The biggest change i feel like has happened between destiny 1 and destiny 2 is this sense of scale and change and community within the environments and game overall. This shift from dynamic weather and day night cycles, raid being explorable in patrols, active spaces existing and having a use where you can run into strangers. All of that has gone. What has replaced this is what feels like a constantly changing moment, a game based not in the experience but in the result. Activities feel like something you rush to finish rather than something you soak in and enjoy. loot feels less personable and collectible as you can no longer see what others receive and learn about the game through observation. In destiny 1 i didnt have to look up god rolls and weapons and where to get them. I was able to directly see and experience what was avaliable and good through observing others recieving and reacting to them. Now it feels like every season we speedrun optimization and immediately know what we want and whats garbage. Theres little to no experimentation with anything that feels suboptimal. The players and the game feel wired to optimize themselves out of experiencing anything but the fastest most broken gameplay. I enjoyed the potential of leveling up a gun in d1, having no idea if it was good or not until i dumped resources or time into it. Now theres no investment. In an attempt to make everything obtainable, nothing is unique and the only way to keep people engaged is to keep the power creep treadmill going. I would love to see the mmo and in game experience improve in a more social way.
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6 RepliesAmen, they gotta bring the soul back into the game AS SOON AS THEY FIX THE NEW PLAYER EXPERIENCE BECAUSE THEYRE EVEN MORE UPSET WITH THAT GUARANTEED. The portal wrecking the atmosphere is genuinely tragic though and they need to do something about that and remember it shouldn’t replace all the fine work but work to modify it in its entirety.