would dictate pvp was never destinys strongest selling point but the powers at be thought it was a good idea to invest and strip their cash cow. They pissed off their player base right before releasing a new game and expected it to work out. Somehow in between that got sony to fork out 4 billion bucks. Activision was right all along which is an even wilder take

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            • Sadly D3 is not the answer. Bungie needs a purge of leadership. D3 will suffer the same fate if the same people are driving the car.

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              • Stupid, Woke, POS company :) -- This is when you lose focus on what got you where you are, who got you where you are, chase the bag, while putting in half effort. good for bungie.

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                • No destiny died because pve players keep saying pvp players need to keep there mouth shut it’s a pve game. So now all pvp players found a new home and you loot goblins can have you’re pve game.

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                  • Marathon went so far left that they erased women from the game entirely.

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                    • Destiny "died" because it was built on an engine and foundation that was created for the PS3/360. If you didn't realize that and think that a game that was rehashed from the PS3 to sell PS4s was going to survive into halfway through the PS5 gen, you are deluded and a snowflake. Marathon is the new Reach. It is a testing ground for the foundation of the new Destiny iteration. Marathon was never supposed to over take Destiny, it's a throw away game at the end of a generation cycle that Bungie can use as a testing sandbox.

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                      • I don’t see that many CONCORDTHON defenders this day. Shroud waiting for that other check to clear to call this game GOTY.

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                        • I do not want a Bungie led D3 any longer!

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                        • Marathon is a crazy fun game with other players give it some time or give it a try if thats your thing. I think its alot of fun

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                        • Remember hearing The Division will kill Destiny? Or Anthem? Any other multiplayer looter shooter for that matter? Then the quote, “only Bungie can kill Destiny.” It looks like the truth is only Bungie can kill Bungie. The player count of both games combined are just not enough to keep a studio the size of Bungie going. I’m genuinely worried.

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                          • Edited by tapir: 3/30/2026 4:45:39 PM
                            Дайте поиграть, уберите tapir

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                          • They arnt doing D3 the performance of D2 has shown the franchise is done.

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                            • Destiny been dead. Didn’t an old CEO spend time and money on his car collection rather than making the game better? Bungie killed destiny not marathon lol

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                            • I instantly hated the idea of them blowing their acquisition money on new projects when they announced it. I knew that Destiny would be the victim but honestly it was doomed as soon as they went full progressive retcon mode. Reset the franchise back to Forsaken era and try again.

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                            • Edited by oOSh8dyOo: 3/29/2026 6:02:43 PM
                              I think it is pretty obvious that Marathon was developed to be a game that could continue to drain the wallets of their fan base with minimal effort and development between pay cycles. No need to create new maps, new enemies and new encounters. As they see it Destiny PVP was never what they made direct money from. So it was neglected for years. In Marathon now you can monetize the pvp aspect. Wipe players progress and items they have accumulated and call it a new season. Charge for the season pass maybe add a new map. (which Destiny pvp hardly ever received new maps most expansions) Only focus on what can generate revenue, skins, new classes and guns. rinse and repeat. Easy development cycles. Easy money You do not want to over deliver.

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                            • Bungie significantly cut their revenue from a larger player base that was paying $50 for a base game (or $99 for an annual pass), for a game that cost $40 for the base game ( or $60 for a base game and "season pass tokens" that only contain cosmetic items), from a much smaller player base. Nobody is going to spend as much in the Marathon store as they were in Eververse; premium skins for characters in a FPS game is ridiculous.

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                            • No they died upsetting Destiny 2 players when they sunset the Red War-Forsaken campaign content (100's of dollars of content) away. And lost 100% trust with this Destiny 2. Marathon is taking accountability for Bungie's lack of respecting the time and money we put into Destiny 2.

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