JavaScript is required to use Bungie.net

Help

Help us help you.
12/20/2025 12:19:16 AM
1

Smoke Bomb VFX/Opacity feels reverted to pre-nerf levels

I wanted to flag something regarding Hunter Smoke Bombs. After the recent updates, it feels like the visual opacity inside the smoke has reverted to how it was before the visibility nerf. I remember the changes made a while back that were supposed to make it easier to see out of the smoke so you could at least attempt to fight back. However, right now, stepping into a smoke bomb results in a completely gray screen where I can't see enemies right in front of me or even my reticle clearly. Is this an intentional change or an unintended VFX bug? Currently, it feels like there is zero counterplay once you are tagged, purely because of the blindness rather than the slow/damage. Has anyone else noticed the visibility getting worse again?
English
#Help

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Edited by RurouniDante: 12/20/2025 1:31:37 AM
    Hi there! There was a change made to the Void smoke VFX after the launch of Renegades. However, this change was reverted as of 9.5.0.3 [quote]Fixed an issue where Void smoke visual effects were inconsistently darkening the victim's screen. We've reverted the screen darkening to its pre-Renegades state.[/quote] [url=https://www.bungie.net/7/en/News/Article/destiny_update_9_5_0_3]Source - Patch Notes 9.5.0.3[/url]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    1 Reply
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon