it is getting quite ridiculous the amount of time you are giving average players to complete activities in portal activities and conquests, for example derealize is only 20mins after that you lose all revives, and it is like this in all activities, it is killing all fun i had playing this game, making me feel i have to speedrun everything or get nothing as a reward. instead of what feels like punishing anyone who plays your game with ridiculous timers if you are not speedrunning, give generous timers and for those who enjoy rushing through everything without enjoying the set design or layout give them an emblem or title for rushing through everything while us average players can enjoy playing without feeling rushed all the time on everything. and when it comes to modifiers selection give us every modifier to choose from instead of what you think we should have on a week to week basis, let us in fact play our way instead of the way you think we should play which frankly is getting tiring
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Edited by Tactical_Hobbit: 12/12/2025 3:44:16 PMlast season i purposely stayed below 500 lvl just so i could continue to play on gm difficulty. it was great i solo'd everything and i had a great time. now i am 550 lvl and with the timers taking away revives on ultimate the game is boarderline unplayable. an insult to injury all quickplay or matchmade activities always have counterfiet, haste, glass cannon, volitile shields as modifiers. very anti-fun/annoying. it would be fine if i could reduce difficulty to gm again but only get tier 4 gear from it. but right now you need every negative modifier on to make a B score on gm, way too much effort for getting bonus drops.